Describe the annoyance
Using the log_mesh does not support textures
To Reproduce
Steps to reproduce the behavior:
-
Load Mesh using Trimesh library
-
extract faces and verts
-
log via `log_mesh`
ply = trimesh.load(str(ply_path))
verts = ply.vertices
faces = ply.faces
# Log the mesh
rr.log_mesh("world/mesh_log", positions=verts, indices=faces, timeless=True)
Expected behavior
Should support textures
Your goals
Trying to log a colored mesh, I think in general this should just easily be handled by the log_mesh_file but it currently only supports OBJ and GLB formats. I could convert it from PLY -> OBJ but that's an extra step that doesn't seem like it should be necessary
Screenshots
Here is the original .ply mesh

Here is what is looks like in rerun

Desktop (please complete the following information):
- OS: macOS 13.2.1 M1 Macbook pro
Additional context
Describe the annoyance
Using the log_mesh does not support textures
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Should support textures
Your goals
Trying to log a colored mesh, I think in general this should just easily be handled by the
log_mesh_filebut it currently only supports OBJ and GLB formats. I could convert it from PLY -> OBJ but that's an extra step that doesn't seem like it should be necessaryScreenshots
Here is the original .ply mesh


Here is what is looks like in rerun
Desktop (please complete the following information):
Additional context