local assdraw = require 'mp.assdraw' local msg = require 'mp.msg' local opt = require 'mp.options' -- -- Parameters -- -- default user option values -- do not touch, change them in osc.conf local user_opts = { showwindowed = true, -- show OSC when windowed? showfullscreen = true, -- show OSC when fullscreen? idlescreen = true, -- show mpv logo on idle audioonlyscreen = false, -- show mpv logo when no video scalewindowed = 1, -- scaling of the controller when windowed scalefullscreen = 1, -- scaling of the controller when fullscreen vidscale = "auto", -- scale the controller with the video? valign = 0.8, -- vertical alignment, -1 (top) to 1 (bottom) halign = 0, -- horizontal alignment, -1 (left) to 1 (right) barmargin = 0, -- vertical margin of top/bottombar boxalpha = 80, -- alpha of the background box, -- 0 (opaque) to 255 (fully transparent) hidetimeout = 500, -- duration in ms until the OSC hides if no -- mouse movement. enforced non-negative for the -- user, but internally negative is "always-on". fadeduration = 200, -- duration of fade out (and fade in, if enabled) in ms, 0 = no fade fadein = false, -- whether to enable fade-in effect deadzonesize = 0.75, -- size of deadzone minmousemove = 0, -- minimum amount of pixels the mouse has to -- move between ticks to make the OSC show up layout = "bottombar", seekbarstyle = "bar", -- bar, diamond or knob seekbarhandlesize = 0.6, -- size ratio of the diamond and knob handle seekrangestyle = "inverted",-- bar, line, slider, inverted or none seekrangeseparate = true, -- whether the seekranges overlay on the bar-style seekbar seekrangealpha = 200, -- transparency of seekranges seekbarkeyframes = true, -- use keyframes when dragging the seekbar scrollcontrols = true, -- allow scrolling when hovering certain OSC elements title = "${!playlist-count==1:[${playlist-pos-1}/${playlist-count}] }${media-title}", -- to be shown as OSC title tooltipborder = 1, -- border of tooltip in bottom/topbar timetotal = false, -- display total time instead of remaining time? remaining_playtime = true, -- display the remaining time in playtime or video-time mode -- playtime takes speed into account, whereas video-time doesn't timems = false, -- display timecodes with milliseconds? tcspace = 100, -- timecode spacing (compensate font size estimation) visibility = "auto", -- only used at init to set visibility_mode(...) visibility_modes = "never_auto_always", -- visibility modes to cycle through boxmaxchars = 80, -- title crop threshold for box layout boxvideo = false, -- apply osc_param.video_margins to video dynamic_margins = false, -- update margins dynamically with OSC visibility sub_margins = false, -- adjust sub-margin-y to not overlap with OSC osd_margins = true, -- adjust osd-margin-y to not overlap with OSC windowcontrols = "auto", -- whether to show window controls windowcontrols_alignment = "right", -- which side to show window controls on windowcontrols_independent = true, -- show window controls and bottom bar independently floatingtitle = true, -- show title in the floating layout? floatingwidth = 700, -- width of the floating layout floatingalpha = 105, -- alpha of the floating layout background tracknumberswidth = 35, -- width for track number labels (0 = icon only) greenandgrumpy = false, -- disable santa hat livemarkers = true, -- update seekbar chapter markers on duration change chapter_fmt = "Chapter: %s", -- chapter print format for seekbar-hover. "no" to disable unicodeminus = false, -- whether to use the Unicode minus sign character icon_style = "layout", -- icon style: layout/classic/fluent background_color = "#000000", -- background color of the osc timecode_color = "#FFFFFF", -- color of the progress bar and time color title_color = "#FFFFFF", -- color of the title time_pos_color = "#FFFFFF", -- color of the timecode at hovered position buttons_color = "#FFFFFF", -- color of big buttons, wc buttons, and bar small buttons small_buttonsL_color = "#FFFFFF", -- color of left small buttons small_buttonsR_color = "#FFFFFF", -- color of right small buttons top_buttons_color = "#FFFFFF", -- color of top buttons held_element_color = "#999999", -- color of an element while held down time_pos_outline_color = "#000000", -- color of the border timecodes in slimbox and TimePosBar tick_delay = 1 / 60, -- minimum interval between OSC redraws in seconds tick_delay_follow_display_fps = false, -- use display fps as the minimum interval max_thumb_size = 200, -- maximum display size of preview thumbnails -- luacheck: push ignore -- luacheck: max line length menu_mbtn_left_command = "script-binding select/menu; script-message-to osc osc-hide", menu_mbtn_mid_command = "", menu_mbtn_right_command = "", playlist_prev_mbtn_left_command = "playlist-prev", playlist_prev_mbtn_mid_command = "show-text ${playlist} 3000", playlist_prev_mbtn_right_command = "script-binding select/select-playlist; script-message-to osc osc-hide", playlist_next_mbtn_left_command = "playlist-next", playlist_next_mbtn_mid_command = "show-text ${playlist} 3000", playlist_next_mbtn_right_command = "script-binding select/select-playlist; script-message-to osc osc-hide", title_mbtn_left_command = "script-binding stats/display-page-5", title_mbtn_mid_command = "show-text ${path}", title_mbtn_right_command = "script-binding select/select-watch-history; script-message-to osc osc-hide", play_pause_mbtn_left_command = "cycle pause", play_pause_mbtn_mid_command = "cycle-values loop-playlist inf no", play_pause_mbtn_right_command = "cycle-values loop-file inf no", chapter_prev_mbtn_left_command = "osd-msg add chapter -1", chapter_prev_mbtn_mid_command = "show-text ${chapter-list} 3000", chapter_prev_mbtn_right_command = "script-binding select/select-chapter; script-message-to osc osc-hide", chapter_next_mbtn_left_command = "osd-msg add chapter 1", chapter_next_mbtn_mid_command = "show-text ${chapter-list} 3000", chapter_next_mbtn_right_command = "script-binding select/select-chapter; script-message-to osc osc-hide", audio_track_mbtn_left_command = "cycle audio", audio_track_mbtn_mid_command = "cycle audio down", audio_track_mbtn_right_command = "script-binding select/select-aid; script-message-to osc osc-hide", audio_track_wheel_down_command = "cycle audio", audio_track_wheel_up_command = "cycle audio down", sub_track_mbtn_left_command = "cycle sub", sub_track_mbtn_mid_command = "cycle sub down", sub_track_mbtn_right_command = "script-binding select/select-sid; script-message-to osc osc-hide", sub_track_wheel_down_command = "cycle sub", sub_track_wheel_up_command = "cycle sub down", volume_mbtn_left_command = "no-osd cycle mute", volume_mbtn_mid_command = "", volume_mbtn_right_command = "script-binding select/select-audio-device; script-message-to osc osc-hide", volume_wheel_down_command = "add volume -5", volume_wheel_up_command = "add volume 5", fullscreen_mbtn_left_command = "cycle fullscreen", fullscreen_mbtn_mid_command = "", fullscreen_mbtn_right_command = "cycle window-maximized", skip_backward_mbtn_left_down_command = "seek -5", skip_backward_mbtn_mid_down_command = "frame-back-step", skip_backward_mbtn_right_down_command = "seek -30", skip_forward_mbtn_left_down_command = "seek 10", skip_forward_mbtn_mid_down_command = "frame-step", skip_forward_mbtn_right_down_command = "seek 60", close_mbtn_left_command = "quit", close_mbtn_mid_command = "", close_mbtn_right_command = "", minimize_mbtn_left_command = "cycle window-minimized", minimize_mbtn_mid_command = "", minimize_mbtn_right_command = "", maximize_mbtn_left_command = "cycle ${?fullscreen==yes:fullscreen}${!fullscreen==yes:window-maximized}", maximize_mbtn_mid_command = "", maximize_mbtn_right_command = "", -- luacheck: pop } for i = 1, 99 do user_opts["custom_button_" .. i .. "_content"] = "" user_opts["custom_button_" .. i .. "_mbtn_left_command"] = "" user_opts["custom_button_" .. i .. "_mbtn_mid_command"] = "" user_opts["custom_button_" .. i .. "_mbtn_right_command"] = "" user_opts["custom_button_" .. i .. "_wheel_down_command"] = "" user_opts["custom_button_" .. i .. "_wheel_up_command"] = "" end local icon_font = "mpv-osd-symbols" -- Running this in Lua 5.3+ or LuaJIT converts a hexadecimal Unicode code point -- to the decimal value of every byte for Lua 5.1 and 5.2 compatibility: -- glyph='\u{e000}' output='' -- for i = 1, #glyph do output = output .. '\\' .. string.byte(glyph, i) end -- print(output) local icon_styles = { classic = { menu = "\238\132\130", -- E102 prev = "\238\132\144", -- E110 next = "\238\132\129", -- E101 pause = "\238\128\130", -- E002 play = "\238\132\129", -- E101 clock = "\238\128\134", -- E006 play_backward = "\238\132\144", -- E110 skip_backward = "\238\128\132", -- E004 skip_forward = "\238\128\133", -- E005 chapter_prev = "\238\132\132", -- E104 chapter_next = "\238\132\133", -- E105 audio = "\238\132\134", -- E106 subtitle = "\238\132\135", -- E107 mute = "\238\132\138", -- E10A volume = { -- E10B-E10E "\238\132\139", "\238\132\140", "\238\132\141", "\238\132\142", }, fullscreen = "\238\132\136", -- E108 exit_fullscreen = "\238\132\137",-- E109 close = "\238\132\149", -- E115 minimize = "\238\132\146", -- E112 maximize = "\238\132\147", -- E113 unmaximize = "\238\132\148", -- E114 }, fluent = { menu = "\238\136\128", -- E200 prev = "\238\136\129", -- E201 next = "\238\136\130", -- E202 pause = "\238\136\131", -- E203 play = "\238\136\130", -- E202 clock = "\238\136\132", -- E204 play_backward = "\238\136\129", -- E201 skip_backward = "\238\136\133", -- E205 skip_forward = "\238\136\134", -- E206 chapter_prev = "\238\136\135", -- E207 chapter_next = "\238\136\136", -- E208 audio = "\238\136\137", -- E209 subtitle = "\238\136\138", -- E20A mute = "\238\136\139", -- E20B volume = { -- E20C-E20F "\238\136\140", "\238\136\141", "\238\136\142", "\238\136\143", }, fullscreen = "\238\136\144", -- E210 exit_fullscreen = "\238\136\145",-- E211 close = "\238\136\146", -- E212 minimize = "\238\136\147", -- E213 maximize = "\238\136\148", -- E214 unmaximize = "\238\136\149", -- E215 }, } local icons = icon_styles.classic local function set_icon_style() local icon_style = user_opts.icon_style if user_opts.icon_style == "layout" then icon_style = user_opts.layout == "floating" and "fluent" or "classic" end icons = icon_styles[icon_style] or