using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnrealEngine.Runtime.Native;

namespace UnrealEngine.Runtime
{
    [UClass(Flags = (ClassFlags)0x305000A0), UMetaPath("/Script/USharp.SharpClass")]
    public class USharpClass : UClass
    {
    }
}
