using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnrealEngine.Runtime;
using UnrealEngine.Runtime.Native;

namespace UnrealEngine.Engine
{
    [UClass(Flags=(ClassFlags)0x30D000A0), UMetaPath("/Script/Engine.BlueprintGeneratedClass")]
    public class UBlueprintGeneratedClass : UClass
    {
    }
}