icon_styles.classic end local osc_param = { -- calculated by osc_init() playresy = 0, -- canvas size Y playresx = 0, -- canvas size X display_aspect = 1, unscaled_y = 0, areas = {}, video_margins = { l = 0, r = 0, t = 0, b = 0, -- left/right/top/bottom }, } local margins_opts = { {"l", "video-margin-ratio-left"}, {"r", "video-margin-ratio-right"}, {"t", "video-margin-ratio-top"}, {"b", "video-margin-ratio-bottom"}, } local tick_delay = 1 / 60 local window_control_box_width = 80 local layouts = {} local is_december = os.date("*t").month == 12 local UNICODE_MINUS = string.char(0xe2, 0x88, 0x92) -- UTF-8 for U+2212 MINUS SIGN local last_custom_button = 0 local function osc_color_convert(color) return color:sub(6,7) .. color:sub(4,5) .. color:sub(2,3) end -- luacheck: push ignore -- luacheck: max line length local osc_styles local function set_osc_styles() osc_styles = { bigButtons = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.buttons_color) .. "\\3c&HFFFFFF\\fs50\\fn" .. icon_font .. "}", smallButtonsL = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.small_buttonsL_color) .. "\\3c&HFFFFFF\\fs19\\fn" .. icon_font .. "}", smallButtonsLlabel = "{\\fscx105\\fscy105\\fn" .. mp.get_property("options/osd-font") .. "}", smallButtonsR = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.small_buttonsR_color) .. "\\3c&HFFFFFF\\fs30\\fn" .. icon_font .. "}", topButtons = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.top_buttons_color) .. "\\3c&HFFFFFF\\fs12\\fn" .. icon_font .. "}", elementDown = "{\\1c&H" .. osc_color_convert(user_opts.held_element_color) .."}", timecodes = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.timecode_color) .. "\\3c&HFFFFFF\\fs20}", vidtitle = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.title_color) .. "\\3c&HFFFFFF\\fs14\\q2}", box = "{\\rDefault\\blur0\\bord1\\1c&H" .. osc_color_convert(user_opts.background_color) .. "\\3c&HFFFFFF}", topButtonsBar = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.top_buttons_color) .. "\\3c&HFFFFFF\\fs18\\fn" .. icon_font .. "}", smallButtonsBar = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.buttons_color) .. "\\3c&HFFFFFF\\fs28\\fn" .. icon_font .. "}", timecodesBar = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.timecode_color) .."\\3c&HFFFFFF\\fs27}", timePosBar = "{\\blur0\\bord".. user_opts.tooltipborder .."\\1c&H" .. osc_color_convert(user_opts.time_pos_color) .. "\\3c&H" .. osc_color_convert(user_opts.time_pos_outline_color) .. "\\fs30}", vidtitleBar = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.title_color) .. "\\3c&HFFFFFF\\fs18\\q2}", wcButtons = "{\\1c&H" .. osc_color_convert(user_opts.buttons_color) .. "\\fs24\\fn" .. icon_font .. "}", wcTitle = "{\\1c&H" .. osc_color_convert(user_opts.title_color) .. "\\fs24\\q2}", wcBar = "{\\1c&H" .. osc_color_convert(user_opts.background_color) .. "}", floatingButtons = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.buttons_color) .. "\\3c&HFFFFFF\\fs22\\fn" .. icon_font .. "}", floatingButtonslabel = "{\\fs22\\fn" .. mp.get_property("options/osd-font") .. "}", floatingButtonsBig = "{\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.buttons_color) .. "\\3c&HFFFFFF\\fs26\\fn" .. icon_font .. "}", floatingBox = "{\\rDefault\\blur0\\bord0\\1c&H" .. osc_color_convert(user_opts.background_color) .. "\\3c&H" .. osc_color_convert(user_opts.background_color) .. "}", } end -- internal states, do not touch local state = { showtime = nil, -- time of last invocation (last mouse move) wc_showtime = nil, -- time of last invocation for window controls wc_anistart = nil, -- time when the wc animation started wc_anitype = nil, -- current type of wc animation wc_animation = nil, -- current wc animation alpha touchtime = nil, -- time of last invocation (last touch event) touchpoints = {}, -- current touch points osc_visible = false, wc_visible = false, -- window controls visibility anistart = nil, -- time when the animation started anitype = nil, -- current type of animation animation = nil, -- current animation alpha mouse_down_counter = 0, -- used for softrepeat active_element = nil, -- nil = none, 0 = background, 1+ = see elements[] active_event_source = nil, -- the "button" that issued the current event rightTC_trem = not user_opts.timetotal, -- if the right timecode should display total or remaining time tc_ms = user_opts.timems, -- Should the timecodes display their time with milliseconds screen_sizeX = nil, screen_sizeY = nil, -- last screen-resolution, to detect resolution changes to issue reINITs initREQ = false, -- is a re-init request pending? marginsREQ = false, -- is a margins update pending? last_mouseX = nil, last_mouseY = nil, -- last mouse position, to detect significant mouse movement last_touchX = -1, last_touchY = -1, -- last touch position mouse_in_window = false, hover_sec = -1, fullscreen = false, tick_timer = nil, tick_last_time = 0, -- when the last tick() was run hide_timer = nil, demuxer_cache_state = nil, idle_active = false, audio_track_count = 0, sub_track_count = 0, current_tracks = {}, no_video = false, playlist_count = 0, playlist_pos_1 = 0, duration = nil, pause = false, volume = 0, mute = false, osd_dimensions = {w = 0, h = 0, aspect = 0}, osd_scale_by_window = false, file_loaded = false, enabled = true, input_enabled = true, showhide_enabled = false, windowcontrols_buttons = false, dmx_cache = 0, using_video_margins = false, border = true, window_maximized = false, osd = mp.create_osd_overlay("ass-events"), logo_osd = mp.create_osd_overlay("ass-events"), chapter_list = {}, -- sorted by time visibility_modes = {}, -- visibility_modes to cycle through osc_message_warned = false, -- deprecation warnings osc_chapterlist_warned = false, osc_playlist_warned = false, osc_tracklist_warned = false, } local logo_lines = { -- White border "{\\c&HE5E5E5&\\p6}m 895 10 b 401 10 0 410 0 905 0 1399 401 1800 895 1800 1390 1800 1790 1399 1790 905 1790 410 1390 10 895 10 {\\p0}", -- Purple fill "{\\c&H682167&\\p6}m 925 42 b 463 42 87 418 87 880 87 1343 463 1718 925 1718 1388 1718 1763 1343 1763 880 1763 418 1388 42 925 42{\\p0}", -- Darker fill "{\\c&H430142&\\p6}m 1605 828 b 1605 1175 1324 1456 977 1456 631 1456 349 1175 349 828 349 482 631 200 977 200 1324 200 1605 482 1605 828{\\p0}", -- White fill "{\\c&HDDDBDD&\\p6}m 1296 910 b 1296 1131 1117 1310 897 1310 676 1310 497 1131 497 910 497 689 676 511 897 511 1117 511 1296 689 1296 910{\\p0}", -- Triangle "{\\c&H691F69&\\p6}m 762 1113 l 762 708 b 881 776 1000 843 1119 911 1000 978 881 1046 762 1113{\\p0}", } local santa_hat_lines = { -- Pompoms "{\\c&HC0C0C0&\\p6}m 500 -323 b 491 -322 481 -318 475 -311 465 -312 456 -319 446 -318 434 -314 427 -304 417 -297 410 -290 404 -282 395 -278 390 -274 387 -267 381 -265 377 -261 379 -254 384 -253 397 -244 409 -232 425 -228 437 -228 446 -218 457 -217 462 -216 466 -213 468 -209 471 -205 477 -203 482 -206 491 -211 499 -217 508 -222 532 -235 556 -249 576 -267 584 -272 584 -284 578 -290 569 -305 550 -312 533 -309 523 -310 515 -316 507 -321 505 -323 503 -323 500 -323{\\p0}", "{\\c&HE0E0E0&\\p6}m 315 -260 b 286 -258 259 -240 246 -215 235 -210 222 -215 211 -211 204 -188 177 -176 172 -151 170 -139 163 -128 154 -121 143 -103 141 -81 143 -60 139 -46 125 -34 129 -17 132 -1 134 16 142 30 145 56 161 80 181 96 196 114 210 133 231 144 266 153 303 138 328 115 373 79 401 28 423 -24 446 -73 465 -123 483 -174 487 -199 467 -225 442 -227 421 -232 402 -242 384 -254 364 -259 342 -250 322 -260 320 -260 317 -261 315 -260{\\p0}", -- Main cap "{\\c&H0000F0&\\p6}m 1151 -523 b 1016 -516 891 -458 769 -406 693 -369 624 -319 561 -262 526 -252 465 -235 479 -187 502 -147 551 -135 588 -111 1115 165 1379 232 1909 761 1926 800 1952 834 1987 858 2020 883 2053 912 2065 952 2088 1000 2146 962 2139 919 2162 836 2156 747 2143 662 2131 615 2116 567 2122 517 2120 410 2090 306 2089 199 2092 147 2071 99 2034 64 1987 5 1928 -41 1869 -86 1777 -157 1712 -256 1629 -337 1578 -389 1521 -436 1461 -476 1407 -509 1343 -507 1284 -515 1240 -519 1195 -521 1151 -523{\\p0}", -- Cap shadow "{\\c&H0000AA&\\p6}m 1657 248 b 1658 254 1659 261 1660 267 1669 276 1680 284 1689 293 1695 302 1700 311 1707 320 1716 325 1726 330 1735 335 1744 347 1752 360 1761 371 1753 352 1754 331 1753 311 1751 237 1751 163 1751 90 1752 64 1752 37 1767 14 1778 -3 1785 -24 1786 -45 1786 -60 1786 -77 1774 -87 1760 -96 1750 -78 1751 -65 1748 -37 1750 -8 1750 20 1734 78 1715 134 1699 192 1694 211 1689 231 1676 246 1671 251 1661 255 1657 248 m 1909 541 b 1914 542 1922 549 1917 539 1919 520 1921 502 1919 483 1918 458 1917 433 1915 407 1930 373 1942 338 1947 301 1952 270 1954 238 1951 207 1946 214 1947 229 1945 239 1939 278 1936 318 1924 356 1923 362 1913 382 1912 364 1906 301 1904 237 1891 175 1887 150 1892 126 1892 101 1892 68 1893 35 1888 2 1884 -9 1871 -20 1859 -14 1851 -6 1854 9 1854 20 1855 58 1864 95 1873 132 1883 179 1894 225 1899 273 1908 362 1910 451 1909 541{\\p0}", -- Brim and tip pompom "{\\c&HF8F8F8&\\p6}m 626 -191 b 565 -155 486 -196 428 -151 387 -115 327 -101 304 -47 273 2 267 59 249 113 219 157 217 213 215 265 217 309 260 302 285 283 373 264 465 264 555 257 608 252 655 292 709 287 759 294 816 276 863 298 903 340 972 324 1012 367 1061 394 1125 382 1167 424 1213 462 1268 482 1322 506 1385 546 1427 610 1479 662 1510 690 1534 725 1566 752 1611 796 1664 830 1703 880 1740 918 1747 986 1805 1005 1863 991 1897 932 1916 880 1914 823 1945 777 1961 725 1979 673 1957 622 1938 575 1912 534 1862 515 1836 473 1790 417 1755 351 1697 305 1658 266 1633 216 1593 176 1574 138 1539 116 1497 110 1448 101 1402 77 1371 37 1346 -16 1295 15 1254 6 1211 -27 1170 -62 1121 -86 1072 -104 1027 -128 976 -133 914 -130 851 -137 794 -162 740 -181 679 -168 626 -191 m 2051 917 b 1971 932 1929 1017 1919 1091 1912 1149 1923 1214 1970 1254 2000 1279 2027 1314 2066 1325 2139 1338 2212 1295 2254 1238 2281 1203 2287 1158 2282 1116 2292 1061 2273 1006 2229 970 2206 941 2167 938 2138 918{\\p0}", } -- luacheck: pop -- -- Helper functions -- local function observe_cached(property, callback) local key = property:gsub("-", "_") mp.observe_property(property, "native", function (_, value) state[key] = value callback() end) end local function kill_animation(anitype_key, anistart_key, animation_key) state[anitype_key] = nil state[anistart_key] = nil