[Dashboard] Make Infeasible Actor UX Less Scary#11654
Merged
rkooo567 merged 2 commits intoray-project:masterfrom Oct 30, 2020
Merged
[Dashboard] Make Infeasible Actor UX Less Scary#11654rkooo567 merged 2 commits intoray-project:masterfrom
rkooo567 merged 2 commits intoray-project:masterfrom
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…torClassGroup if at least one actor in the class is infeasible
rkooo567
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Oct 28, 2020
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rkooo567
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There's a lint failure. Btw, do you think it makes sense to put infeasible section at the bottom instead of the top? I think there's still an issue with the current UI that the GPUActor is completely infeasible although, in reality, there are only subsets of GPU actors that are infeasible. I think the issue is the infeasible draw my attention too much, and I evaluated that the whole GPUActor is the infeasible without looking at other sections like Alive.
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Why are these changes needed?
This updates the infeasible actor UI in the logical view so that the "Infeasible" data point for a given actor class will only be displayed if there is at least one actor of that class which is infeasible. It used to be always displayed.
Related issue number
None.
Checks
scripts/format.shto lint the changes in this PR.Manually QA'd like other dashboard front-end changes :/