Gameplay engineer with 3+ years experience across commercial games, VR research, and live service ecosystems. Skilled in Unity (C#), Unreal Engine 5 (C++, Blueprints), Python tooling, and performance profiling. Currently working on networked multiplayer systems for ProLogVR at TH Köln; previously contributed gameplay systems for Soukh and supported live games at Hammerplay Studios. Focused on building robust, optimized systems and collaborative development.
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