state[animation_key] = nil end local function set_osd(osd, res_x, res_y, text, z) if osd.res_x == res_x and osd.res_y == res_y and osd.data == text then return end osd.res_x = res_x osd.res_y = res_y osd.data = text osd.z = z osd:update() end local function set_time_styles(timetotal_changed, timems_changed) if timetotal_changed then state.rightTC_trem = not user_opts.timetotal end if timems_changed then state.tc_ms = user_opts.timems end end -- scale factor for translating between real and virtual ASS coordinates local function get_virt_scale_factor() if state.osd_dimensions.w == 0 or state.osd_dimensions.h == 0 then return 0, 0 end return osc_param.playresx / state.osd_dimensions.w, osc_param.playresy / state.osd_dimensions.h end local function recently_touched() if state.touchtime == nil then return false end return state.touchtime + 1 >= mp.get_time() end -- return mouse position in virtual ASS coordinates (playresx/y) local function get_virt_mouse_pos() if recently_touched() then local sx, sy = get_virt_scale_factor() return state.last_touchX * sx, state.last_touchY * sy elseif state.mouse_in_window then local sx, sy = get_virt_scale_factor() local x, y = mp.get_mouse_pos() return x * sx, y * sy else return -1, -1 end end local function set_virt_mouse_area(x0, y0, x1, y1, name) local sx, sy = get_virt_scale_factor() mp.set_mouse_area(x0 / sx, y0 / sy, x1 / sx, y1 / sy, name) end local function scale_value(x0, x1, y0, y1, val) local m = (y1 - y0) / (x1 - x0) local b = y0 - (m * x0) return (m * val) + b end -- returns hitbox spanning coordinates (top left, bottom right corner) -- according to alignment local function get_hitbox_coords(x, y, an, w, h) local alignments = { [1] = function () return x, y-h, x+w, y end, [2] = function () return x-(w/2), y-h, x+(w/2), y end, [3] = function () return x-w, y-h, x, y end, [4] = function () return x, y-(h/2), x+w, y+(h/2) end, [5] = function () return x-(w/2), y-(h/2), x+(w/2), y+(h/2) end, [6] = function () return x-w, y-(h/2), x, y+(h/2) end, [7] = function () return x, y, x+w, y+h end, [8] = function () return x-(w/2), y, x+(w/2), y+h end, [9] = function () return x-w, y, x, y+h end, } return alignments[an]() end local function get_hitbox_coords_geo(geometry) return get_hitbox_coords(geometry.x, geometry.y, geometry.an, geometry.w, geometry.h) end local function get_element_hitbox(element) return element.hitbox.x1, element.hitbox.y1, element.hitbox.x2, element.hitbox.y2 end local function mouse_hit_coords(bX1, bY1, bX2, bY2) local mX, mY = get_virt_mouse_pos() return (mX >= bX1 and mX <= bX2 and mY >= bY1 and mY <= bY2) end local function mouse_in_area(names) if type(names) == "string" then names = {names} end for _, name in pairs(names) do for _, cords in pairs(osc_param.areas[name] or {}) do if mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2) then return true end end end return false end local function mouse_hit(element) return mouse_hit_coords(get_element_hitbox(element)) end local function limit_range(min, max, val) if val > max then val = max elseif val < min then val = min end return val end -- translate value into element coordinates local function get_slider_ele_pos_for(element, val) local ele_pos = scale_value( element.slider.min.value, element.slider.max.value, element.slider.min.ele_pos, element.slider.max.ele_pos, val) return limit_range( element.slider.min.ele_pos, element.slider.max.ele_pos, ele_pos) end -- translates global (mouse) coordinates to value local function get_slider_value_at(element, glob_pos) local val = scale_value( element.slider.min.glob_pos, element.slider.max.glob_pos, element.slider.min.value, element.slider.max.value, glob_pos) return limit_range( element.slider.min.value, element.slider.max.value, val) end -- get value at current mouse position local function get_slider_value(element) return get_slider_value_at(element, get_virt_mouse_pos()) end -- align: -1 .. +1 -- frame: size of the containing area -- obj: size of the object that should be positioned inside the area -- margin: min. distance from object to frame (as long as -1 <= align <= +1) local function get_align(align, frame, obj, margin) return (frame / 2) + (((frame / 2) - margin - (obj / 2)) * align) end -- multiplies two alpha values, formular can probably be improved local function mult_alpha(alphaA, alphaB) return 255 - (((1-(alphaA/255)) * (1-(alphaB/255))) * 255) end local function add_area(name, x1, y1, x2, y2) -- create area if needed if osc_param.areas[name] == nil then osc_param.areas[name] = {} end table.insert(osc_param.areas[name], {x1=x1, y1=y1, x2=x2, y2=y2}) end local function ass_append_alpha(ass, alpha, modifier) local ar = {} for ai, av in pairs(alpha) do av = mult_alpha(av, modifier) if state.animation then av = mult_alpha(av, state.animation) end ar[ai] = av end ass:append(string.format("{\\1a&H%X&\\2a&H%X&\\3a&H%X&\\4a&H%X&}", ar[1], ar[2], ar[3], ar[4])) end local function ass_draw_rr_h_cw(ass, x0, y0, x1, y1, r1, hexagon, r2) if hexagon then ass:hexagon_cw(x0, y0, x1, y1, r1, r2) else ass:round_rect_cw(x0, y0, x1, y1, r1, r2) end end local function ass_draw_rr_h_ccw(ass, x0, y0, x1, y1, r1, hexagon, r2) if hexagon then ass:hexagon_ccw(x0, y0, x1, y1, r1, r2) else ass:round_rect_ccw(x0, y0, x1, y1, r1, r2) end end local function get_hidetimeout() if user_opts.visibility == "always" then return -1 -- disable autohide end return user_opts.hidetimeout end local function get_touchtimeout() if state.touchtime == nil then return 0 end return state.touchtime + (get_hidetimeout() / 1000) - mp.get_time() end local function cache_enabled() return state.demuxer_cache_state and #state.demuxer_cache_state["seekable-ranges"] > 0 end local function reset_margins() if state.using_video_margins then for _, mopt in ipairs(margins_opts) do mp.set_property_number(mopt[2], 0.0) end state.using_video_margins = false end mp.set_property_number("sub-margin-y-offset", 0) mp.set_property_number("osd-margin-y-offset", 0) end local function update_margins() local use_margins = get_hidetimeout() < 0 or user_opts.dynamic_margins local top_vis = (user_opts.layout:find("top") and state.osc_visible) or state.wc_visible local bottom_vis = user_opts.layout:find("bottom") and state.osc_visible local margins = { l = use_margins and osc_param.video_margins.l or 0, r = use_margins and osc_param.video_margins.r or 0, t = (use_margins and top_vis) and osc_param.video_margins.t or 0, b = (use_margins and bottom_vis) and osc_param.video_margins.b or 0, } if user_opts.boxvideo then -- check whether any margin option has a non-default value local margins_used = false if not state.using_video_margins then for _, mopt in ipairs(margins_opts) do if mp.get_property_number(mopt[2], 0.0) ~= 0.0 then margins_used = true end end end if not margins_used then for _, mopt in ipairs(margins_opts) do local v = margins[mopt[1]] if v ~= 0 or state.using_video_margins then mp.set_property_number(mopt[2], v) state.using_video_margins = true end end end else reset_margins() end local function get_margin(ent) local margin = 0 if user_opts[ent .. "_margins"] then local align = mp.get_property(ent .. "-align-y") if align == "top" and top_vis then margin = margins.t elseif align == "bottom" and bottom_vis then margin = margins.b end end if ent == "sub" and user_opts.boxvideo and mp.get_property_bool("sub-use-margins") then margin = 0 end return margin * osc_param.playresy end mp.set_property_number("sub-margin-y-offset", get_margin("sub")) mp.set_property_number("osd-margin-y-offset", get_margin("osd")) mp.set_property_native("user-data/osc/margins", margins) end local tick -- Request that tick() is called (which typically re-renders the OSC). -- The tick is then either executed immediately, or rate-limited if it was -- called a small time ago. local function request_tick() if state.tick_timer == nil then state.tick_timer = mp.add_timeout(0, tick) end if not state.tick_timer:is_enabled() then local now = mp.get_time() local timeout = tick_delay - (now - state.tick_last_time) if timeout < 0 then timeout = 0 end state.tick_timer.timeout = timeout state.tick_timer:resume() end end local function request_init() state.initREQ = true request_tick() end -- Like request_init(), but also request an immediate update local function request_init_resize() request_init() -- ensure immediate update state.tick_timer:kill() state.tick_timer.timeout = 0 state.tick_timer:resume() end local function render_wipe(osd) msg.trace("render_wipe()") osd.data = "" -- allows set_osd to immediately update on enable osd:remove() end local function update_tracklist(_, track_list) state.audio_track_count = 0 state.sub_track_count = 0 state.current_tracks = {} state.no_video = true for _, track in ipairs(track_list) do if track.type == "audio" then state.audio_track_count = state.audio_track_count + 1 if track.selected and not state.current_tracks["audio"] then state.current_tracks["audio"] = state.audio_track_count end elseif track.type == "sub" then state.sub_track_count = state.sub_track_count + 1 if track["main-selection"] == 0 then state.current_tracks["sub"] = state.sub_track_count end elseif track.type == "video" and track.selected then state.no_video = false end end request_init() end -- WindowControl helpers local function window_controls_enabled() local val = user_opts.windowcontrols if val == "auto" then return not (state.border and state.title_bar) else return val ~= "no" end end local function window_controls_alignment() return user_opts.windowcontrols_alignment end -- -- Element Management -- local elements = {} local function prepare_elements() -- remove elements without layout or invisible local elements2 = {} for _, element in pairs(elements) do if element.layout ~= nil and element.visible then table.insert(elements2, element) end end elements = elements2 local function elem_compare (a, b) return a.layout.layer < b.layout.layer end table.sort(elements, elem_compare) for _,element in pairs(elements) do local elem_geo = element.layout.geometry -- Calculate the hitbox local bX1, bY1, bX2, bY2 = get_hitbox_coords_geo(elem_geo) element.hitbox = {x1 = bX1, y1 = bY1, x2 = bX2, y2 = bY2} if element.layout.hitbox then if element.layout.hitbox.x1 then element.hitbox.x1 = element.layout.hitbox.x1 end if element.layout.hitbox.x2 