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UPD. 25/10/25: Some more blocking issues discovered:
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While trying to work on #182 , I opened the project in Godot 4 (I was not aware this project was done in v3). Wow, this seems like a huge task. Ill take a look at your godot4 branch on some spare time and see if I can help. |
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I finally decided to bite the bullet and make a serious attempt to port Catapult to Godot 4. I already looked into it before and know that it will be a lot of work, but it will have to be done eventually.
Some things will probably have to be seriously rewritten, especially the more hacky parts related to theming and windowing.