I just spent a couple of hours trying to figure out CameraFrame.ColorLUT. According to the docs, it has two properties, intensity and texture. However, it doesn't mention what format it expects the texture to be in. I tried using a .cube file directly which didn't work at all, then tried HALD LUTs of different levels (generated by imagemagick's magick hald:{level} hald.png) but they all produced wacky results. Then I found an identity LUT for Unity, and one for OBS, but they didn't work either. Then I tried Unreal's identity LUT, which finally worked.
Can we improve the documentation to mention what kind of texture ColorLUT expects? I would also like to see mentioned how to generate a valid identity LUT texture, and not just "Here, take this image from Unreal".
I just spent a couple of hours trying to figure out
CameraFrame.ColorLUT. According to the docs, it has two properties,intensityandtexture. However, it doesn't mention what format it expects the texture to be in. I tried using a.cubefile directly which didn't work at all, then tried HALD LUTs of different levels (generated by imagemagick'smagick hald:{level} hald.png) but they all produced wacky results. Then I found an identity LUT for Unity, and one for OBS, but they didn't work either. Then I tried Unreal's identity LUT, which finally worked.Can we improve the documentation to mention what kind of texture
ColorLUTexpects? I would also like to see mentioned how to generate a valid identity LUT texture, and not just "Here, take this image from Unreal".