then element.hitbox.x2 = element.layout.hitbox.x2 end end local style_ass = assdraw.ass_new() -- prepare static elements style_ass:append("{}") -- hack to troll new_event into inserting a \n style_ass:new_event() style_ass:pos(elem_geo.x, elem_geo.y) style_ass:an(elem_geo.an) style_ass:append(element.layout.style) element.style_ass = style_ass local static_ass = assdraw.ass_new() if element.type == "box" then --draw box static_ass:draw_start() ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h, element.layout.box.radius, element.layout.box.hexagon) static_ass:draw_stop() elseif element.type == "slider" then --draw static slider parts local r1 = 0 local r2 = 0 local slider_lo = element.layout.slider -- offset between element outline and drag-area local foV = slider_lo.border + slider_lo.gap -- calculate positions of min and max points if slider_lo.stype ~= "bar" then r1 = elem_geo.h / 2 element.slider.min.ele_pos = elem_geo.h / 2 element.slider.max.ele_pos = elem_geo.w - (elem_geo.h / 2) if slider_lo.stype == "diamond" then r2 = (elem_geo.h - 2 * slider_lo.border) / 2 elseif slider_lo.stype == "knob" then r2 = r1 end else element.slider.min.ele_pos = slider_lo.border + slider_lo.gap element.slider.max.ele_pos = elem_geo.w - (slider_lo.border + slider_lo.gap) end element.slider.min.glob_pos = element.hitbox.x1 + element.slider.min.ele_pos element.slider.max.glob_pos = element.hitbox.x1 + element.slider.max.ele_pos -- -- -- static_ass:draw_start() -- the box ass_draw_rr_h_cw(static_ass, 0, 0, elem_geo.w, elem_geo.h, r1, slider_lo.stype == "diamond") -- the "hole" ass_draw_rr_h_ccw(static_ass, slider_lo.border, slider_lo.border, elem_geo.w - slider_lo.border, elem_geo.h - slider_lo.border, r2, slider_lo.stype == "diamond") -- marker nibbles if element.slider.markerF ~= nil and slider_lo.gap > 0 then local markers = element.slider.markerF() for _,marker in pairs(markers) do if marker > element.slider.min.value and marker < element.slider.max.value then local s = get_slider_ele_pos_for(element, marker) if slider_lo.gap > 1 then -- draw triangles local a = slider_lo.gap / 0.5 --0.866 --top if slider_lo.nibbles_top then static_ass:move_to(s - (a / 2), slider_lo.border) static_ass:line_to(s + (a / 2), slider_lo.border) static_ass:line_to(s, foV) end --bottom if slider_lo.nibbles_bottom then static_ass:move_to(s - (a / 2), elem_geo.h - slider_lo.border) static_ass:line_to(s, elem_geo.h - foV) static_ass:line_to(s + (a / 2), elem_geo.h - slider_lo.border) end else -- draw 2x1px nibbles --top if slider_lo.nibbles_top then static_ass:rect_cw(s - 1, slider_lo.border, s + 1, slider_lo.border + slider_lo.gap); end --bottom if slider_lo.nibbles_bottom then static_ass:rect_cw(s - 1, elem_geo.h -slider_lo.border -slider_lo.gap, s + 1, elem_geo.h - slider_lo.border); end end end end end end element.static_ass = static_ass -- if the element is supposed to be disabled, -- style it accordingly and kill the eventresponders if not element.enabled then element.layout.alpha[1] = 136 element.eventresponder = nil end end end -- -- Element Rendering -- -- returns nil or a chapter element from the native property chapter-list local function get_chapter(possec) local cl = state.chapter_list -- sorted, get latest before possec, if any for n=#cl,1,-1 do if possec >= cl[n].time then return cl[n] end end end local function disable_thumbnail() if state.hover_sec == -1 then return end state.hover_sec = -1 mp.set_property_native("user-data/osc/hover-sec", nil) mp.set_property_native("user-data/osc/draw-preview", nil) end local function render_elements(master_ass) -- when the slider is dragged or hovered and we have a target chapter name -- then we use it instead of the normal title. we calculate it before the -- render iterations because the title may be rendered before the slider. state.forced_title = nil local se, ae = state.slider_element, elements[state.active_element] if user_opts.chapter_fmt ~= "no" and se and (ae == se or (not ae and mouse_hit(se))) then if state.duration then local possec = get_slider_value(se) * state.duration / 100 -- of mouse pos local ch = get_chapter(possec) if ch and ch.title and ch.title ~= "" then state.forced_title = string.format(user_opts.chapter_fmt, ch.title) end end end local function render_element(n) local element = elements[n] if element.is_wc then if not state.wc_visible then return end else if not state.osc_visible then return end end local saved_animation if element.is_wc then saved_animation = state.animation state.animation = state.wc_animation end local style_ass = assdraw.ass_new() style_ass:merge(element.style_ass) ass_append_alpha(style_ass, element.layout.alpha, 0) if element.eventresponder and (state.active_element == n) then -- run render event functions if element.eventresponder.render ~= nil then element.eventresponder.render(element) end if mouse_hit(element) then -- mouse down styling if element.styledown then style_ass:append(osc_styles.elementDown) end if element.softrepeat and state.mouse_down_counter >= 15 and state.mouse_down_counter % 5 == 0 then element.eventresponder[state.active_event_source.."_down"](element) end state.mouse_down_counter = state.mouse_down_counter + 1 end end local elem_ass = assdraw.ass_new() elem_ass:merge(style_ass) if element.type ~= "button" then elem_ass:merge(element.static_ass) end if element.type == "slider" then local slider_lo = element.layout.slider local elem_geo = element.layout.geometry local s_min = element.slider.min.value local s_max = element.slider.max.value -- draw pos marker local foH, xp local pos = element.slider.posF() local foV = slider_lo.border + slider_lo.gap local innerH = elem_geo.h - (2 * foV) local seekRanges = element.slider.seekRangesF() local seekRangeLineHeight = innerH / 5 if slider_lo.stype ~= "bar" then foH = elem_geo.h / 2 else foH = slider_lo.border + slider_lo.gap end if pos then xp = get_slider_ele_pos_for(element, pos) if slider_lo.stype ~= "bar" then local r = (user_opts.seekbarhandlesize * innerH) / 2 ass_draw_rr_h_cw(elem_ass, xp - r, foH - r, xp + r, foH + r, r, slider_lo.stype == "diamond") else local h = 0 if seekRanges and user_opts.seekrangeseparate and slider_lo.rtype ~= "inverted" then h = seekRangeLineHeight end elem_ass:rect_cw(foH, foV, xp, elem_geo.h - foV - h) if seekRanges and not user_opts.seekrangeseparate and slider_lo.rtype ~= "inverted" then -- Punch holes for the seekRanges to be drawn later for _,range in pairs(seekRanges) do if range["start"] < pos then local pstart = get_slider_ele_pos_for(element, range["start"]) local pend = xp if pos > range["end"] then pend = get_slider_ele_pos_for(element, range["end"]) end elem_ass:rect_ccw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV) end end end end if slider_lo.rtype == "slider" then ass_draw_rr_h_cw(elem_ass, foH - innerH / 6, foH - innerH / 6, xp, foH + innerH / 6, innerH / 6, slider_lo.stype == "diamond", 0) ass_draw_rr_h_cw(elem_ass, xp, foH - innerH / 15, elem_geo.w - foH + innerH / 15, foH + innerH / 15, 0, slider_lo.stype == "diamond", innerH / 15) for _,range in pairs(seekRanges or {}) do local pstart = get_slider_ele_pos_for(element, range["start"]) local pend = get_slider_ele_pos_for(element, range["end"]) ass_draw_rr_h_ccw(elem_ass, pstart, foH - innerH / 21, pend, foH + innerH / 21, innerH / 21, slider_lo.stype == "diamond") end end end if seekRanges then if slider_lo.rtype ~= "inverted" then elem_ass:draw_stop() elem_ass:merge(element.style_ass) ass_append_alpha(elem_ass, element.layout.alpha, user_opts.seekrangealpha) elem_ass:merge(element.static_ass) end for _,range in pairs(seekRanges) do local pstart = get_slider_ele_pos_for(element, range["start"]) local pend = get_slider_ele_pos_for(element, range["end"]) if slider_lo.rtype == "slider" then ass_draw_rr_h_cw(elem_ass, pstart, foH - innerH / 21, pend, foH + innerH / 21, innerH / 21, slider_lo.stype == "diamond") elseif slider_lo.rtype == "line" then if slider_lo.stype == "bar" then elem_ass:rect_cw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV) else ass_draw_rr_h_cw(elem_ass, pstart - innerH / 8, foH - innerH / 8, pend + innerH / 8, foH + innerH / 8, innerH / 8, slider_lo.stype == "diamond") end elseif slider_lo.rtype == "bar" then if slider_lo.stype ~= "bar" then ass_draw_rr_h_cw(elem_ass, pstart - innerH / 2, foV, pend + innerH / 2, foV + innerH, innerH / 2, slider_lo.stype == "diamond") elseif range["end"] >= (pos or 0) then elem_ass:rect_cw(pstart, foV, pend, elem_geo.h - foV) else elem_ass:rect_cw(pstart, elem_geo.h - foV - seekRangeLineHeight, pend, elem_geo.h - foV) end elseif slider_lo.rtype == "inverted" then local rlh = slider_lo.inverted_size or 1 if slider_lo.stype ~= "bar" then ass_draw_rr_h_ccw(elem_ass, pstart, (elem_geo.h / 2) - rlh, pend, (elem_geo.h / 2) + rlh, rlh, slider_lo.stype == "diamond") else elem_ass:rect_ccw(pstart, (elem_geo.h / 2) - rlh, pend, (elem_geo.h / 2) + rlh) end end end end elem_ass:draw_stop() -- hover position indicator if slider_lo.hover_bar and element.slider.tooltipF ~= nil and mouse_hit(element) then local hover_val = get_slider_value(element) local hover_x = get_slider_ele_pos_for(element, hover_val) elem_ass:new_event() elem_ass:pos(element.hitbox.x1 + hover_x - 0.75, element.hitbox.y1 + foV) elem_ass:an(7) elem_ass:append(element.layout.style) ass_append_alpha(elem_ass, {[1] = 80, [2] = 255, [3] = 255, [4] = 255}, 0) elem_ass:draw_start() elem_ass:rect_cw(0, 0, 1.5, elem_geo.h - 2 * foV) elem_ass:draw_stop() end -- add tooltip if element.slider.tooltipF ~= nil then if mouse_hit(element) then local sliderpos = get_slider_value(element) local tooltiplabel = element.slider.tooltipF(sliderpos) local an = slider_lo.tooltip_an local ty if an == 2 then ty = element.hitbox.y1 - slider_lo.border else ty = element.hitbox.y1 + elem_geo.h / 2 end local tx = get_virt_mouse_pos() if slider_lo.adjust_tooltip then if an == 2 then if sliderpos < (s_min + 3) then an = an - 1 elseif sliderpos > (s_max - 3) then an = an + 1 end elseif sliderpos > (s_max+s_min) / 2 then an = an + 1 tx = tx - 5 else an = an - 1 tx = tx + 10 end end -- tooltip label elem_ass:new_event() elem_ass:pos(tx, ty) elem_ass:an(an) elem_ass:append(slider_lo.tooltip_style) ass_append_alpha(elem_ass, slider_lo.alpha, 0) elem_ass:append(tooltiplabel) local