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SetRoutingBucketEntityLockdownMode breaking lib.progressBar() #16

@Vicken52

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@Vicken52

With the SetRoutingBucketEntityLockdownMode set to relaxed in ox_core,
https://github.com/overextended/ox_core/blob/main/server/init.lua#L5
spawning entities on the client side is blocked, but ox_lib spawns entities on the client side to handle progress bar animations and also npwd which spawns the phone client side when the player pulls it out, which causes the character to just do the animation without anything in their hand.

I know other resources also handling spawning entities on the client side, but I mainly named off those two, because they're directly supported/integrate with ox_core. Is this something that might be better off switched to inactive?

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