# File: Makefile

# This is not a very "nice" Makefile, but it usually works.

#
# Note that you may have to make modifications below according
# to your machine, available libraries, compilation options,
# and your "visual module" of choice.  This Makefile is intended
# for use with Unix machines running X11, Curses, Ncurses, or Vt100,
# or possibly for "Atari" or "Amiga" computers with "Curses" ports,
# see below for more information.
#
# Note that "main-mac.c", the visual module for the Macintosh,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-win.c", the visual module for Windows,
# must be compiled in a special way, see elsewhere.
#
# Note that "main-ibm.c", "main-dos.c", "main-emx.c", and "main-286.c",
# the visual modules for various types of IBM-PC computers,
# must be compiled with special Makefiles, see elsewhere.
#
# Note that "main-acn.c", the visual module for Risc Acorn,
# must be compiled with "Makefile.acn", see elsewhere.
#
# Note that "Makefile.w31" and "Makefile.wat" are slight variations
# on "Makefile.win" and "Makefile.ibm", respectively, which allow
# the use of the "main-win.c" and "main-ibm.c" files, respectively,
# with special compilers.
#
# If you are able to construct "main-xxx.c" and/or "Makefile.xxx"
# files for a currently unsupported system, please send them to
# Robert Ruehlmann < rr9@angband.org > for inclusion in future versions.
#
# This Makefile comes with "default" dependancies that may be obsolete.
#


#
# The "source" and "object" files.
#

SRCS = \
  z-util.c z-virt.c z-form.c z-rand.c z-term.c \
  variable.c tables.c traps.c util.c cave.c \
  object1.c object2.c object3.c monster1.c monster2.c monster3.c\
  xtra1.c xtra2.c spells1.c spells2.c \
  melee1.c melee2.c save.c files.c \
  cmd-attk.c cmd-book.c cmd-item.c cmd-know.c cmd-misc.c cmd-util.c \
  store.c birth.c squelch.c load.c powers.c\
  info.c wizard.c quest.c effects.c \
  generate.c dungeon.c init1.c init2.c \
  main-cap.c main-gcu.c main-x11.c maid-x11.c main-xaw.c main.c

OBJS = \
  z-util.o z-virt.o z-form.o z-rand.o z-term.o \
  variable.o tables.o traps.o util.o cave.o \
  object1.o object2.o object3.o monster1.o monster2.o monster3.o\
  xtra1.o xtra2.o spells1.o spells2.o \
  melee1.o melee2.o save.o files.o \
  cmd-attk.o cmd-book.o cmd-item.o cmd-know.o cmd-misc.o cmd-util.o \
  info.o store.o birth.o squelch.o load.o powers.o\
  wizard.o quest.o effects.o \
  generate.o dungeon.o init1.o init2.o \
  main-cap.o main-gcu.o main-x11.o maid-x11.o main-xaw.o main.o



##
## Following are some "system" definitions
##
## No changes are needed to compile a version that will run on both
## X11 and Curses, in debugging mode, with maximal warnings, on many
## normal Unix machines of the Sun OS variety (non-solaris).
##
## To use an "alternative" definition, simply "modify" (or "replace")
## the definition below with one that you like.  For example, you can
## change the compiler to "cc", or remove the "debugging" options, or
## remove the X11 or Curses support, etc, as desired.
##
## See also "config.h" and "h-config.h" for important information.
##
## Some "examples" are given below, they can be used by simply
## removing the FIRST column of "#" signs from the "block" of lines
## you wish to use, and commenting out "standard" block below.
##
## This is not intended to be a "good" Makefile, just a "simple" one.
##


#
# This is my compiler of choice, it seems to work most everywhere.
#
CC = gcc


#
# Standard version (see main-x11.c and main-gcu.c)
#
# This version supports both "X11" and "curses" in a single executable.
#
# You may have to add various X11 include/library directories to the
# "CFLAGS", if your machine places files in a weird location.
#
# You may be able to remove "-ltermcap" on some machines (ex: Solaris).
#
# You may have to replace "-lcurses" with "-lncurses" to use the
# "new curses" library instead of the "old curses" library, and
# you may have to add "-l/usr/include/ncurses" to the "CFLAGS".
#
# See "main-gcu.c" and "config.h" for some optional "curses" defines,
# including "USE_GETCH" and "USE_CURS_SET".  Note that "config.h" will
# attempt to "guess" at many of these flags based on your system.
#
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU"
#LIBS = -lX11 -lcurses -ltermcap


##
## Variation -- Only support "main-x11.c" (not "main-gcu.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11"
#LIBS = -lX11


##
## Variation -- Only support "main-gcu.c" (not "main-x11.c")
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU"
#LIBS = -lcurses -ltermcap


##
## Variation -- Use "main-xaw.c" instead of "main-x11.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_XAW" -D"USE_GCU"
#LIBS = -lXaw -lXmu -lXt -lX11 -lcurses -ltermcap


##
## Variation -- Use "main-cap.c" instead of "main-gcu.c"
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_CAP"
#LIBS = -lX11 -ltermcap


##
## Variation -- Only work on simple vt100 terminals
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_CAP" -D"USE_HARDCODE"


##
## Variation -- compile for Linux
##
## Allows the use of Angband in the console using ncurses,
## as well as under X11.
##
#CFLAGS = -I/usr/X11R6/include -I/usr/include/ncurses -Wall \
#         -O2 -fno-strength-reduce \
#         -D"USE_X11" -D"USE_GCU" -D"USE_NCURSES"
#LIBS = -L/usr/X11R6/lib -lXaw -lXext -lSM -lICE -lXmu -lXt -lX11 -lncurses

