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Add XYZ axes and view coordinate labels to everything #1111

@emilk

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@emilk

In the image plane here we want to add XYZ axis (red, green, blue):

image

Note that the camera already has axes, but not the image. The camera space != image space (the difference is a pinhole projection).

Secondly, we want to use the view coordinates to label all XYZ axes everywhere (if available).

So add labels to the XYZ axes in:

  • 3D space
  • The visualization of rigid3 transforms in a 3D space (usually cameras)
  • The image plane projected in 3D space (the image above).
  • The 2D view (X & Y only)

Lastly, the 2D view should take view coordinates into account so that you can have Y=up, for instance. That is: the 2D viewport should flip/rotate images that are not using X=right, Y=down. Currently the 2D viewport always assumes X=right, Y=down.

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