Releases: mr-kelly/KSFramework
Releases · mr-kelly/KSFramework
v1.1
01 Apr 12:21
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add 增加对spriteatlas的管理
add 增加下载更新
add 增加对ILRuntime的支持
update 多语言模块大调整
update 在编辑器下跑游戏从磁盘相对路径读取资源而非StreamAssets
update KResourceModule中路径代码整理和重命名
v1.0
19 Nov 09:38
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Add
1.增加导出excel内容为lua文件
2.增加Find扩展,可以忽略Unity的节点查找
Update
1.UI的使用Camera来渲染
2.在log中打印memory和totalframe
v0.14
06 Aug 09:20
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add: 在lua中使用require第三方库
add: print打印lua中的调用堆栈和行号
add: load sprite demo
remove repeat Call OnInit
upgrade: unity to 2019.3.7
upgrade: xlua to 2020.8.3
fixed: tableml gen error
v0.13
23 Nov 15:39
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v0.12
07 May 12:49
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v0.11.147
15 Feb 01:45
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KSFramework v0.11.147,
优化代码
增加Editor资源模式
优化UI Demo
v0.11.119
01 Sep 01:10
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KSFramework v0.11.119,
新UILuaOutlet系统,能在编辑器中做UI控件变量绑定
可使用#号代码+号做分表;两个符号都兼容
v0.9.72
09 Aug 14:44
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KSFramework v0.9.72, KEngine: 修复Debug.isDebugBuild的Unity 5.4.x兼容问题
v0.9.68
30 Jul 09:47
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KSFramework v0.9.68,
配置表的条件编译,预编译指令
DLL生成
Cookie的Getter和Setter
KEngine更正Logger的致命bug,导致编辑器无法运行
v0.8.56
02 Jul 07:44
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KSFramework v0.8.56,
KEngine.TableFile强化,恢复泛型模式,传入class,自动对应数据表头
增加LuaBehaviour,Lua端模仿MonoBehaivour
移除Python独立执行程序
Excel编译结果不再放在StreamingAssets中,而是在Product/Setting目录中,并在Build Player阶段从Product/Setting复制到StreamingAssets目录; 你可以通过钩子定制BuildPlayer复制阶段行为,对Setting表、Lua脚本进行加密。