hover_sec = (state.duration or 0) * (sliderpos / 100) local changed = math.abs(hover_sec - state.hover_sec) > 0.5 if changed then mp.set_property_number("user-data/osc/hover-sec", hover_sec) state.hover_sec = hover_sec end -- thumbnail local vop = mp.get_property_native("video-out-params") local draw_thumbnail = state.osd_dimensions.w > 0 and vop and changed if draw_thumbnail then local r_w, r_h = get_virt_scale_factor() local thumb_max = math.min(user_opts.max_thumb_size, math.min(state.osd_dimensions.w, state.osd_dimensions.h) * 0.25) local scale = thumb_max / math.max(vop.dw, vop.dh) local thumb_w = math.floor(vop.dw * scale + 0.5) local thumb_h = math.floor(vop.dh * scale + 0.5) local tooltip_font_size = (user_opts.layout == "box" or user_opts.layout == "slimbox") and 2 or 12 local thumb_tx = tx local thumb_ty = user_opts.layout ~= "topbar" and element.hitbox.y1 - 8 or element.hitbox.y2 + tooltip_font_size + 8 local thumb_pad = 4 local thumb_margin_x = 20 / r_w local thumb_margin_y = (4 + user_opts.tooltipborder) / r_h + thumb_pad local thumb_x = math.min(state.osd_dimensions.w - thumb_w - thumb_margin_x, math.max(thumb_margin_x, thumb_tx / r_w - thumb_w / 2)) local thumb_y = thumb_ty / r_h + (user_opts.layout ~= "topbar" and -(thumb_h + tooltip_font_size / r_h + thumb_margin_y) or thumb_margin_y) local thumb_req = { x = math.floor(thumb_x + 0.5), y = math.floor(thumb_y + 0.5), w = math.floor(thumb_w + 0.5), h = math.floor(thumb_h + 0.5), } local thumb_ass = assdraw.ass_new() thumb_ass:new_event() thumb_ass:pos(thumb_req.x, thumb_req.y) thumb_ass:an(7) thumb_ass:append(osc_styles.timePosBar) thumb_ass:append("{\\1a&H20&}") thumb_ass:draw_start() thumb_ass:rect_cw(-thumb_pad, -thumb_pad, thumb_req.w + thumb_pad, thumb_req.h + thumb_pad) thumb_ass:draw_stop() thumb_req.ass = thumb_ass.text mp.set_property_native("user-data/osc/draw-preview", thumb_req) end else disable_thumbnail() end end elseif element.type == "button" then local buttontext if type(element.content) == "function" then buttontext = element.content() -- function objects elseif element.content ~= nil then buttontext = element.content -- text objects end local maxchars = element.layout.button.maxchars if maxchars ~= nil and #buttontext > maxchars then local max_ratio = 1.25 -- up to 25% more chars while shrinking local limit = math.max(0, math.floor(maxchars * max_ratio) - 3) if #buttontext > limit then while (#buttontext > limit) do buttontext = buttontext:gsub(".[\128-\191]*$", "") end buttontext = buttontext .. "..." end buttontext = string.format("{\\fscx%f}", (maxchars/#buttontext)*100) .. buttontext end elem_ass:append(buttontext) end master_ass:merge(elem_ass) if element.is_wc then state.animation = saved_animation end end for n = 1, #elements do render_element(n) end end -- -- Initialisation and Layout -- local function new_element(name, type) elements[name] = {} elements[name].type = type -- add default stuff elements[name].eventresponder = {} elements[name].visible = true elements[name].enabled = true elements[name].softrepeat = false elements[name].styledown = (type == "button") elements[name].state = {} elements[name].is_wc = false if type == "slider" then elements[name].slider = {min = {value = 0}, max = {value = 100}} end return elements[name] end local function add_layout(name) if elements[name] ~= nil then -- new layout elements[name].layout = {} -- set layout defaults elements[name].layout.layer = 50 elements[name].layout.alpha = {[1] = 0, [2] = 255, [3] = 255, [4] = 255} if elements[name].type == "button" then elements[name].layout.button = { maxchars = nil, } elseif elements[name].type == "slider" then -- slider defaults elements[name].layout.slider = { border = 1, gap = 1, nibbles_top = true, nibbles_bottom = true, stype = "slider", adjust_tooltip = true, tooltip_style = "", tooltip_an = 2, alpha = {[1] = 0, [2] = 255, [3] = 88, [4] = 255}, } elseif elements[name].type == "box" then elements[name].layout.box = {radius = 0, hexagon = false} end return elements[name].layout else msg.error("Can't add_layout to element '"..name.."', doesn't exist.") end end local function bind_mouse_buttons(element_name) for _, button in pairs({"mbtn_left", "mbtn_mid", "mbtn_right"}) do local up_command = user_opts[element_name .. "_" .. button .. "_command"] if up_command and up_command ~= "" then elements[element_name].eventresponder[button .. "_up"] = function () mp.command(up_command) end end local down_command = user_opts[element_name .. "_" .. button .. "_down_command"] if down_command and down_command ~= "" then elements[element_name].eventresponder[button .. "_down"] = function () mp.command(down_command) end end end if user_opts.scrollcontrols then for _, button in pairs({"wheel_down", "wheel_up"}) do local command = user_opts[element_name .. "_" .. button .. "_command"] if command and command ~= "" then elements[element_name].eventresponder[button .. "_press"] = function () mp.command(command) end end end end end -- Window Controls local function window_controls(topbar) local wc_geo = { x = 0, y = 30 + user_opts.barmargin, an = 1, w = osc_param.playresx, h = 30, } local alignment = window_controls_alignment() local controlbox_w = window_control_box_width local titlebox_w = wc_geo.w - controlbox_w -- Default alignment is "right" local controlbox_left = wc_geo.w - controlbox_w local titlebox_left = wc_geo.x local titlebox_right = wc_geo.w - controlbox_w if alignment == "left" then controlbox_left = wc_geo.x titlebox_left = wc_geo.x + controlbox_w titlebox_right = wc_geo.w end add_area("window-controls", get_hitbox_coords(controlbox_left, wc_geo.y, wc_geo.an, controlbox_w, wc_geo.h)) local floating_buttons_only = user_opts.layout == "floating" and user_opts.floatingtitle local lo -- Background Bar local ne = new_element("wcbar", "box") ne.is_wc = true lo = add_layout("wcbar") lo.layer = 10 if floating_buttons_only then -- Compact background behind buttons only lo.alpha[1] = user_opts.floatingalpha local blur_extend = 4 local r = 10 lo.geometry = { x = controlbox_left - blur_extend, y = wc_geo.y, an = wc_geo.an, w = controlbox_w + blur_extend + r, h = wc_geo.h + blur_extend + r, } lo.style = osc_styles.floatingBox lo.box.radius = r elseif user_opts.layout == "floating" then -- Full-width bar lo.alpha[1] = user_opts.floatingalpha local blur_extend = 4 lo.geometry = { x = wc_geo.x - blur_extend, y = wc_geo.y, an = wc_geo.an, w = wc_geo.w + 2 * blur_extend, h = wc_geo.h + blur_extend, } lo.style = osc_styles.floatingBox else lo.alpha[1] = user_opts.boxalpha lo.geometry = wc_geo lo.style = osc_styles.wcBar end local button_y = wc_geo.y - (wc_geo.h / 2) local first_geo = {x = controlbox_left + 5, y = button_y, an = 4, w = 25, h = wc_geo.h} local second_geo = {x = controlbox_left + 30, y = button_y, an = 4, w = 25, h = wc_geo.h} local third_geo = {x = controlbox_left + 55, y = button_y, an = 4, w = 25, h = wc_geo.h} -- Window control buttons use symbols in the custom mpv osd font -- because the official unicode codepoints are sufficiently -- exotic that a system might lack an installed font with them, -- and libass will complain that they are not present in the -- default font, even if another font with them is available. -- Close: 🗙 ne = new_element("close", "button") ne.is_wc = true ne.content = icons.close bind_mouse_buttons("close") lo = add_layout("close") lo.geometry = alignment == "left" and first_geo or third_geo lo.style = osc_styles.wcButtons if alignment == "left" then lo.hitbox = { x1 = 0 } end -- Minimize: 🗕 ne = new_element("minimize", "button") ne.is_wc = true ne.content = icons.minimize bind_mouse_buttons("minimize") lo = add_layout("minimize") lo.geometry = alignment == "left" and second_geo or first_geo lo.style = osc_styles.wcButtons -- Maximize: 🗖 /🗗 ne = new_element("maximize", "button") ne.is_wc = true if state.window_maximized or state.fullscreen then ne.content = icons.unmaximize else ne.content = icons.maximize end bind_mouse_buttons("maximize") lo = add_layout("maximize") lo.geometry = alignment == "left" and third_geo or second_geo lo.style = osc_styles.wcButtons -- deadzone below window controls local sh_area_y0, sh_area_y1 sh_area_y0 = user_opts.barmargin sh_area_y1 = wc_geo.y + get_align(1 - (2 * user_opts.deadzonesize), osc_param.playresy - wc_geo.y, 0, 0) add_area("showhide_wc", wc_geo.x, sh_area_y0, wc_geo.w, sh_area_y1) if topbar then -- The title is already there as part of the top bar return elseif floating_buttons_only then -- No title bar or video margins, just the buttons return else -- Apply boxvideo margins to the control bar osc_param.video_margins.t = wc_geo.h / osc_param.playresy end -- Window Title ne = new_element("wctitle", "button") ne.is_wc = true ne.content = function () local title = mp.command_native({"expand-text", mp.get_property("title")}) title = title:gsub("\n", " ") return title ~= "" and mp.command_native({"escape-ass", title}) or "mpv" end local left_pad = 5 local right_pad = 10 lo = add_layout("wctitle") lo.geometry = { x = titlebox_left + left_pad, y = wc_geo.y - 3, an = 1, w = titlebox_w, h = wc_geo.h } lo.style = string.format("%s{\\clip(%f,%f,%f,%f)}", osc_styles.wcTitle, titlebox_left + left_pad, wc_geo.y - wc_geo.h, titlebox_right - right_pad , wc_geo.y + wc_geo.h) add_area("window-controls-title", titlebox_left, 0, titlebox_right, wc_geo.h) end -- -- Layouts -- -- Classic box layout layouts["box"] = function () local osc_geo = { w = 550, -- width h = 138, -- height r = 10, -- corner-radius p = 15, -- padding } -- make sure the OSC actually fits into the video if osc_param.playresx < (osc_geo.w + (2 * osc_geo.p)) then osc_param.playresy = (osc_geo.w + (2 * osc_geo.p)) / osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end -- position of the controller according to video aspect and valignment local posX = math.floor(get_align(user_opts.halign, osc_param.playresx, osc_geo.w, 0)) local posY = math.floor(get_align(user_opts.valign, osc_param.playresy, osc_geo.h, 0)) -- position offset for contents aligned at the borders of the box local pos_offsetX = (osc_geo.w - (2*osc_geo.p)) / 2 local pos_offsetY = (osc_geo.h - (2*osc_geo.p)) / 2 osc_param.areas = {} -- delete areas -- area for active mouse input add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h)) -- area