Releases: pixijs/pixijs
v8.18.1
💾 Download
Installation:
npm install pixi.js@8.18.1Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.1/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.1/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.1/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.1/dist/pixi.min.mjs
Documentation:
Changed
🐛 Fixed
- fix: prevent error when using
Application.domContainerRootin Node.js by @UlyssesZh in #12017
v8.18.0
💾 Download
Installation:
npm install pixi.js@8.18.0Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.0/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.0/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.0/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.18.0/dist/pixi.min.mjs
Documentation:
Changed
🚨 Behavior Change
- fix:
text.widthand word wrap returning incorrect values by @Zyie in #12007Text/HTMLText/BitmapTextwithwordWrap: trueand non-leftalign(center/right/justify) now return the true rendered width fromtext.widthinstead of reportingwordWrapWidth. If you relied ontext.width === wordWrapWidthfor layout, usewordWrapWidthdirectly or wrap the text in a sized container.
const text = new Text({ text: 'hello', style: { wordWrap: true, wordWrapWidth: 800, align: 'center' }, }); // before: text.width === 800 // after: text.width reflects the rendered string width
🎁 Added
- feat: add
graphicsContextToSvg()for Graphics → SVG export by @GoodBoyDigital in #11989- Adds
graphicsContextToSvg(source, precision?), a pure function that serializes aGraphicsorGraphicsContextto a self-contained SVG string. Supports rects, circles, ellipses, rounded rects, polygons, bezier/quadratic/arc paths, strokes, holes (viafill-rule="evenodd"), and linear/radial gradients.
import { Graphics, graphicsContextToSvg } from 'pixi.js'; const g = new Graphics() .rect(0, 0, 100, 50) .fill({ color: 0xff0000 }) .circle(150, 25, 25) .stroke({ color: 0x0000ff, width: 4 }); const svgString = graphicsContextToSvg(g, 2); await navigator.clipboard.writeText(svgString);
- Adds
- feat: add mask channel selection for sprite masks by @Zyie in #11987
setMask()gains achanneloption ('red' | 'alpha') to pick which texture channel drives visibility, matching how design tools like Figma apply PNG masks. Default remains'red'.
import { Assets, Sprite } from 'pixi.js'; const photo = new Sprite(await Assets.load('photo.png')); const maskSprite = new Sprite(await Assets.load('mask-alpha.png')); photo.setMask({ mask: maskSprite, channel: 'alpha', });
- feat: allow
preferenceto accept an array of renderer types by @Zyie in #11963autoDetectRendererandApplication.initnow accept an array of renderer names forpreference, letting you restrict the fallback chain (e.g. disable WebGPU entirely) rather than only reorder it. A newRendererPreferencetype is exported.
import { Application, autoDetectRenderer } from 'pixi.js'; const renderer = await autoDetectRenderer({ preference: ['webgl', 'canvas'], }); const app = new Application(); await app.init({ preference: ['webgl', 'canvas'] });
- feat: provide a getter to the domElement via
app.domContainerRootby @carlos22 in #11974Applicationexposes a read-onlydomContainerRootgetter returning theHTMLDivElementthat wraps allDOMContainerelements, so apps can add CSS classes, inline styles, or customize the DOM overlay root.
import { Application } from 'pixi.js'; const app = new Application(); await app.init({ resizeTo: window }); app.domContainerRoot.classList.add('pixi-dom-layer'); app.domContainerRoot.style.pointerEvents = 'auto';
- feat: add
widthoption toMeshRopeby @mehmetcanakbay in #11990MeshRopenow accepts an explicitwidthfor rope thickness, decoupling it from the texture's height. Omittingwidthpreserves the previoustexture.heightdefault.
import { MeshRope, Point, Texture } from 'pixi.js'; const points = [new Point(0, 0), new Point(100, 50), new Point(200, 0)]; const rope = new MeshRope({ texture: Texture.from('snake.png'), points, width: 40, });
- feat: add a default anchor to texture generation by @ksv90 in #12011
renderer.generateTexture()accepts adefaultAnchoroption that's forwarded onto the producedTexture.RenderTexture.create()also gains atextureOptionsparameter to pass through fields likedefaultAnchorto the underlyingTexture.
