using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace UnrealEngine.Runtime
{
    /// <summary>
    /// Base class for all interfaces
    /// </summary>
    [UClass(Flags = (ClassFlags)0x10404081), UMetaPath("/Script/CoreUObject.Interface")]
    public class UInterface : UObject
    {
    }
}
