The pixels have invaded!
cargo run --release --package invaders🡰 🡲: Move tank
Space: Fire cannon
Pause P: Pause
R: Reset Game
escape: Quit
D-Pad 🡰 D-Pad 🡲: Move tank
XBox 🅐 PS 🅧 Switch 🅑: Fire cannon
XBox/PS ≡ Switch ⊕︀: Pause
Shoot all of the invaders before they reach Earth and begin a hostile takeover. Be careful, because the entire fleet is coordinated and acts as a hive mind. Their aggression increases as their numbers dwindle.
Pixel Invaders uses the simple-invaders crate for all game logic and drawing. Be sure to check out that crate if you are interested in any of the inner workings of the game.
This example is simply glue code that uses winit for windowing/event handling and keyboard input. The winit event loop is used to drive the simple-invaders state and rasterize each frame. Finally, pixels takes the rasterized frame buffer and sends it to the screen, optionally through a series of render passes.