import { Graphics, Sprite } from 'pixi.js'; const shape = new Graphics().circle(0, 0, 50).fill(0xff3366); const texture = app.renderer.generateTexture({ target: shape, defaultAnchor: { x: 0.5, y: 0.5 }, }); const sprite = new Sprite(texture); sprite.position.set(200, 200); // centered by default
🐛 Fixed
- fix: stroke-only Graphics masks now render correctly on Canvas renderer by @DmitriyGolub in #11979
- fix: skip
_applyMipRangefor single-mip textures (iOS 18.0–18.1) by @GoodBoyDigital in #11985 - fix: stale
TextureMatrixwhen pooled textures reuse the same reference by @GoodBoyDigital in #11997 - fix: unhandled actions in
GraphicsPath.transform()switch statement by @Zyie in #11996 - fix(VideoSource): avoid play/mediaReady recursion before video dimensions (#11133) by @satoren in #12009
- fix:
text.widthand word wrap returning incorrect values by @Zyie in #12007 - fix: handle literal
<characters inparseTaggedTextby @glennflanagan in #11972 - fix: move
CanvasFilterSystemto the filters module by @Zyie in #12014 - fix:
SplitTextbaseline mismatch whentagStylesused withlineHeightby @Zyie in #12008 - fix:
TilingSprite.tilePositiondivided by resolution when using Canvas renderer by @Zyie in #11957 - fix: move
CanvasFilterSystemto filters module by @Zyie in #12014 - fix(VideoSource): avoid play/mediaReady recursion before video dimensions by @satoren in #12009
🧹 Chores
New Contributors
- @mehmetcanakbay made their first contribution in #11990
- @DmitriyGolub made their first contribution in #11979
- @carlos22 made their first contribution in #11974
- @satoren made their first contribution in #12009
- @ksv90 made their first contribution in #12011
- @glennflanagan made their first contribution in #11972
v8.17.1
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Installation:
npm install pixi.js@8.17.1Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.1/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.1/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.1/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.1/dist/pixi.min.mjs
Documentation:
Changed
🐛 Fixed
- fix: compressed textures ignoring resolution from URL (e.g.
@0.75x) by @Zyie in #11960 - fix: center-align text correctly when words exceed wordWrapWidth by @Zyie in #11966
🧹 Chores
v8.17.0
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Installation:
npm install pixi.js@8.17.0Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.0/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.0/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.0/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.17.0/dist/pixi.min.mjs
Documentation:
Changed
🚨 Behavior Change
BlurFilternow uses an optimized halving strength scheme by default, which changes visual output compared to previous versions. Setlegacy: trueto restore the old behavior.new BlurFilter({ legacy: true }); // or globally: BlurFilter.defaultOptions.legacy = true;
- Text with
align: 'justify'now useswordWrapWidthfor width calculation instead ofmaxLineWidth, matching CSS behavior. The last line is no longer stretched. breakWords: trueinHTMLTextnow correctly uses CSSword-break: break-wordinstead ofbreak-allto match behavior of other text renderers.
🎁 Added
- feat: add tagged text support to canvasTextSplit by @Zyie in #11949
SplitTextnow supportstagStyles, so styled runs (e.g.<red>Hello</red> <blue>World</blue>) are correctly split into per-characterTextobjects with individual styles preserved.
- feat: Improves text rendering and layout handling by @Zyie in #11947
- Bitmap text now supports
whiteSpacemodes (normal,pre,nowrap,pre-line,pre-wrap) with proper space/newline collapsing - Bitmap text word wrap supports break-after characters (hyphens, en-dash, em-dash, soft hyphen)
- Canvas text and split text now render
align: 'justify'by distributing extra word spacing - Dynamic bitmap fonts scale drop shadow
bluranddistanceproportionally to font size - Bitmap font
xAdvancenow uses true advance width frommeasureText()instead of bounding-box width - Kerning values correctly scaled by
fontScalein dynamic bitmap fonts
- Bitmap text now supports
- feat: add visibleChanged event to container by @ikigai-bjorn-s in #11940
container.on('visibleChanged', (visible) => { console.log('Visibility changed to:', visible); });
- feat: Add function for removing aliases from resolver by @Sertion in #11921
🐛 Fixed
- fix: prevent filter corruption with TexturePool mipmap separation by @vkarponen in #11865
- fix: blur by reducing strength on each pass by @Zyie in #11909
