using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnrealEngine.Runtime
{
    /// <summary>
    /// Function definition used by dynamic delegate declarations
    /// </summary>
    [UClass(Flags = (ClassFlags)0x10400080), UMetaPath("/Script/CoreUObject.DelegateFunction")]
    public class UDelegateFunction : UFunction
    {
    }
}
