Open Mobile Maps is available through Swift Package Manager.
For App integration within XCode, add this package to your App target. To do this, follow the step by step tutorial Adding Package Dependencies to Your App.
Once you have your Swift package set up, adding Open Mobile Maps as a dependency is as easy as adding it to the dependencies value of your Package.swift.
dependencies: [
.package(url: "https://github.com/openmobilemaps/maps-core", from: .init(stringLiteral: "3.7.1"))
]The framework provides a view that can be filled with layers. The simplest case is to add a raster layer. TiledRasterLayer provides a convenience initializer to create raster layer with web mercator tiles.
For SwiftUI applications, use the MapView which provides a declarative interface. Note that the SwiftUI MapView requires iOS 17.0 or later.
import MapCore
import SwiftUI
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
@State private var layers: [any Layer] = []
var body: some View {
MapView(
camera: $camera,
layers: layers
)
.onAppear {
setupLayers()
}
}
private func setupLayers() {
layers = [
TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png")
]
}
}You can combine multiple layers by passing them in the layers array:
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
@State private var layers: [any Layer] = []
var body: some View {
MapView(
camera: $camera,
layers: layers
)
.onAppear {
setupLayers()
}
}
private func setupLayers() {
layers = [
TiledRasterLayer("base", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png"),
try! VectorLayer("overlay", styleURL: "https://www.sample.org/overlay/style.json")
]
}
}The camera binding allows you to observe and control the map's camera position. The camera will update automatically as users interact with the map, and you can programmatically change the camera position by updating the binding.
For 3D maps, you can enable 3D mode:
MapView(
camera: $camera,
layers: layers,
is3D: true
)For UIKit applications, use the MCMapView directly:
import MapCore
class MapViewController: UIViewController {
lazy var mapView = MCMapView()
override func loadView() { view = mapView }
override func viewDidLoad() {
super.viewDidLoad()
mapView.add(layer: TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png"))
mapView.camera.move(toCenterPositionZoom: MCCoord(lat: 46.962592372639634, lon: 8.378232525377973), zoom: 1000000, animated: true)
}
}Open Mobile Maps supports the WMTS standard and can parse their Capability XML file to generate raster layer configurations.
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
@State private var layers: [any Layer] = []
var body: some View {
MapView(
camera: $camera,
layers: layers
)
.onAppear {
setupWMTSLayer()
}
}
private func setupWMTSLayer() {
guard let resource = MCWmtsCapabilitiesResource.create(xml),
let wmtsLayer = resource.createLayer("identifier", tileLoader: MCTextureLoader()) else {
return
}
layers = [wmtsLayer]
}
}let resource = MCWmtsCapabilitiesResource.create(xml)!The created resource object is then capable of creating a layer object with a given identifier.
let layer = resource.createLayer("identifier", tileLoader: loader)
mapView.add(layer: layer?.asLayerInterface())This feature is still being improved to support a wider range of WMTS capabilities.
For this example, we also use the default implementation of the TextureLoader, but this can also be implemented by the app itself.
Open Mobile Maps supports most of the Vector tiles standard. To add a layer simply reference the style URL.
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
@State private var layers: [any Layer] = []
var body: some View {
MapView(
camera: $camera,
layers: layers
)
.onAppear {
setupLayers()
}
}
private func setupLayers() {
layers = [
try! VectorLayer("base-map", styleURL: "https://www.sample.org/base-map/style.json")
]
}
}mapView.add(layer: try! VectorLayer("base-map", styleURL: "https://www.sample.org/base-map/style.json"))Additional features and differences will be documented soon.
Open Mobile Maps provides a simple interface to create a polygon layer. The layer handles the rendering of the given polygons and calls the callback handler in case of user interaction.
