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JonathanMaes
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Apr 2, 2025
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I added a check for the divide by zero issue.
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Adds triangle Shape, which asks for 6 float64 numbers, which represent the 3 2D vertices (x0, y0), (x1, y1) and (x2, y2). Using barycentric coordinates, the Shape returns true if the given (x, y, z) coordinate is inside of the triangle, regardless of the levorotation.
This will divide by 0 if the triangle has no area, but why would you define such a triangle.