- fix: Reduce work done by the blur shader by @Sertion in #11917
- fix: Correctly handle offset in ColorMatrixFilter by @Sertion in #11925
- fix: Apply global filter offset to ParticleContainer rendering by @GoodBoyDigital in #11882
- fix: respect texture trim offset in NineSliceSprite by @shtse8 in #11919
- fix: return valid empty bounds from empty Graphics by @GoodBoyDigital in #11908
- fix: Graphics getLocalBounds returns stale data between operations in same frame by @GoodBoyDigital in #11886
- fix: Graphics bounds account for miter joins at sharp angles by @GoodBoyDigital in #11884
- fix: BindGroup crash when resource destroyed in batched group by @GoodBoyDigital in #11876
- fix: remove listener from old resource in BindGroup.setResource by @GoodBoyDigital in #11901
- fix: removeAllListeners() on Renderer.destroy() by @taye in #11951
- fix: correct minFPS/maxFPS mutual clamping in Ticker by @Zyie in #11952
- fix: invalidate cached source in color.setAlpha() to prevent stale alpha reuse by @darthvader58 in #11924
- fix: emit removed event when using addChildAt by @aSipz in #11912
- fix: guard against missing characters and kerning data in bitmap text by @stargazer-2697 in #11907
- fix: copy modifier keys from TouchEvent to normalized touch objects by @kaigritun in #11906
- fix: use quotes when loading a Web font to support old versions of Chrome by @adngdb in #11902
- fix: move DOMPipe registration to init.ts to fix Web Worker support by @Zyie in #11953
- fix: clarify BackgroundLoader cache behavior in documentation by @imuday984 in #11935
🧹 Chores
- chore: Add PixiJS development playground by @GoodBoyDigital in #11878
- chore: overhaul documentation system with TypeDoc plugins, examples, and guides by @Zyie in #11905
- chore: consolidate build and test scripts by @Zyie in #11910
- chore: expand build, test, and API documentation by @Zyie in #11956
- chore: combine visual test diff output into single labeled image by @Zyie in #11954
- chore: add ESLint rule enforcing ~/ imports in test and scene files by @Zyie in #11899
- chore: reorganizes visual scene tests into logical subdirectories by @Zyie in #11872
- chore: Improve test server setup by dynamically allocating port by @Zyie in #11874
- chore: increase HTMLText visual test wait from 250ms to 350ms by @Zyie in #11891
- chore: remove tsc-silent dependency by @Zyie
- docs: document filters + RenderLayer limitation by @GoodBoyDigital in #11883
New Contributors
- @adngdb made their first contribution in #11902
- @kaigritun made their first contribution in #11906
- @darthvader58 made their first contribution in #11924
- @Sertion made their first contribution in #11925
- @shtse8 made their first contribution in #11919
- @aSipz made their first contribution in #11912
- @ikigai-bjorn-s made their first contribution in #11940
- @vkarponen made their first contribution in #11865
- @imuday984 made their first contribution in #11935
- @taye made their first contribution in #11951
v8.16.0
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Installation:
npm install pixi.js@8.16.0Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.16.0/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.16.0/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.16.0/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.16.0/dist/pixi.min.mjs
Documentation:
Changed
🚨 Behavior Change
SplitTextnow more accurately splitsTextacross a wider range ofTextStyleconfigurations. This may result in slight changes to character positioning.- Using
SplitText.fromfrom an existingTextnow correctly transfers the source anchor to the new instance by mapping the anchor to pivot coordinates. This changes layout and positioning compared to previous behavior. SplitBitmapTextnow correctly defaults to awhitefill, matching the behavior ofBitmapText.HTMLTextnow correctly respectsbreakWordsand no longer cuts off words that exceedwordWrapWidth.HTMLTextnow respects the alpha value of its fill and stroke.Textnow correctly aligns when usingalign: 'right'oralign: 'center', resulting in a small positional adjustment.Container.cullAreais now correctly interpreted in the container’s local coordinate space and transformed to global coordinates before culling checks.// cullArea is defined in local space and transformed during culling container.cullArea = new Rectangle(0, 0, 100, 100);
graphics.texture(texture, 0x000000)will now correctly apply a black tint
🎁 Added
- feat: Canvas renderer by @krzys @Zyie in #11815
- Note: This feature is experimental, please let us know if you run into any issues.