for show/hide local sh_area_y0, sh_area_y1 if user_opts.valign > 0 then -- deadzone above OSC sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize), posY - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy else -- deadzone below OSC sh_area_y0 = 0 sh_area_y1 = (posY + (osc_geo.h / 2)) + get_align(1 - (2*user_opts.deadzonesize), osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0) end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) -- fetch values local osc_w, osc_h, osc_r = osc_geo.w, osc_geo.h, osc_geo.r local lo -- -- Background box -- new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = {x = posX, y = posY, an = 5, w = osc_w, h = osc_h} lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha lo.alpha[3] = user_opts.boxalpha lo.box.radius = osc_r -- -- Title row -- local titlerowY = posY - pos_offsetY - 10 lo = add_layout("title") lo.geometry = {x = posX, y = titlerowY, an = 8, w = 496, h = 12} lo.style = osc_styles.vidtitle lo.button.maxchars = user_opts.boxmaxchars lo = add_layout("playlist_prev") lo.geometry = {x = (posX - pos_offsetX), y = titlerowY, an = 7, w = 12, h = 12} lo.style = osc_styles.topButtons lo = add_layout("playlist_next") lo.geometry = {x = (posX + pos_offsetX), y = titlerowY, an = 9, w = 12, h = 12} lo.style = osc_styles.topButtons -- -- Big buttons -- local bigbtnrowY = posY - pos_offsetY + 35 local bigbtndist = 60 lo = add_layout("play_pause") lo.geometry = {x = posX, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("skip_backward") lo.geometry = {x = posX - bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("skip_forward") lo.geometry = {x = posX + bigbtndist, y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("chapter_prev") lo.geometry = {x = posX - (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("chapter_next") lo.geometry = {x = posX + (bigbtndist * 2), y = bigbtnrowY, an = 5, w = 40, h = 40} lo.style = osc_styles.bigButtons lo = add_layout("audio_track") lo.geometry = {x = posX - pos_offsetX, y = bigbtnrowY, an = 1, w = 70, h = 18} lo.style = osc_styles.smallButtonsL lo = add_layout("sub_track") lo.geometry = {x = posX - pos_offsetX, y = bigbtnrowY, an = 7, w = 70, h = 18} lo.style = osc_styles.smallButtonsL lo = add_layout("fullscreen") lo.geometry = {x = posX+pos_offsetX - 25, y = bigbtnrowY, an = 4, w = 25, h = 25} lo.style = osc_styles.smallButtonsR lo = add_layout("volume") lo.geometry = {x = posX+pos_offsetX - (25 * 2) - osc_geo.p, y = bigbtnrowY, an = 4, w = 25, h = 25} lo.style = osc_styles.smallButtonsR -- -- Seekbar -- lo = add_layout("seekbar") lo.geometry = {x = posX, y = posY+pos_offsetY-22, an = 2, w = pos_offsetX*2, h = 15} lo.style = osc_styles.timecodes lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.stype = user_opts["seekbarstyle"] lo.slider.rtype = user_opts["seekrangestyle"] -- -- Timecodes + Cache -- local bottomrowY = posY + pos_offsetY - 5 lo = add_layout("tc_left") lo.geometry = {x = posX - pos_offsetX, y = bottomrowY, an = 4, w = 110, h = 18} lo.style = osc_styles.timecodes lo = add_layout("tc_right") lo.geometry = {x = posX + pos_offsetX, y = bottomrowY, an = 6, w = 110, h = 18} lo.style = osc_styles.timecodes lo = add_layout("cache") lo.geometry = {x = posX, y = bottomrowY, an = 5, w = 110, h = 18} lo.style = osc_styles.timecodes end -- slim box layout layouts["slimbox"] = function () local osc_geo = { w = 660, -- width h = 70, -- height r = 10, -- corner-radius } -- make sure the OSC actually fits into the video if osc_param.playresx < (osc_geo.w) then osc_param.playresy = (osc_geo.w) / osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end -- position of the controller according to video aspect and valignment local posX = math.floor(get_align(user_opts.halign, osc_param.playresx, osc_geo.w, 0)) local posY = math.floor(get_align(user_opts.valign, osc_param.playresy, osc_geo.h, 0)) osc_param.areas = {} -- delete areas -- area for active mouse input add_area("input", get_hitbox_coords(posX, posY, 5, osc_geo.w, osc_geo.h)) -- area for show/hide local sh_area_y0, sh_area_y1 if user_opts.valign > 0 then -- deadzone above OSC sh_area_y0 = get_align(-1 + (2*user_opts.deadzonesize), posY - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy else -- deadzone below OSC sh_area_y0 = 0 sh_area_y1 = (posY + (osc_geo.h / 2)) + get_align(1 - (2*user_opts.deadzonesize), osc_param.playresy - (posY + (osc_geo.h / 2)), 0, 0) end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) local lo local tc_w, ele_h, inner_w = 100, 20, osc_geo.w - 100 -- styles local styles = { box = "{\\rDefault\\blur0\\bord1\\1c&H" .. osc_color_convert(user_opts.background_color) .. "\\3c&HFFFFFF}", timecodes = "{\\1c&H" .. osc_color_convert(user_opts.timecode_color) .. "\\3c&H" .. osc_color_convert(user_opts.time_pos_outline_color) .. "\\fs20\\bord2\\blur1}", tooltip = "{\\1c&H" .. osc_color_convert(user_opts.time_pos_color).. "\\3c&H" .. osc_color_convert(user_opts.time_pos_outline_color) .. "\\fs12\\bord1\\blur0.5}", } new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = {x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h} lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha lo.alpha[3] = 0 if user_opts["seekbarstyle"] ~= "bar" then lo.box.radius = osc_geo.r lo.box.hexagon = user_opts["seekbarstyle"] == "diamond" end lo = add_layout("seekbar") lo.geometry = {x = posX, y = posY - 1, an = 2, w = inner_w, h = ele_h} lo.style = osc_styles.timecodes lo.slider.border = 0 lo.slider.gap = 1.5 lo.slider.tooltip_style = styles.tooltip lo.slider.stype = user_opts["seekbarstyle"] lo.slider.rtype = user_opts["seekrangestyle"] lo.slider.adjust_tooltip = false -- -- Timecodes -- lo = add_layout("tc_left") lo.geometry = {x = posX - (inner_w/2) + osc_geo.r, y = posY + 1, an = 7, w = tc_w, h = ele_h} lo.style = styles.timecodes lo.alpha[3] = user_opts.boxalpha lo = add_layout("tc_right") lo.geometry = {x = posX + (inner_w/2) - osc_geo.r, y = posY + 1, an = 9, w = tc_w, h = ele_h} lo.style = styles.timecodes lo.alpha[3] = user_opts.boxalpha -- Cache lo = add_layout("cache") lo.geometry = {x = posX, y = posY + 1, an = 8, w = tc_w, h = ele_h} lo.style = styles.timecodes lo.alpha[3] = user_opts.boxalpha end local function bar_layout(direction, slim) local osc_geo = { x = -2, y = nil, an = (direction < 0) and 7 or 1, w = nil, h = slim and 25 or 56, } local padX = 9 local buttonW = 27 local tcW = (state.tc_ms) and 170 or 110 if user_opts.tcspace >= 50 and user_opts.tcspace <= 200 then -- adjust our hardcoded font size estimation tcW = tcW * user_opts.tcspace / 100 end local tsW = 90 local minW = (buttonW + padX)*5 + (tcW + padX)*4 + (tsW + padX)*2 -- Special topbar handling when window controls are present local padwc_l local padwc_r if direction < 0 or not window_controls_enabled() then padwc_l = 0 padwc_r = 0 elseif window_controls_alignment() == "left" then padwc_l = window_control_box_width padwc_r = 0 else padwc_l = 0 padwc_r = window_control_box_width end if osc_param.display_aspect > 0 and osc_param.playresx < minW then osc_param.playresy = minW / osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end osc_geo.y = direction * (osc_geo.h - 2 + user_opts.barmargin) osc_geo.w = osc_param.playresx + 4 if direction < 0 then osc_geo.y = osc_geo.y + osc_param.playresy end if direction < 0 then osc_param.video_margins.b = osc_geo.h / osc_param.playresy else osc_param.video_margins.t = osc_geo.h / osc_param.playresy end local line1 = osc_geo.y - direction * 12 local line2 = osc_geo.y - direction * 39 osc_param.areas = {} add_area("input", get_hitbox_coords(osc_geo.x, osc_geo.y, osc_geo.an, osc_geo.w, osc_geo.h)) local sh_area_y0, sh_area_y1 if direction > 0 then -- deadzone below OSC sh_area_y0 = user_opts.barmargin sh_area_y1 = osc_geo.y + get_align(1 - (2 * user_opts.deadzonesize), osc_param.playresy - osc_geo.y, 0, 0) else -- deadzone above OSC sh_area_y0 = get_align(-1 + (2 * user_opts.deadzonesize), osc_geo.y, 0, 0) sh_area_y1 = osc_param.playresy - user_opts.barmargin end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) local lo, geo -- Background bar new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = osc_geo lo.layer = 10 lo.style = osc_styles.box lo.alpha[1] = user_opts.boxalpha -- Menu geo = { x = osc_geo.x + padX + 4, y = line1, an = 4, w = 18, h = math.abs(line2 - line1) } lo = add_layout("menu") lo.geometry = geo lo.style = osc_styles.topButtonsBar lo.hitbox = { x1 = 0 } -- Playlist prev/next geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("playlist_prev") lo.geometry = geo lo.style = osc_styles.topButtonsBar geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("playlist_next") lo.geometry = geo lo.style = osc_styles.topButtonsBar local t_l = geo.x + geo.w + padX -- Custom buttons local t_r = osc_geo.x + osc_geo.w for i = last_custom_button, 1, -1 do t_r = t_r - padX geo = { x = t_r, y = geo.y, an = 6, w = geo.w, h = geo.h } t_r = t_r - geo.w lo = add_layout("custom_button_" .. i) lo.geometry = geo lo.style = osc_styles.vidtitleBar if i == last_custom_button then lo.hitbox = { x2 = math.huge } end end t_r = t_r - padX if slim then -- Fullscreen button geo = { x = t_r, y = geo.y, an = 6, w = buttonW, h = geo.h } lo = add_layout("fullscreen") lo.geometry = geo lo.style = osc_styles.topButtonsBar lo.hitbox = { x2 = math.huge } else -- Cache geo = { x = t_r, y = geo.y, an = 6, w = 150, h = geo.h } lo = add_layout("cache") lo.geometry = geo lo.style = osc_styles.vidtitleBar end t_r = t_r - geo.w - padX -- Title geo = { x = t_l, y = geo.y, an = 4, w = t_r - t_l, h = geo.h } lo = add_layout("title") lo.geometry = geo lo.style = string.format("%s{\\clip(%f,%f,%f,%f)}", osc_styles.vidtitleBar, geo.x, geo.y-geo.h, geo.w, geo.y+geo.h) if slim then return end -- Playback control buttons geo = { x = osc_geo.x + padX + padwc_l, y = line2, an = 4, w = buttonW, h = osc_geo.h - math.abs(line2 - line1)} lo = add_layout("play_pause") lo.geometry = geo lo.style = osc_styles.smallButtonsBar lo.hitbox = { x1 = 0 } geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("chapter_prev") lo.geometry = geo lo.style = osc_styles.smallButtonsBar geo = { x = geo.x + geo.w + padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("chapter_next") lo.geometry = geo lo.style = osc_styles.smallButtonsBar -- Left