For overlay layers like polygons, icons, and lines in SwiftUI, you'll need to manage them through the underlying MCMapView. Here's an example using UIViewRepresentable:
struct MapWithPolygonView: UIViewRepresentable {
@Binding var camera: MapView.Camera
let coords: [MCCoord]
func makeUIView(context: Context) -> MCMapView {
let mapView = MCMapView()
// Add base layer
mapView.add(layer: TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png"))
// Add polygon layer
let polygonLayer = MCPolygonLayerInterface.create()
let polygonInfo = MCPolygonInfo(
identifier: "switzerland",
coordinates: MCPolygonCoord(positions: coords, holes: []),
color: UIColor.red.mapCoreColor,
highlight: UIColor.red.withAlphaComponent(0.2).mapCoreColor
)
polygonLayer?.add(polygonInfo)
mapView.add(layer: polygonLayer?.asLayerInterface())
// Set initial camera position
if let center = camera.center.value, let zoom = camera.zoom.value {
mapView.camera.move(toCenterPositionZoom: center, zoom: zoom, animated: false)
}
return mapView
}
func updateUIView(_ uiView: MCMapView, context: Context) {
// Handle camera updates if needed
}
}
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
var body: some View {
MapWithPolygonView(
camera: $camera,
coords: [
// your coordinates here
]
)
}
}let coords : [MCCoord] = [
/// coordinates
]
let polygonLayer = MCPolygonLayerInterface.create()
let polygonInfo = MCPolygonInfo(identifier: "switzerland",
coordinates: MCPolygonCoord(positions: coords, holes: []),
color: UIColor.red.mapCoreColor,
highlight: UIColor.red.withAlphaComponent(0.2).mapCoreColor)
polygonLayer?.add(polygonInfo)
polygonLayer?.setCallbackHandler(handler)
mapView.add(layer: polygonLayer?.asLayerInterface())A simple icon layer is implemented as well. This supports displaying textures at the given coordinates. A scale parameter has to be provided which specifies how the icon should be affected by camera movements. In case of user interaction, the given callback handler will be called.
struct MapWithIconView: UIViewRepresentable {
@Binding var camera: MapView.Camera
let coordinate: MCCoord
let imageName: String
func makeUIView(context: Context) -> MCMapView {
let mapView = MCMapView()
// Add base layer
mapView.add(layer: TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png"))
// Add icon layer
let iconLayer = MCIconLayerInterface.create()
let image = UIImage(named: imageName)
let texture = try! TextureHolder(image!.cgImage!)
let icon = MCIconFactory.createIcon(
"icon",
coordinate: coordinate,
texture: texture,
iconSize: .init(x: Float(texture.getImageWidth()), y: Float(texture.getImageHeight())),
scale: .FIXED,
blendMode: .NORMAL
)
iconLayer?.add(icon)
mapView.add(layer: iconLayer?.asLayerInterface())
// Set initial camera position
if let center = camera.center.value, let zoom = camera.zoom.value {
mapView.camera.move(toCenterPositionZoom: center, zoom: zoom, animated: false)
}
return mapView
}
func updateUIView(_ uiView: MCMapView, context: Context) {
// Handle updates if needed
}
}
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
var body: some View {
MapWithIconView(
camera: $camera,
coordinate: camera.center.value ?? MCCoord(lat: 46.962592372639634, lon: 8.378232525377973),
imageName: "your-image-name"
)
}
}let iconLayer = MCIconLayerInterface.create()
let image = UIImage(named: "image")
let texture = try! TextureHolder(image!.cgImage!)
let icon = MCIconFactory.createIcon("icon",
coordinate: coordinate,
texture: texture,
iconSize: .init(x: Float(texture.getImageWidth()), y: Float(texture.getImageHeight())),
scale: .FIXED,
blendMode: .NORMAL)
iconLayer?.add(icon)
iconLayer?.setCallbackHandler(handler)
mapView.add(layer: iconLayer?.asLayerInterface())A line layer can be added to the mapView as well. Using the MCLineFactory a LineInfo object can be created. The width can be specified in either SCREEN_PIXEL or MAP_UNIT.
struct MapWithLineView: UIViewRepresentable {
@Binding var camera: MapView.Camera
let coords: [MCCoord]
func makeUIView(context: Context) -> MCMapView {
let mapView = MCMapView()
// Add base layer
mapView.add(layer: TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png"))
// Add line layer
let lineLayer = MCLineLayerInterface.create()
lineLayer?.add(MCLineFactory.createLine(
"lineIdentifier",
coordinates: coords,
style: MCLineStyle(
color: MCColorStateList(
normal: UIColor.systemPink.withAlphaComponent(0.5).mapCoreColor,
highlighted: UIColor.blue.withAlphaComponent(0.5).mapCoreColor
),
gapColor: MCColorStateList(
normal: UIColor.red.withAlphaComponent(0.5).mapCoreColor,
highlighted: UIColor.gray.withAlphaComponent(0.5).mapCoreColor
),
opacity: 1.0,
widthType: .SCREEN_PIXEL,
width: 50,
dashArray: [1,1],
dashFade: 0.0,
dashAnimationSpeed: 0.0,
lineCap: .BUTT,
lineJoin: .ROUND,
offset: 0.0,
dotted: false,
dottedSkew: 0.0
)
))
mapView.add(layer: lineLayer?.asLayerInterface())
// Set initial camera position
if let center = camera.center.value, let zoom = camera.zoom.value {
mapView.camera.move(toCenterPositionZoom: center, zoom: zoom, animated: false)
}
return mapView
}
func updateUIView(_ uiView: MCMapView, context: Context) {
// Handle updates if needed
}
}
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
var body: some View {
MapWithLineView(
camera: $camera,
coords: [
// your coordinates here
]
)
}
}let lineLayer = MCLineLayerInterface.create()
lineLayer?.add(MCLineFactory.createLine("lineIdentifier",
coordinates: coords,
style: MCLineStyle(color: MCColorStateList(normal: UIColor.systemPink.withAlphaComponent(0.5).mapCoreColor,
highlighted: UIColor.blue.withAlphaComponent(0.5).mapCoreColor),
gapColor: MCColorStateList(normal: UIColor.red.withAlphaComponent(0.5).mapCoreColor,
highlighted: UIColor.gray.withAlphaComponent(0.5).mapCoreColor),
opacity: 1.0,
widthType: .SCREEN_PIXEL,
width: 50,
dashArray: [1,1],
lineCap: .BUTT,
offset: 0.0)))
mapView.add(layer: lineLayer?.asLayerInterface())To use different raster tile services, create your own layer config. The layer config contains the information needed for the layer to compute the visible tiles in the current camera configuration, as well as to load and display them.
