The latest release improved performance with #641 but also introduced strange image batching behavior, see screenshot below.
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Phaser version(s): 2.13.3
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Live example:

(https://tarutarolegends.com/ but I had to roll it back to version 2.13.2)
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What steps produce the bug: use game.renderer.setTexturePriority (+ picture atlas) with newest release gives strange batching behaviors
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What should happen: pictures should not get mangled up

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What happens instead: mangling of pictures
Please, have a look, I am also gonna investigate further asap. THX