Graphics APIs
DirectX 12 · Metal 4 · Vulkan 1.4
Platforms
Windows · Apple · Android · Linux
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Unified API — Write once, run everywhere. A single API abstracts DirectX 12, Metal 4, and Vulkan 1.4.
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High Performance — Direct access to ray tracing, mesh shading, and compute pipelines.
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Framework Integration — Works with Avalonia, MAUI, WinForms, WinUI, WPF, and Uno Platform.
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Modern .NET — Built for .NET 10.0+ with nullable types, spans, and the latest C# features.
Graphics
Vertex and pixel shaders with custom render states.
Compute
General-purpose GPU computing for image processing, simulations, and more.
Ray Tracing
Hardware-accelerated BLAS/TLAS with RayQuery in any shader stage.
Mesh Shading
GPU-driven geometry with mesh and amplification shaders for meshlet processing.
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Follow our step-by-step tutorials from Hello Triangle to advanced ray tracing and mesh shading.
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