await app.init({ preference: 'canvas' });
- feat: tagged text by @Zyie in #11827
- Note: Currently only works for
Text/HTMLText,BitmapTextsupport coming soon
const text = new Text({ text: '<bold>Important:</bold> This is <highlight>highlighted</highlight> text', style: { fontFamily: 'Arial', fontSize: 28, fill: 'white', tagStyles: { bold: { fontWeight: 'bold', fill: 'yellow' }, highlight: { fill: 'cyan', fontSize: 32 } } } });
- Note: Currently only works for
- feat: improve stability of SplitText by @Zyie in #11858
- SplitText now fully mirrors Text behavior and regenerates automatically when its TextStyle changes via
text.styleChanged()
splitText.style.fontSize = 32 splitText.styleChanged()
- SplitText now fully mirrors Text behavior and regenerates automatically when its TextStyle changes via
- feat: external texture support by @astralarya @GoodBoyDigital in #11846 #11861
- feat: add parseSync to spritesheet by @jimhigson in #11794
- feat: improved Pool typing for pool.get() method by @unstoppablecarl in #11799
- feat: add cube texture by @GoodBoyDigital in #11800
- by @GoodBoyDigital in
- feat: Implement mip level rendering support in the rendering system by @GoodBoyDigital in #11801
- feat: render to array layer by @GoodBoyDigital in #11803
🐛 Fixed
- fix: Improve HTML text measurement accuracy and add comprehensive test scenes by @Zyie in #11862
- fix: project container.cullArea from local to global coordinate space before doing cull check by @jujurocket in #11598
- fix: use vColor instead of localUniforms.uColor in WebGPU MSDF shader by @Riphal in #11848
- fix: preserve VAO cache in GlGeometrySystem by @GoodBoyDigital in #11863
- fix: GC system to ensure render groups are marked as dirty by @Zyie in #11842
- fix: SplitBitmapText requires "fill: 'white'" by @GiorgiMaziashvili in #11721
- fix: preserve generic type parameters in WGSL struct reflection by @stargazer-2697 in #11855
- fix: improve extractAttributesFromGpuProgram to support struct-based inputs by @GoodBoyDigital in #11796
- fix: improves tree-shaking by optimizing module imports by @Zyie in #11833
- fix: disambiguate falsey tint with black uint by @bigtimebuddy in #11831
- fix: BitmapFontManager getFont emitting TextStyle update event by @subhu339 in #11835
- fix: allow custom parsers to override src in Resolver (#11828) by @GoodBoyDigital in #11849
- fix: recognise WGSL vertex attributes followed by closing parenthesis by @stargazer-2697 in #11854
- fix: Video Loader Not Catching Load Errors by @stargazer-2697 in #11856
🧹 Chores
- chore: add visual tests for text rendering features by @Zyie in #11825
- chore: Upgrades dependencies by @Zyie in #11806
- chore: guide to use envinfo to get environment information by @typed SIGTERM in #11859
- chore: optimize fastCopy with waterfall typed array selection by @GoodBoyDigital in #11798
- chore: use texImage2D instead of texSubImage2D for video in Safari by @GoodBoyDigital in #11867
New Contributors
- @subhu339 made their first contribution in #11835
- @stargazer-2697 made their first contribution in #11854
- @GiorgiMaziashvili made their first contribution in #11721
- @Riphal made their first contribution in #11848
- @jujurocket made their first contribution in #11598
- @krzys made their first contribution in #11815
v8.15.0
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Installation:
npm install pixi.js@8.15.0Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0/dist/pixi.min.mjs
Documentation:
Changed
🎁 Added
- feat: add unified GC by @Zyie in #11786
- Deprecated
TextureGCSystem/RenderableGCSystemin favor ofGCSystem.// old app.init({ textureGCActive: true, textureGCMaxIdle: 60000, textureGCCheckCountMax: 30000, renderableGCActive: true, renderableGCMaxUnusedTime: 60000, renderableGCFrequency: 30000, }); // new app.init({ gcActive: true, gcMaxUnusedTime: 60000, gcFrequency: 30000, });
- feat: Adds auto-GC option to view containers by @Zyie in #11810
- Disable automatic garbage collection for a node.
new Sprite({ autoGarbageCollect: false, });
- Disable automatic garbage collection for a node.