import MapCore
class TiledLayerConfig: MCTiled2dMapLayerConfig {
// Defines both an additional scale factor for the tiles (and if they are scaled
// to match the target devices screen density), how many layers above the ideal
// one should be loaded an displayed as well, as well as if the layer is drawn,
// when the zoom is smaller/larger than the valid range
func getZoomInfo() -> MCTiled2dMapZoomInfo {
MCTiled2dMapZoomInfo(zoomLevelScaleFactor: 0.65,
numDrawPreviousLayers: 1,
adaptScaleToScreen: true)
}
// Defines to map coordinate system of the layer
public func getCoordinateSystemIdentifier() -> Int32 {
MCCoordinateSystemIdentifiers.epsg3857()
}
// Defines the bounds of the layer
func getBounds() -> MCRectCoord {
let identifer = MCCoordinateSystemIdentifiers.epsg3857()
let topLeft = MCCoord(systemIdentifier: identifer,
x: -20037508.34,
y: 20037508.34, z: 0.0)
let bottomRight = MCCoord(systemIdentifier: identifer,
x: 20037508.34,
y: -20037508.34, z: 0.0)
return MCRectCoord(
topLeft: topLeft,
bottomRight: bottomRight)
}
// Defines the url-pattern to load tiles. Enter a valid OSM tile server here
func getTileUrl(_ x: Int32, y: Int32, zoom: Int32) -> String {
return "https://example.com/tiles/\(zoom)/\(x)/\(y).png"
}
// The Layername
func getLayerName() -> String {
"OSM Layer"
}
// List of valid zoom-levels and their target zoom-value, the tile size in
// the layers coordinate system, the number of tiles on that level and the
// zoom identifier used for the tile-url (see getTileUrl above)
func getZoomLevelInfos() -> [MCTiled2dMapZoomLevelInfo] {
[
.init(zoom: 559082264.029, tileWidthLayerSystemUnits: 40_075_016, numTilesX: 1, numTilesY: 1, numTilesT: 1, zoomLevelIdentifier: 0, bounds: getBounds()),
.init(zoom: 279541132.015, tileWidthLayerSystemUnits: 20_037_508, numTilesX: 2, numTilesY: 2, numTilesT: 1, zoomLevelIdentifier: 1, bounds: getBounds()),
.init(zoom: 139770566.007, tileWidthLayerSystemUnits: 10_018_754, numTilesX: 4, numTilesY: 4, numTilesT: 1, zoomLevelIdentifier: 2, bounds: getBounds()),
.init(zoom: 69885283.0036, tileWidthLayerSystemUnits: 5_009_377.1, numTilesX: 8, numTilesY: 8, numTilesT: 1, zoomLevelIdentifier: 3, bounds: getBounds()),
.init(zoom: 34942641.5018, tileWidthLayerSystemUnits: 2_504_688.5, numTilesX: 16, numTilesY: 16, numTilesT: 1, zoomLevelIdentifier: 4, bounds: getBounds()),
.init(zoom: 17471320.7509, tileWidthLayerSystemUnits: 1_252_344.3, numTilesX: 32, numTilesY: 32, numTilesT: 1, zoomLevelIdentifier: 5, bounds: getBounds()),
.init(zoom: 8735660.37545, tileWidthLayerSystemUnits: 626_172.1, numTilesX: 64, numTilesY: 64, numTilesT: 1, zoomLevelIdentifier: 6, bounds: getBounds()),
.init(zoom: 4367830.18773, tileWidthLayerSystemUnits: 313_086.1, numTilesX: 128, numTilesY: 128, numTilesT: 1, zoomLevelIdentifier: 7, bounds: getBounds()),
.init(zoom: 2183915.09386, tileWidthLayerSystemUnits: 156_543, numTilesX: 256, numTilesY: 256, numTilesT: 1, zoomLevelIdentifier: 8, bounds: getBounds()),
.init(zoom: 1091957.54693, tileWidthLayerSystemUnits: 78271.5, numTilesX: 512, numTilesY: 512, numTilesT: 1, zoomLevelIdentifier: 9, bounds: getBounds()),
.init(zoom: 545978.773466, tileWidthLayerSystemUnits: 39135.8, numTilesX: 1024, numTilesY: 1024, numTilesT: 1, zoomLevelIdentifier: 10, bounds: getBounds()),
