using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealEngine.Runtime;

namespace UnrealEngine.Runtime
{
    partial class AssemblyRewriter
    {
        const string backingFieldFormat = "<{0}>k__BackingField";
        const string DefaultSetterMethodName = "_awSetDefaults";
    }
}
