This is a 2D simulation game about a stuffed bear running around a prize machine to save other plushies from being picked up by the claw. Plushies are added to the player's line and are dropped off at the chute until the claw inevitably picks up the player.
My responsibilities included:
- Programming the behaviour for the claw to gradually chase the player over time
- Instantaiting objects for the player to collect based on type of stuffed animation and location restrictions
- Adding game feel through animations such as the claw grabbing objects and/or the player as well as environmental changes when these conditions occured
- Building an interactive tutorial to effectively teach players how to play the game
This project was completed for IMD4006 Advanced Game Design & Development, where the constraint was that the game feel had to be "groggy".
| Version | Controls |
|---|---|
Controller |
Move: Left joystick Collect: B button Drop: A button |
Keyboard |
Move: WASD or arrow keys Collect: Enter Drop: Spacebar |
Check out the published game on itch.io: https://amytruong.itch.io/plush-to-the-rescue
| Name | Role |
|---|---|
| 👩💻 Nabeeha Ali | Programmer (AI and Animation) |
| 👩💻 Natalia Ocampo | Programmer (Physics and Gameplay) |
| 👩🎨 Katie Chen | Assisting 2D Artist and Sound Designer |
| 👩🎨 Amy Truong | Primary 2D Artist and UI Designer |
Note: This is a duplicated repository from the group submission in order to make the project public.