.init(zoom: 272989.386733, tileWidthLayerSystemUnits: 19567.9, numTilesX: 2048, numTilesY: 2048, numTilesT: 1, zoomLevelIdentifier: 11, bounds: getBounds()),
.init(zoom: 136494.693366, tileWidthLayerSystemUnits: 9783.94, numTilesX: 4096, numTilesY: 4096, numTilesT: 1, zoomLevelIdentifier: 12, bounds: getBounds()),
.init(zoom: 68247.3466832, tileWidthLayerSystemUnits: 4891.97, numTilesX: 8192, numTilesY: 8192, numTilesT: 1, zoomLevelIdentifier: 13, bounds: getBounds()),
.init(zoom: 34123.6733416, tileWidthLayerSystemUnits: 2445.98, numTilesX: 16384, numTilesY: 16384, numTilesT: 1, zoomLevelIdentifier: 14, bounds: getBounds()),
.init(zoom: 17061.8366708, tileWidthLayerSystemUnits: 1222.99, numTilesX: 32768, numTilesY: 32768, numTilesT: 1, zoomLevelIdentifier: 15, bounds: getBounds()),
.init(zoom: 8530.91833540, tileWidthLayerSystemUnits: 611.496, numTilesX: 65536, numTilesY: 65536, numTilesT: 1, zoomLevelIdentifier: 16, bounds: getBounds()),
.init(zoom: 4265.45916770, tileWidthLayerSystemUnits: 305.748, numTilesX: 131_072, numTilesY: 131_072, numTilesT: 1, zoomLevelIdentifier: 17, bounds: getBounds()),
.init(zoom: 2132.72958385, tileWidthLayerSystemUnits: 152.874, numTilesX: 262_144, numTilesY: 262_144, numTilesT: 1, zoomLevelIdentifier: 18, bounds: getBounds()),
.init(zoom: 1066.36479193, tileWidthLayerSystemUnits: 76.437, numTilesX: 524_288, numTilesY: 524_288, numTilesT: 1, zoomLevelIdentifier: 19, bounds: getBounds()),
.init(zoom: 533.18239597, tileWidthLayerSystemUnits: 38.2185, numTilesX: 1_048_576, numTilesY: 1_048_576, numTilesT: 1, zoomLevelIdentifier: 20, bounds: getBounds()),
]
}
}To render the map using a different coordinate system, initialize the map view with a Map Config. The library provides a factory for the EPSG3857 Coordinate system and others, which we can use to initialize the map view. Layers can have a different projection than the map view itself.
struct ContentView: View {
@State private var camera = MapView.Camera(
latitude: 46.962592372639634,
longitude: 8.378232525377973,
zoom: 1000000
)
@State private var layers: [any Layer] = []
var body: some View {
MapView(
camera: $camera,
mapConfig: .init(mapCoordinateSystem: MCCoordinateSystemFactory.getEpsg2056System()),
layers: layers
)
.onAppear {
setupLayers()
}
}
private func setupLayers() {
layers = [
TiledRasterLayer("osm", webMercatorUrlFormat: "https://tiles.sample.org/{z}/{x}/{y}.png")
]
}
}MCMapView(mapConfig: .init(mapCoordinateSystem: MCCoordinateSystemFactory.getEpsg2056System()))If you'd like to build Open Mobile Maps yourself, make sure you have all submodules initialized and updated. To do this, use
git submodule init
git submodule updateThe bridging interface between Kotlin and C++ are defined in the djinni files under djinni. After modifying those files, the new bridging code can be generated by running
make clean djinni
in the folder djinni. This generates the Kotlin bindings, the C++ header files as well as all the Objective C glue code.
The Package.swift file can be opened in Xcode and build directly from there.
This project is licensed under the terms of the MPL 2 license. See the LICENSE file.
This project depends on:
- Swift Atomics – © 2020 Apple Inc. – Licensed under the Apache License 2.0