Hey there,
I've been attempting to import a draco compressed .glb into playcanvas, however, it seems the meshes are broken when viewing in playcanvas. It seems almost like a quantisation/decoding error or something as the vertex count is not the same between blender and playcanvas - also it doesn't seem to happen on all assets I've tested with. I've attached examples below in playcanvas model viewer, blender and babylonjs.
Model viewer

Blender

Babylon
Here is a link to the asset in question
https://drive.google.com/file/d/1C43h8pXEVlsEXUdeipz3i5XUt2Ty_Uvr/view?usp=sharing
Hey there,
I've been attempting to import a draco compressed .glb into playcanvas, however, it seems the meshes are broken when viewing in playcanvas. It seems almost like a quantisation/decoding error or something as the vertex count is not the same between blender and playcanvas - also it doesn't seem to happen on all assets I've tested with. I've attached examples below in playcanvas model viewer, blender and babylonjs.
Model viewer

Blender

Babylon
Here is a link to the asset in question
https://drive.google.com/file/d/1C43h8pXEVlsEXUdeipz3i5XUt2Ty_Uvr/view?usp=sharing