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Raffiesaurus/README.md

💫 About Me:

Gameplay engineer with 3+ years experience across commercial games, VR research, and live service ecosystems. Skilled in Unity (C#), Unreal Engine 5 (C++, Blueprints), Python tooling, and performance profiling. Currently working on networked multiplayer systems for ProLogVR at TH Köln; previously contributed gameplay systems for Soukh and supported live games at Hammerplay Studios. Focused on building robust, optimized systems and collaborative development.

LinkedIn

💻 Tech Stack:

C C# C++ HTML5 JavaScript Lua R Python TypeScript Firebase Google Cloud Heroku AWS Unreal Engine Unity Godot Engine

📊 GitHub Stats:

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  1. CatCruise CatCruise Public

    An Android game developed using Unreal Engine 4 Blueprints.

    C++ 1

  2. TAG--Teaching-AI-to-Game-using-RL TAG--Teaching-AI-to-Game-using-RL Public

    Python

  3. the-bow-fighters the-bow-fighters Public

    TypeScript 1 1

  4. Certifie Certifie Public

    JavaScript

  5. project-metalmorphosis project-metalmorphosis Public

    C#

  6. Project-Vector-SFML Project-Vector-SFML Public

    2D Top Down Multiplayer Shooter built using SFML

    C++