Restructure Gaussian Splatting rendering docs into new section#996
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Restructures the Gaussian Splatting documentation now that unified splat rendering is the default (and only) mode, following engine PR playcanvas/engine#8805 which deprecates the `unified` GSplatComponent property. Framing the docs around "unified vs non-unified mode" no longer makes sense. This is a structural first pass; individual page bodies are cleaned up in follow-ups. - Moved the former building/unified-rendering/ topics up to the building/ level and removed the now-empty folder. - Merged the standalone "Unified Splat Rendering" page into "Splat Rendering Architecture", rephrased to present splat rendering as the single rendering mode; deleted the old page. - Added a new top-level Rendering Architecture section holding the pipeline-internals topics (overview, Splat Data Format, Work Buffer Format, Work Buffer Rendering, Splat Processing). - Reordered Building Splat Applications into a more logical flow. - Repointed all internal links and added redirects from original published URLs to their new locations. - Mirrored every change in the Japanese (i18n/ja) docs.
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Restructures the Gaussian Splatting documentation now that unified splat rendering is the default (and only) mode, following engine PR playcanvas/engine#8805 which deprecates the
unifiedGSplatComponent property. Framing the docs around "unified vs non-unified mode" no longer makes sense. This is a structural first pass; individual page bodies are cleaned up in follow-ups.Changes:
building/unified-rendering/topics up to thebuilding/level and removed the now-empty folder.i18n/ja) docs.Follow-ups (not in this PR):
picking.md,shadows.md,custom-shaders.md,lod-streaming.md, severalprocedural-splats/*, and assorteddescriptionfields.