timecode geo = { x = geo.x + geo.w + padX + tcW, y = geo.y, an = 6, w = tcW, h = geo.h } lo = add_layout("tc_left") lo.geometry = geo lo.style = osc_styles.timecodesBar local sb_l = geo.x + padX -- Fullscreen button geo = { x = osc_geo.x + osc_geo.w - buttonW - padX - padwc_r, y = geo.y, an = 4, w = buttonW, h = geo.h } lo = add_layout("fullscreen") lo.geometry = geo lo.style = osc_styles.smallButtonsBar lo.hitbox = { x2 = math.huge } -- Volume geo = { x = geo.x - geo.w - padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("volume") lo.geometry = geo lo.style = osc_styles.smallButtonsBar -- Track selection buttons geo = { x = geo.x - tsW - padX, y = geo.y, an = geo.an, w = tsW, h = geo.h } lo = add_layout("sub_track") lo.geometry = geo lo.style = osc_styles.smallButtonsBar geo = { x = geo.x - geo.w - padX, y = geo.y, an = geo.an, w = geo.w, h = geo.h } lo = add_layout("audio_track") lo.geometry = geo lo.style = osc_styles.smallButtonsBar -- Right timecode geo = { x = geo.x - padX - tcW - 10, y = geo.y, an = geo.an, w = tcW, h = geo.h } lo = add_layout("tc_right") lo.geometry = geo lo.style = osc_styles.timecodesBar local sb_r = geo.x - padX -- Seekbar geo = { x = sb_l, y = geo.y, an = geo.an, w = math.max(0, sb_r - sb_l), h = geo.h } new_element("bgbar1", "box") lo = add_layout("bgbar1") lo.geometry = geo lo.layer = 15 lo.style = osc_styles.timecodesBar lo.alpha[1] = math.min(255, user_opts.boxalpha + (255 - user_opts.boxalpha)*0.8) if user_opts["seekbarstyle"] ~= "bar" then lo.box.radius = geo.h / 2 lo.box.hexagon = user_opts["seekbarstyle"] == "diamond" end lo = add_layout("seekbar") lo.geometry = geo lo.style = osc_styles.timecodesBar lo.slider.border = 0 lo.slider.gap = 2 lo.slider.tooltip_style = osc_styles.timePosBar lo.slider.tooltip_an = 5 lo.slider.stype = user_opts["seekbarstyle"] lo.slider.rtype = user_opts["seekrangestyle"] end layouts["bottombar"] = function() bar_layout(-1) end layouts["topbar"] = function() bar_layout(1) end layouts["slimbottombar"] = function() bar_layout(-1, true) end layouts["slimtopbar"] = function() bar_layout(1, true) end layouts["floating"] = function () local show_title = user_opts.floatingtitle local osc_geo = { w = user_opts.floatingwidth, h = show_title and 90 or 72, r = 14, p = 18, } local min_width = 620 local margin = 80 if osc_param.display_aspect > 0 and osc_param.playresx < min_width + margin then osc_param.playresy = (min_width + margin) / osc_param.display_aspect osc_param.playresx = osc_param.playresy * osc_param.display_aspect end osc_geo.w = math.max(min_width, math.min(osc_geo.w, osc_param.playresx - margin)) -- halign/valign local x = math.floor(get_align(user_opts.halign, osc_param.playresx, osc_geo.w, 0)) local y = math.floor(get_align(user_opts.valign, osc_param.playresy, osc_geo.h, 0)) local half_w = (osc_geo.w - 2 * osc_geo.p) / 2 osc_param.areas = {} add_area("input", get_hitbox_coords(x, y, 5, osc_geo.w, osc_geo.h)) -- Show/hide deadzone local sh_area_y0, sh_area_y1 if user_opts.valign > 0 then sh_area_y0 = get_align(-1 + (2 * user_opts.deadzonesize), y - (osc_geo.h / 2), 0, 0) sh_area_y1 = osc_param.playresy else sh_area_y0 = 0 sh_area_y1 = (y + (osc_geo.h / 2)) + get_align(1 - (2 * user_opts.deadzonesize), osc_param.playresy - (y + (osc_geo.h / 2)), 0, 0) end add_area("showhide", 0, sh_area_y0, osc_param.playresx, sh_area_y1) local lo -- Background new_element("bgbox", "box") lo = add_layout("bgbox") lo.geometry = {x = x, y = y, an = 5, w = osc_geo.w, h = osc_geo.h} lo.layer = 10 lo.style = osc_styles.floatingBox lo.alpha[1] = user_opts.floatingalpha lo.alpha[3] = 255 lo.box.radius = osc_geo.r -- Row positions local title_h = 14 local tile_pos, seekbar_pos, ctrl_pos if show_title then tile_pos = y + (-osc_geo.h + title_h + osc_geo.p) / 2 -- title row seekbar_pos = y - 2 -- seekbar row ctrl_pos = y + (osc_geo.h - 18 - osc_geo.p) / 2 - 2 -- controls row else seekbar_pos = y - 15 -- seekbar row ctrl_pos = y + 15 -- controls row end local tc_w = (state.tc_ms) and 122 or 87 if user_opts.tcspace >= 50 and user_opts.tcspace <= 200 then tc_w = tc_w * user_opts.tcspace / 100 end -- Title row (optional) if show_title then lo = add_layout("title") lo.geometry = {x = x - half_w, y = tile_pos, an = 4, w = half_w * 2, h = title_h} lo.style = string.format("%s{\\clip(%f,%f,%f,%f)}", osc_styles.vidtitle, x - half_w, tile_pos - title_h, x + half_w, tile_pos + title_h) lo.button.maxchars = 105 end -- Seekbar row local tc_h = 20 local seekbar_pad = 2 local seekbar_pos_bar = seekbar_pos - 1 lo = add_layout("tc_left") lo.geometry = {x = x - half_w, y = seekbar_pos_bar, an = 4, w = tc_w, h = tc_h} lo.style = osc_styles.timecodes lo = add_layout("tc_right") lo.geometry = {x = x + half_w, y = seekbar_pos_bar, an = 6, w = tc_w, h = tc_h} lo.style = osc_styles.timecodes local sb_l = x - half_w + tc_w + seekbar_pad local sb_r = x + half_w - tc_w - seekbar_pad local seekbar_w = math.max(0, sb_r - sb_l) local seekbar_cx = (sb_l + sb_r) / 2 -- Seekbar track background local seekH = 16 new_element("bgbar1", "box") lo = add_layout("bgbar1") lo.geometry = {x = seekbar_cx, y = seekbar_pos_bar, an = 5, w = seekbar_w, h = seekH} lo.layer = 15 lo.style = osc_styles.timecodes lo.alpha[1] = math.min(255, user_opts.floatingalpha + (255 - user_opts.floatingalpha) * 0.75) if user_opts["seekbarstyle"] ~= "bar" then lo.box.radius = seekH / 2 lo.box.hexagon = user_opts["seekbarstyle"] == "diamond" end lo = add_layout("seekbar") lo.geometry = {x = seekbar_cx, y = seekbar_pos_bar, an = 5, w = seekbar_w, h = seekH} lo.style = osc_styles.timecodes lo.slider.tooltip_style = osc_styles.vidtitle lo.slider.tooltip_an = 2 lo.slider.adjust_tooltip = false lo.slider.hover_bar = true lo.slider.stype = user_opts["seekbarstyle"] lo.slider.rtype = user_opts["seekrangestyle"] lo.slider.gap = 2 lo.slider.border = 0 lo.slider.inverted_size = 0.4 -- Control row local btn_dist = 38 local btn_bsize = 32 lo = add_layout("play_pause") lo.geometry = {x = x, y = ctrl_pos, an = 5, w = btn_bsize, h = btn_bsize} lo.style = osc_styles.floatingButtonsBig lo = add_layout("skip_backward") lo.geometry = {x = x - btn_dist, y = ctrl_pos, an = 5, w = btn_bsize, h = btn_bsize} lo.style = osc_styles.floatingButtonsBig lo = add_layout("skip_forward") lo.geometry = {x = x + btn_dist, y = ctrl_pos, an = 5, w = btn_bsize, h = btn_bsize} lo.style = osc_styles.floatingButtonsBig lo = add_layout("chapter_prev") lo.geometry = {x = x - btn_dist * 2, y = ctrl_pos, an = 5, w = btn_bsize, h = btn_bsize} lo.style = osc_styles.floatingButtonsBig lo = add_layout("chapter_next") lo.geometry = {x = x + btn_dist * 2, y = ctrl_pos, an = 5, w = btn_bsize, h = btn_bsize} lo.style = osc_styles.floatingButtonsBig local btn_pad = 8 -- Control row - left local ll = x - half_w local btn_size = 18 lo = add_layout("menu") lo.geometry = {x = ll, y = ctrl_pos, an = 4, w = btn_size, h = btn_size} lo.style = osc_styles.floatingButtons ll = ll + btn_size + btn_pad lo = add_layout("playlist_prev") lo.geometry = {x = ll, y = ctrl_pos, an = 4, w = btn_size, h = btn_size} lo.style = osc_styles.floatingButtons ll = ll + btn_size + btn_pad lo = add_layout("playlist_next") lo.geometry = {x = ll, y = ctrl_pos, an = 4, w = btn_size, h = btn_size} lo.style = osc_styles.floatingButtons ll = ll + btn_size + btn_pad -- Custom buttons for i = 1, last_custom_button do lo = add_layout("custom_button_" .. i) lo.geometry = {x = ll, y = ctrl_pos, an = 4, w = btn_size, h = btn_size } lo.style = osc_styles.vidtitleBar ll = ll + btn_size + btn_pad end -- Control row - right local rr = x + half_w - btn_size / 2 btn_pad = 12 local tnW = user_opts.tracknumberswidth local tsW = btn_size + (tnW > 0 and tnW or 0) lo = add_layout("fullscreen") lo.geometry = {x = rr, y = ctrl_pos, an = 5, w = btn_size, h = btn_size} lo.style = osc_styles.floatingButtons rr = rr - btn_size - btn_pad lo = add_layout("volume") lo.geometry = {x = rr, y = ctrl_pos, an = 5, w = btn_size, h = btn_size} lo.style = osc_styles.floatingButtons rr = rr - tsW - btn_pad lo = add_layout("sub_track") lo.geometry = {x = rr, y = ctrl_pos, an = 5, w = tsW, h = btn_size} lo.style = osc_styles.floatingButtons rr = rr - tsW - btn_pad lo = add_layout("audio_track") lo.geometry = {x = rr, y = ctrl_pos, an = 5, w = tsW, h = btn_size} lo.style = osc_styles.floatingButtons end local function to_fraction(num, den) local sup = {['0']='\226\129\176',['1']='\194\185', ['2']='\194\178', ['3']='\194\179', ['4']='\226\129\180',['5']='\226\129\181', ['6']='\226\129\182',['7']='\226\129\183',['8']='\226\129\184', ['9']='\226\129\185',['-']='\226\129\187'} local sub = {['0']='\226\130\128',['1']='\226\130\129',['2']='\226\130\130', ['3']='\226\130\131',['4']='\226\130\132',['5']='\226\130\133', ['6']='\226\130\134',['7']='\226\130\135',['8']='\226\130\136', ['9']='\226\130\137'} return tostring(num):gsub('.', sup) .. "\226\129\132" .. tostring(den):gsub('.', sub) end local function osc_init() msg.debug("osc_init") -- set canvas resolution according to display aspect and scaling setting local baseResY = 720 local scale if state.fullscreen then scale = user_opts.scalefullscreen else scale = user_opts.scalewindowed end local scale_with_video if user_opts.vidscale == "auto" then scale_with_video = state.osd_scale_by_window else scale_with_video = user_opts.vidscale == "yes" end if scale_with_video then osc_param.unscaled_y = baseResY else osc_param.unscaled_y = state.osd_dimensions.h end osc_param.playresy = osc_param.unscaled_y / scale if state.osd_dimensions.aspect > 0 then osc_param.display_aspect = state.osd_dimensions.aspect end osc_param.playresx = osc_param.playresy * osc_param.display_aspect -- stop seeking with the slider to prevent skipping files state.active_element = nil osc_param.video_margins = {l = 0, r = 0, t = 0, b = 0} elements = {} -- some often needed stuff local loop = mp.get_property("loop-playlist", "no") local ne -- title ne = new_element("title", "button") ne.content = function () local title = state.forced_title or mp.command_native({"expand-text", user_opts.title}) title = title:gsub("\n", " ") return title ~= "" and mp.command_native({"escape-ass", title}) or "mpv" end bind_mouse_buttons("title") -- menu ne = new_element("menu", "button") ne.content = icons.menu bind_mouse_buttons("menu") -- playlist