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SDL2_ttf render functions crash on a real system #45

@Mode8fx

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@Mode8fx

When using render functions from SDL2_ttf, a program compiles and runs fine in PPSSPP, but crashes on a real system. After compiling the pspdev version of SDL2_ttf, however, these functions work as intended.

For full disclosure, the functions I attempted to run were TTF_RenderText_Solid and TTF_RenderUTF8_Solid, and they were tested on a Vita running Adrenaline.

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