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TAA breaks transparent background with clear alpha = 0, final screen alpha always 1.0 #8654

Description

@gameatp

Create a PlayCanvas application with antialias: false and alpha: true in graphics device options.
Set camera clear color to (0, 1, 0, 0) (alpha = 0).
Enable built-in TAA via CameraFrame.
Render a simple scene (e.g., a opaque box mesh).
Inspect final frame buffer alpha channel — alpha is always 1.0.

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