In 24-man zones, a target may receive more than 30 debuffs at a time, but the FFXIV client is only sent data for the first 30. Buffs from 30-60 are still in effect and their DoTs still ticking, but are missing from the regular buff network data.
Need to add a failsafe for buff parsing, so that debuff effects included as a result of combat actions are parsed. This may require a server latency timestamp buffer, since the debuff is not actually in effect at the time the combat action result is returned, depending on server processing lag.
In 24-man zones, a target may receive more than 30 debuffs at a time, but the FFXIV client is only sent data for the first 30. Buffs from 30-60 are still in effect and their DoTs still ticking, but are missing from the regular buff network data.
Need to add a failsafe for buff parsing, so that debuff effects included as a result of combat actions are parsed. This may require a server latency timestamp buffer, since the debuff is not actually in effect at the time the combat action result is returned, depending on server processing lag.