using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnrealEngine.Runtime;

namespace UnrealEngine.Engine
{
    /// <summary>
    /// An Enumeration is a list of named values.
    /// </summary>
    [UClass(Flags=(ClassFlags)0x305000A0), UMetaPath("/Script/Engine.UserDefinedEnum")]
    public class UUserDefinedEnum : UEnum
    {
    }
}
