GLMeshItem: allow ubyte color buffers#3231
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j9ac9k merged 1 commit intopyqtgraph:masterfrom Jan 28, 2025
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Thanks @pijyoi for this PR! Wonderful to see more expanding compatibility within the opengl codepaths! |
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When specifying colors for a large number of vertices, keeping colors as
float32(16-bytes) instead ofuint8(4-bytes) can be wasteful in memory and bandwidth.Furthermore,
trimeshcolors are retrieved asuint8, which then requires conversion before being able to be used inpyqtgraph. (See the example in #3230)MeshDatadoesn't do any computation on the colors besides indexing and reshaping. i.e. it is actually agnostic to the dtype.GLMeshItemonly needs to tell OpenGL whether the VBO is float32 or uint8.