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Windows Soviet Edition Banner

Windows Soviet Edition (Remake)

Submission for CRUx Inductions Round 1

This project is a remake of Windows Soviet Edition, a mock OS game I originally created in August 2020. This repository serves as a replication of v0.1 (the original version) of the game.

You can checkout the development vlog here: TBA

History

I originally made this project back in 2020 as a breather from my usual work, which focused heavily on the horror genre. It was heavily inspired by a mock animated video by INFRA TV_CZ.

Unexpectedly, the project went viral:

Being the niche and goofy project it is, I decided to remake this project for the CRUx inductions to revisit the fun I had developing it 6 years ago.

Tip

The game has a few easter eggs. See if you can find 'em all (heh)

How to Run

  1. Clone the repository:
    git clone https://github.com/realpratz/winsov.git
  2. Open Unity Hub.
  3. Add the project to your list ensuring you are using Unity version 6000.0.61f1 (Unity 6).
  4. Open the project and load the AMI scene from the Assets/Scenes folder.

Caution

You must add all scenes to the build configuration if by any chance it already isn't there. The order is not important because the script loads scenes by name.

  1. Press Play in the editor to start the OS simulation.

Note

Alternatively, you can download the .unitypackage from itch.io. Just double-click and it will open itself in the unity project itself.

How to Play

You can play the game on Windows by downloading v0.3 (remake) from itch.io.

  1. Double click on the setup file and follow through the instructions.
  2. Enjoy!

(Some) Features

  1. A simplistic but functional "Windows XP" desktop environment serving as the immersive game launcher, with multiple "applications".
  2. Enemies utilize Unity NavMesh AI to chase, face, and attack the player automatically.
  3. A movement controller written from scratch featuring a stamina bar that drains while sprinting and regenerates while walking, forcing players to manage their energy during chases.
  4. Smart crosshair that changes color instantly when detecting a valid enemy target.
  5. Endless wave spawning with a dedicated score tracking system.
  6. Dynamic health and currency system.
  7. Interactive SFX for shooting, reloading, empty magazines, and enemy attacks.

Important

Building on point 7, due to time constraints I couldn't work on visual effects of the gun a lot, so the shooting mechanism although functional, is audio-cue based than visual-cue based for now.

Credits

This game uses models from the Unity Asset Store and the Internet:

  1. JustCreate
  2. Pxltiger
  3. Wittybacon
  4. Animations from Mixamo

This game uses sounds/music from the Internet (original and modified):

  1. Dschinghis Khan
  2. Red Alert 3
  3. various other sources

All sprites used in the game are from the Internet (original and modified) or self designed.

All code was self written.

Project written in C# using Universal Render Pipeline (URP) of Unity 6000.0.61f1.

About

Remake of one of my older projects

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