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devDocs/developerGuide.t2t

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@@ -17,7 +17,7 @@ The NVDA Add-on API includes all NVDA internals, except symbols that are prefixe
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The NVDA Add-on API changes over time, such as removals, deprecations and new features.
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Important changes to the API are announced on the [NVDA API mailing list https://groups.google.com/a/nvaccess.org/g/nvda-api/about].
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Changes relevant to developers are also announced via the [NVDA changes file](https://www.nvaccess.org/files/nvda/documentation/changes.html).
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Changes relevant to developers are also announced via the [NVDA changes file https://www.nvaccess.org/files/nvda/documentation/changes.html].
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Any changes to the API policy outlined in this section will be conveyed via these two channels.
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API breaking releases happen at most once per year, these are ``.1`` releases, e.g. ``2022.1``.
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++ C++ ++
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Some of NVDA is written in C++, EG nvdaHelper.
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For an overview of nvdaHelper, including how to configure Visual Studio to enable intellisense see the
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[nvdaHelper readme nvdaHelper_readme.md]
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[nvdaHelper readme https://github.com/nvaccess/nvda/blob/master/nvdaHelper/readme.md]
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+ Translation +
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In order to support multiple languages/locales, NVDA must be translated and data specific to the locale must be provided.
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This section only includes information on custom NVDA file formats required for translation.
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Other items need to be translated, such as the NVDA user interface and documentation, but these use standard file formats.
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For complete documentation about translating NVDA, please see https://github.com/nvaccess/nvda/wiki/Translating
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For complete documentation about translating NVDA, please see the [Translating wiki page https://github.com/nvaccess/nvda/wiki/Translating]
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++ Character Descriptions ++
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Sometimes, it can be very difficult or even impossible to distinguish one character from another.
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Each language directory can also contain gettext information, which is the system used to translate the rest of NVDA's user interface and reported messages.
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As with the rest of NVDA, an nvda.mo compiled gettext database file should be placed in the LC_MESSAGES directory within this directory.
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To allow plugins in your add-on to access gettext message information via calls to _(), you must initialize translations at the top of each Python module by calling addonHandler.initTranslation().
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For more information about gettext and NVDA translation in general, please read
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https://github.com/nvaccess/nvda/wiki/Translating
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For more information about gettext and NVDA translation in general, please read the [Translating NVDA wiki page https://github.com/nvaccess/nvda/wiki/Translating]
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++ Add-on Documentation ++[AddonDoc]
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Documentation for an add-on should be placed in a doc directory in the archive.

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