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Entity-path order is not stable with new blueprint #2193
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⛃ re_datastoreaffects the datastore itselfaffects the datastore itself🟦 blueprintThe data that defines our UIThe data that defines our UI🪳 bugSomething isn't workingSomething isn't working
Description
The real root cause of:
Is that the entity-path query-order can change on storing/retrieving the space-view blueprint from the store.
This allows for numerous "unstable" bugs that result in flickering, etc.
We should define a reasonable order and always use it stably.
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⛃ re_datastoreaffects the datastore itselfaffects the datastore itself🟦 blueprintThe data that defines our UIThe data that defines our UI🪳 bugSomething isn't workingSomething isn't working