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Alright. Quest 2, PC, etc. AMD cards.
RE2 works perfectly, with the exception that the desktop display does this double-vision thing killing any fun of having an audience.
RE7 and 8 worked in testing but I haven't gone beyond just booting them up and briefly exploring.
Now on to my RE3 issue.
So originally I had an issue in which the Quest 2 would softlock into forever loading, then when backing out Steam VR would crash and the oculus link could not be re-established without a full reboot. But going from a version from a few weeks ago to the newest one released very recently fixed that. Everything worked except displaying in the headset and headtracking.
HDR is off, but I tried the HDR monitor/TV fix. Nothing. In fact it usually made the game crash. I read on one older forum that Directx12 was not supported or the culprit behind a similar issue so prior to this I had switched to 11. I also read in my REframework crash dump that it tried to write to a virtual address that it didn't have access to, so I changed to admin. This didn't actually fix anything but things seemed to load faster so I kept it.
I saw a thing about OpenVR and OpenXR, so I deleted the OpenVR to make the switch. Finally, getting somewhere. VR headtracking and controllers work. It doesn't have the double vision on the desktop--awesome! Except SteamVR is forever stuck.
But reading recent info on common issues there was performance enhancements on DirectX12, so I switched it back on.
Immediately I had a great improvement, the steamvr thing went byebye and I saw an hour glass, then working VR display...
....In rainbow colors. I can see, but it's like a cross between gourad mode in Turok 2 and Predator vision. I suspect it isn't loading textures into the display, or at least that's the impression I'm getting. But everything appears fine on the desktop display.
(Going back to DX 11 causes no display again.)
While trying to figure out how to disable the Steam VR theater (home is disabled but I have no idea how to disable the basic displayed environment of dots and lines if that's what theater is), I saw an option to have SteamVR be the openXR app... Thought that might quickly fix it. That was a bad move; when I tried to start RE3 again it crashed all the displays and everything became unresponsive.
There's no log file for my RE3 framework. And github won't let me upload the dump file.