What are you trying to achieve?
I would like to propose a minimal set of semantic conventions for replay-adjacent telemetry in native mobile applications (iOS and Android).
The goal is not to standardize full session replay (such as screenshots, DOM/view hierarchy capture, or replay players), but to define portable, log-based interaction telemetry that enables replay-style debugging across vendors.
Specifically, I want to align on how to represent:
- user interactions (tap, click, gesture, scroll)
- screen/view context
- lifecycle transitions
- rendering quality signals (e.g. jank, frozen frames)
- session correlation (
session.id)
Existing basis already includes app.screen.click, app.widget.click, and app.jank; the remaining gap is how to compose these with additional mobile interaction types, lifecycle, and session.id correlation for replay-style debugging.
What did you expect to see?
I expected to find either:
- Existing semantic conventions that cover replay-adjacent mobile interaction telemetry in a consistent way, or
- An ongoing proposal that defines how native mobile interaction events should be modeled for replay-style debugging.
While there are related pieces (RUM discussions, session semantics, mobile/app events, Android interaction instrumentation), there does not appear to be a unified or minimal model that connects these into a coherent approach.
Additional context.
This proposal intentionally focuses on a narrow, incremental step:
- Use log-based events (aligned with current direction away from span events)
- Reuse existing namespaces where possible (
app.*, device.*, session.*)
- Avoid introducing a new signal or "replay" category
- Exclude sensitive or heavy data (no screenshots, no full view hierarchy, no raw input values)
The goal is to define a minimal, privacy-safe, and portable event model that can serve as a foundation for replay-style debugging, without standardizing storage, transport, or playback.
Related areas:
- Client-side / RUM discussions
- Android interaction and gesture instrumentation
- Swift/iOS gaps in interaction and lifecycle coverage
If this direction makes sense, I can follow up with:
- a concrete draft of event names and attributes
- Android prototype instrumentation alignment
- Swift/iOS parity proposal
Tip: React with 👍 to help prioritize this issue. Please use comments to provide useful context, avoiding +1 or me too, to help us triage it. Learn more here.
What are you trying to achieve?
I would like to propose a minimal set of semantic conventions for replay-adjacent telemetry in native mobile applications (iOS and Android).
The goal is not to standardize full session replay (such as screenshots, DOM/view hierarchy capture, or replay players), but to define portable, log-based interaction telemetry that enables replay-style debugging across vendors.
Specifically, I want to align on how to represent:
session.id)Existing basis already includes
app.screen.click,app.widget.click, andapp.jank; the remaining gap is how to compose these with additional mobile interaction types, lifecycle, andsession.idcorrelation for replay-style debugging.What did you expect to see?
I expected to find either:
While there are related pieces (RUM discussions, session semantics, mobile/app events, Android interaction instrumentation), there does not appear to be a unified or minimal model that connects these into a coherent approach.
Additional context.
This proposal intentionally focuses on a narrow, incremental step:
app.*,device.*,session.*)The goal is to define a minimal, privacy-safe, and portable event model that can serve as a foundation for replay-style debugging, without standardizing storage, transport, or playback.
Related areas:
If this direction makes sense, I can follow up with:
Tip: React with 👍 to help prioritize this issue. Please use comments to provide useful context, avoiding
+1orme too, to help us triage it. Learn more here.