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P2Important issue, but not time-criticalImportant issue, but not time-criticalbugSomething that is supposed to be working; but isn'tSomething that is supposed to be working; but isn'ttuneTune-related issuesTune-related issues
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What is the problem?
Ray version: master
There are two errors in the wait_for_gpu function in tune.utils.util:
- the ratio of occupied gpu memory (eg. 0.1) to total memory (eg. 10 000MiB) is compared - line 459
- the object is returned before the for loop which results in a constant value of the occupied gpu memory - line 457
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P2Important issue, but not time-criticalImportant issue, but not time-criticalbugSomething that is supposed to be working; but isn'tSomething that is supposed to be working; but isn'ttuneTune-related issuesTune-related issues
