Add support for foveation#22162
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mrdoob merged 1 commit intomrdoob:devfrom Jul 27, 2021
cabanier:dev
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No. That's an non-standard Oculus-only option.
It's the opposite. |
Contributor
Author
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Most native apps set foveation to the maximum. Should we do the same in three? |
Owner
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Thanks! |
Owner
Sounds good to me 👍 |
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Closes #22161
Add support for fixed foveation for WebXR experiences.
This contribution is funded by Oculus.