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Release v2.13.3 introduced strange image/render batching issues #644

@Weedshaker

Description

@Weedshaker

The latest release improved performance with #641 but also introduced strange image batching behavior, see screenshot below.

  • Phaser version(s): 2.13.3

  • Live example:
    Image from iOS
    (https://tarutarolegends.com/ but I had to roll it back to version 2.13.2)

  • What steps produce the bug: use game.renderer.setTexturePriority (+ picture atlas) with newest release gives strange batching behaviors

  • What should happen: pictures should not get mangled up
    Image from iOS (1)

  • What happens instead: mangling of pictures

Please, have a look, I am also gonna investigate further asap. THX

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