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Hovering 3D objects in 2D scenes should display correct ray in corresponding 3D view #1818

@Wumpf

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@Wumpf

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The only thing that gives out 3D ray information from a 2D view is depth images with a defined meter right now. We fill in the image plane distance otherwise.
Should make the flow of this depth information more principled to account for 3D objects. Related to #1581

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    uiconcerns graphical user interface📺 re_vieweraffects re_viewer itself

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