##
## This one works on Debian Squeeze.
##
CFLAGS = -I/usr/X11R6/include -I/usr/include/ncurses -Wall \
         -O2 -fno-strength-reduce \
         -D"USE_X11" -D"USE_GCU" -D"USE_NCURSES"
LIBS = -L/usr/X11R6/lib -lXext -lSM -lICE -lXt -lX11 -lncurses


##
## Variation -- compile for Linux
##
## Allows the use of Angband in the console using curses.
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -pipe -D"USE_GCU"
#LIBS = -lcurses


##
## Variation -- compile for Linux
##
## Allows the use of Angband in X11 using the Athena Widget set.
##
#CFLAGS = -Wall -O2 -fno-strength-reduce -pipe -g -D"USE_XAW"
#LIBS = -L/usr/X11R6/lib -lXaw -lXext -lSM -lICE -lXmu -lXt -lX11


##
## Variation -- this might work better than the suggestion above
##
#CFLAGS = -I/usr/include/ncurses \
#         -Wall -O2 -fno-strength-reduce -fomit-frame-pointer \
#         -D"USE_X11" -D"USE_GCU" \
#         -D"USE_TPOSIX" -D"USE_CURS_SET"
#LIBS = -lX11 -lncurses
#LDFLAGS = -s


##
## Variation -- compile for Solaris
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"SOLARIS"
#LIBS = -lX11 -lsocket -lcurses


##
## Variation -- compile for SGI Indigo runnig Irix
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"SGI"
#LIBS = -lX11 -lcurses -ltermcap -lsun


##
## Variation -- compile for Dec ALPHA OSF/1 v2.0
##
#CC     = cc
##CFLAGS = -std -O -g3 -Olimit 4000 -D"USE_X11" -D"USE_GCU"
#CFLAGS = -std -g -D"USE_X11" -D"USE_GCU"
#LIBS   = -lX11 -lcurses -ltermcap -lrpcsvc


##
## Variation -- compile for Interactive Unix (ISC) systems
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_X11" -D"USE_GCU" -D"ISC"
#LIBS = -lX11 -lcurses -lnsl_s -linet -lcposix


##
## Variation -- Support fat binaries under NEXTSTEP
##
#CFLAGS = -Wall -O1 -pipe -g -D"USE_GCU" -arch m68k -arch i386
#LIBS = -lcurses -ltermcap


#
# Default target.
#
all: mist


#
# Install the game.
#

install: mist
	cp mist ..


#
# Build the "Angband" program
#

mist: $(OBJS)
	$(CC) $(CFLAGS) $(LDFLAGS) -o mist $(OBJS) $(LIBS)


#
# Clean up old junk
#

clean:
	\rm *.o mist


#
# Generate dependancies automatically
#

depend:
	makedepend -D__MAKEDEPEND__ $(SRCS)


#
# Hack -- some file dependencies
#

HDRS = \
  h-basic.h \
  h-define.h h-type.h h-system.h h-config.h

INCS = \
  angband.h \
  config.h defines.h types.h externs.h \
  z-term.h z-rand.h z-util.h z-virt.h z-form.h $(HDRS)


birth.o: birth.c $(INCS)
cave.o: cave.c $(INCS)
cmd-attk.o: cmd-attk.c $(INCS)
cmd-book.o: cmd-book.c $(INCS)
cmd-item.o: cmd-item.c $(INCS)
cmd-know.o: cmd-know.c $(INCS)
cmd-misc.o: cmd-misc.c $(INCS)
cmd-util.o: cmd-util.c $(INCS)
dungeon.o: dungeon.c $(INCS)
effects.o: effects.c $(INCS)
files.o: files.c $(INCS)
generate.o: generate.c $(INCS)
info.o: info.c $(INCS)
init1.o: init1.c $(INCS)
init2.o: init2.c $(INCS)
load.o: load.c $(INCS)
main-cap.o: main-cap.c $(INCS)
main-gcu.o: main-gcu.c $(INCS)
main-x11.o: main-x11.c $(INCS)
main-xaw.o: main-xaw.c $(INCS)
main.o: main.c $(INCS)
melee1.o: melee1.c $(INCS)
melee2.o: melee2.c $(INCS)
monster1.o: monster1.c $(INCS)
monster2.o: monster2.c $(INCS)
monster3.o: monster3.c $(INCS)
object1.o: object1.c $(INCS)
object2.o: object2.c $(INCS)
object3.o: object3.c $(INCS)
powers.o: powers.c $(INCS)
quest.o: quest.c $(INCS)
save.o: save.c $(INCS)
spells1.o: spells1.c $(INCS)
spells2.o: spells2.c $(INCS)
squelch.o: squelch.c $(INCS)
store.o: store.c $(INCS)
tables.o: tables.c $(INCS)
traps.o: traps.c $(INCS)
util.o: util.c $(INCS)
variable.o: variable.c $(INCS)
wizard.o: wizard.c $(INCS)
xtra1.o: xtra1.c $(INCS)
xtra2.o: xtra2.c $(INCS)
z-form.o: z-form.c $(HDRS) z-form.h z-util.h z-virt.h
z-rand.o: z-rand.c $(HDRS) z-rand.h
z-term.o: z-term.c $(HDRS) z-term.h z-virt.h
z-util.o: z-util.c $(HDRS) z-util.h
z-virt.o: z-virt.c $(HDRS) z-virt.h z-util.h