- Deprecated
- feat: add unload method to reset GPU data by @Zyie in #11762
-
You can now manually unload a node by calling its
unloadmethod. This releases any GPU resources associated with the node. The node can still be used afterward—it will be re-created automatically when needed.sprite.unload(); text.unload(); mesh.unload();
-
feat: move GPU context storage to GraphicsContext._gpuData by @Zyie in #11763
-
feat: move GL/GPU buffer storage to Buffer._gpuData and manage buffers list by @Zyie in #11775
-
feat: add descriptive names GCManagedHash by @Zyie in #11811
-
feat: update text GPU lifecycle and resolution updates by @Zyie in #11781
-
- feat: ParticleContainer type improvements by @unstoppablecarl in #11708
- feat: allow RenderTexture.create to accept dynamic option by @seanzhaoxiaoxiao in #11767
🐛 Fixed
- fix: SVGParser.ts Allow negative values for Polygon(s)/polyline(s) by @Raukie in #11771
- fix: prevent double returning of batches to pool by @GoodBoyDigital in #11780
- fix: Add error handling for message processing in KTX worker by @zardoy in #11768
- fix: RenderTexture ignoring format setting (WebGL) by @laino in #11777
- fix: Add Multiple Render Targets (MRT) support by @GoodBoyDigital in #11792
- fix: correct viewport Y calculation for root render targets by @GoodBoyDigital in #11797
- fix: garbage collection for bitmap text by @Zyie in #11809
🧹 Chores
- chore: Improve JSDoc documentation across modules by @Zyie in #11812
- chore: refactors CI workflows for trusted publishing by @Zyie in #11820
New Contributors
v8.15.0-rc
💾 Download
Installation:
npm install pixi.js@8.15.0-rcDevelopment Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0-rc/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0-rc/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0-rc/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.15.0-rc/dist/pixi.min.mjs
Documentation:
Changed
🎁 Added
- feat: allow RenderTexture.create to accept dynamic option by @seanzhaoxiaoxiao in #11767
- feat: add unload method to reset GPU data by @Zyie in #11762
- feat: add unified GC by @Zyie in #11786
- feat: move GPU context storage to GraphicsContext._gpuData by @Zyie in #11763
- feat: move GPU data to Geometry._gpuData by @Zyie in #11772
- feat: move GPUData to TextureSource by @Zyie in #11774
- feat: move GL/GPU buffer storage to Buffer._gpuData and manage buffers list by @Zyie in #11775
- feat: update text GPU lifecycle and resolution updates by @Zyie in #11781
- feat: ParticleContainer type improvements by @unstoppablecarl in #11708
🐛 Fixed
- fix: SVGParser.ts Allow negative values for Polygon(s)/polyline(s) by @Raukie in #11771
- fix: prevent double returning of batches to pool by @GoodBoyDigital in #11780
- fix: Add error handling for message processing in KTX worker by @zardoy in #11768
- fix: RenderTexture ignoring format setting (WebGL) by @laino in #11777
- fix: Add Multiple Render Targets (MRT) support by @GoodBoyDigital in #11792
New Contributors
v8.14.3
💾 Download
Installation:
npm install pixi.js@8.14.3Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.3/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.3/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.3/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.3/dist/pixi.min.mjs
Documentation:
Changed
🐛 Fixed
- fix: Only create stage Container on init if it doesn't exist by @lunarraid in #11766
v8.14.2
💾 Download
Installation:
npm install pixi.js@8.14.2Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.2/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.2/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.2/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.2/dist/pixi.min.mjs
Documentation:
Changed
🐛 Fixed
- fix: graphics memory leak and cleanup by @Zyie in #11753
- fix: typo in Application example: replace '-' with '=' in asset loading by @Aryaman1792 in #11750
- fix: parse resolution and format from URLs in object sources in assets resolver by @stereopasa in #11747
- fix: track item count in Pool class and add related tests by @Zyie in #11760
- fix: bitmanFontXMLParser should recognize xml fonts with versions by @rafalaidlaw in #11761
- fix: Remove automatically added 'resize' event listener from TextureSource on Texture destroy() by @Romans-I-XVI in #11764
- fix: resolve a typescript annoyance with Container.filters by @jimhigson in #11757
- fix: enable proper application reinitialization by @Zyie in #11759
- fix: correct uBackTexture binding for filters with blendRequired by @GoodBoyDigital in #11754
🧹 Chores
- chore: add mention of uBackTexture to Filter docs (otherwise undocumented) by @jimhigson in #11756
New Contributors
- @Aryaman1792 made their first contribution in #11750
- @stereopasa made their first contribution in #11747
- @rafalaidlaw made their first contribution in #11761
- @Romans-I-XVI made their first contribution in #11764
v8.14.1
💾 Download
Installation:
npm install pixi.js@8.14.1Development Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.1/dist/pixi.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.1/dist/pixi.mjs
Production Build:
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.1/dist/pixi.min.js
- https://cdn.jsdelivr.net/npm/pixi.js@8.14.1/dist/pixi.min.mjs
Documentation:
Changed
🐛 Fixed
- fix: bytesPerRow calculation for BufferImageSource in WebGPU by @koteelok in #11718
- fix: Guards mask reset from null reference by @Zyie in #11719
- fix: Prevents errors during worker manager reset by @Zyie in #11720
🧹 Chores
- chore: move transcoders off pixijs.download by @bigtimebuddy in #11730
- chore: cleanup using optional chaining by @bigtimebuddy in #11713