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Do all color-mapping on the GPU #1612

@emilk

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@emilk

Currently we color-map tensors and depth-images on the CPU. This has many downsides:

Instead, let's improve the re_renderer::TexturedRect API to handle:

  • Color map selector enum
  • A range for the color map
  • Gamma
  • Color maps for all 2D tensors in the image view
  • Color maps for all tensors in the tensor view

Misc TODO

  • Remove the extra enum Colormap that we have
  • Support texture filtering

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