buttons -- prev ne = new_element("playlist_prev", "button") ne.content = icons.prev ne.enabled = state.playlist_pos_1 > 1 or loop ~= "no" bind_mouse_buttons("playlist_prev") --next ne = new_element("playlist_next", "button") ne.content = icons.next ne.enabled = (state.playlist_count > 1 and state.playlist_pos_1 < state.playlist_count) or loop ~= "no" bind_mouse_buttons("playlist_next") -- big buttons --play_pause ne = new_element("play_pause", "button") ne.content = function () if mp.get_property_bool("paused-for-cache") ~= false then return icons.clock end if not state.pause then return icons.pause end return mp.get_property("play-direction") == "forward" and icons.play or icons.play_backward end bind_mouse_buttons("play_pause") --skip_backward ne = new_element("skip_backward", "button") ne.softrepeat = true ne.content = icons.skip_backward bind_mouse_buttons("skip_backward") --skip_forward ne = new_element("skip_forward", "button") ne.softrepeat = true ne.content = icons.skip_forward bind_mouse_buttons("skip_forward") --chapter_prev ne = new_element("chapter_prev", "button") ne.enabled = #state.chapter_list > 0 ne.content = icons.chapter_prev bind_mouse_buttons("chapter_prev") --chapter_next ne = new_element("chapter_next", "button") ne.enabled = #state.chapter_list > 0 ne.content = icons.chapter_next bind_mouse_buttons("chapter_next") local label_style = user_opts.layout == "floating" and osc_styles.floatingButtonslabel or osc_styles.smallButtonsLlabel --audio_track ne = new_element("audio_track", "button") ne.enabled = state.audio_track_count > 0 ne.content = function () if user_opts.tracknumberswidth == 0 then return icons.audio end local track = state.current_tracks.audio or "-" local count = state.audio_track_count return icons.audio .. label_style .. " " .. (user_opts.layout == "floating" and to_fraction(track, count) or track .. "/" .. count) end bind_mouse_buttons("audio_track") --sub_track ne = new_element("sub_track", "button") ne.enabled = state.sub_track_count > 0 ne.content = function () if user_opts.tracknumberswidth == 0 then return icons.subtitle end local track = state.current_tracks.sub or "-" local count = state.sub_track_count return icons.subtitle .. label_style .. " " .. (user_opts.layout == "floating" and to_fraction(track, count) or track .. "/" .. count) end bind_mouse_buttons("sub_track") --fullscreen ne = new_element("fullscreen", "button") ne.content = function () return state.fullscreen and icons.exit_fullscreen or icons.fullscreen end bind_mouse_buttons("fullscreen") --seekbar ne = new_element("seekbar", "slider") ne.enabled = mp.get_property("percent-pos") ~= nil and user_opts.layout ~= "slimbottombar" and user_opts.layout ~= "slimtopbar" state.slider_element = ne.enabled and ne or nil -- used for forced_title ne.slider.markerF = function () if state.duration then local markers = {} for n = 1, #state.chapter_list do markers[n] = (state.chapter_list[n].time / state.duration * 100) end return markers else return {} end end ne.slider.posF = function () return mp.get_property_number("percent-pos") end ne.slider.tooltipF = function (pos) if state.duration and pos then local possec = state.duration * (pos / 100) return mp.format_time(possec) else return "" end end ne.slider.seekRangesF = function() if user_opts.seekrangestyle == "none" or not cache_enabled() then return nil end if state.duration == nil then return nil end local nranges = {} for _, range in pairs(state.demuxer_cache_state["seekable-ranges"]) do nranges[#nranges + 1] = { ["start"] = 100 * range["start"] / state.duration, ["end"] = 100 * range["end"] / state.duration, } end return nranges end ne.eventresponder["mouse_move"] = --keyframe seeking when mouse is dragged function (element) if not element.state.mbtn_left then return end -- mouse move events may pile up during seeking and may still get -- sent when the user is done seeking, so we need to throw away -- identical seeks local seekto = get_slider_value(element) if element.state.lastseek == nil or element.state.lastseek ~= seekto then local flags = "absolute-percent" if not user_opts.seekbarkeyframes then flags = flags .. "+exact" end mp.commandv("seek", seekto, flags) element.state.lastseek = seekto end end ne.eventresponder["mbtn_left_down"] = function (element) element.state.mbtn_left = true mp.commandv("seek", get_slider_value(element), "absolute-percent+exact") end ne.eventresponder["mbtn_left_up"] = function (element) element.state.mbtn_left = false end ne.eventresponder["mbtn_right_up"] = function (element) local chapter local pos = get_slider_value(element) local diff = math.huge for i, marker in ipairs(element.slider.markerF()) do if math.abs(pos - marker) < diff then diff = math.abs(pos - marker) chapter = i end end if chapter then mp.set_property("chapter", chapter - 1) end end ne.eventresponder["reset"] = function (element) element.state.lastseek = nil end if user_opts.scrollcontrols then ne.eventresponder["wheel_up_press"] = function () mp.commandv("osd-auto", "seek", 10) end ne.eventresponder["wheel_down_press"] = function () mp.commandv("osd-auto", "seek", -10) end end -- tc_left (current pos) ne = new_element("tc_left", "button") ne.content = function () if state.tc_ms then return (mp.get_property_osd("playback-time/full")) else return (mp.get_property_osd("playback-time")) end end ne.eventresponder["mbtn_left_up"] = function () state.tc_ms = not state.tc_ms request_init() end -- tc_right (total/remaining time) ne = new_element("tc_right", "button") ne.visible = state.duration ~= nil ne.content = function () if state.rightTC_trem then local minus = user_opts.unicodeminus and UNICODE_MINUS or "-" local property = user_opts.remaining_playtime and "playtime-remaining" or "time-remaining" if state.tc_ms then return (minus..mp.get_property_osd(property .. "/full")) else return (minus..mp.get_property_osd(property)) end end return mp.format_time(state.duration or 0, state.tc_ms and "%H:%M:%S.%T" or "%H:%M:%S") end ne.eventresponder["mbtn_left_up"] = function () state.rightTC_trem = not state.rightTC_trem end -- cache ne = new_element("cache", "button") ne.content = function () if not cache_enabled() then return "" end local dmx_cache = state.demuxer_cache_state["cache-duration"] local thresh = math.min(state.dmx_cache * 0.05, 5) -- 5% or 5s if dmx_cache and math.abs(dmx_cache - state.dmx_cache) >= thresh then state.dmx_cache = dmx_cache else dmx_cache = state.dmx_cache end local min = math.floor(dmx_cache / 60) local sec = math.floor(dmx_cache % 60) -- don't round e.g. 59.9 to 60 return "Cache: " .. (min > 0 and string.format("%sm%02.0fs", min, sec) or string.format("%3.0fs", sec)) end -- volume ne = new_element("volume", "button") ne.content = function() if state.volume == 0 or state.mute then return icons.mute end return icons.volume[math.min(4, math.ceil(state.volume / (100/3)))] end bind_mouse_buttons("volume") -- custom buttons for i = 1, math.huge do local content = user_opts["custom_button_" .. i .. "_content"] if not content or content == "" then break end ne = new_element("custom_button_" .. i, "button") ne.content = content bind_mouse_buttons("custom_button_" .. i) last_custom_button = i end -- load layout layouts[user_opts.layout]() -- load window controls if window_controls_enabled() then window_controls(user_opts.layout == "topbar") end --do something with the elements prepare_elements() update_margins() end local function set_bar_visible(visible_key, visible) if state[visible_key] ~= visible then state[visible_key] = visible update_margins() end request_tick() end local function osc_visible(visible) set_bar_visible("osc_visible", visible) disable_thumbnail() end local function set_wc_visible(visible) set_bar_visible("wc_visible", visible) end local function show_bar(label, showtime_key, visible_key, anitype_key, set_visible) -- show when disabled can happen (e.g. mouse_move) due to async/delayed unbinding if not state.enabled then return end msg.trace("show_" .. label) --remember last time of invocation (mouse move) state[showtime_key] = mp.get_time() if user_opts.fadeduration <= 0 then set_visible(true) elseif user_opts.fadein then if not state[visible_key] then state[anitype_key] = "in" request_tick() end else set_visible(true) state[anitype_key] = nil end end local function show_osc() if state.idle then return end show_bar("osc", "showtime", "osc_visible", "anitype", osc_visible) end local function show_wc() show_bar("wc", "wc_showtime", "wc_visible", "wc_anitype", set_wc_visible) end local function hide_bar(label, visible_key, anitype_key, set_visible) msg.trace("hide_" .. label) if not state.enabled then -- typically hide happens at render() from tick(), but now tick() is -- no-op and won't render again to remove the osc, so do that manually. state[visible_key] = false render_wipe(state.osd) elseif user_opts.fadeduration > 0 then if state[visible_key] then state[anitype_key] = "out" request_tick() end else set_visible(false) end end local function hide_osc() hide_bar("osc", "osc_visible", "anitype", osc_visible) end local function hide_wc() hide_bar("wc", "wc_visible", "wc_anitype", set_wc_visible) end local function mouse_leave() if get_hidetimeout() >= 0 and get_touchtimeout() <= 0 then hide_osc() hide_wc() end -- reset mouse position state.last_mouseX, state.last_mouseY = nil, nil state.mouse_in_window = false end local function handle_touch(_, touchpoints) --remember last touch points if touchpoints then state.touchpoints = touchpoints if #touchpoints > 0 then --remember last time of invocation (touch event) state.touchtime = mp.get_time() state.last_touchX = touchpoints[1].x state.last_touchY = touchpoints[1].y end end end -- -- Eventhandling -- local function element_has_action(element, action) return element and element.eventresponder and element.eventresponder[action] end local function process_event(source, what) local action = string.format("%s%s", source, what and ("_" .. what) or "") if what == "down" or what == "press" then for n = 1, #elements do if mouse_hit(elements[n]) and elements[n].eventresponder and (elements[n].eventresponder[source .. "_up"] or elements[n].eventresponder[action]) then if what == "down" then state.active_element = n state.active_event_source = source end -- fire the down or press event if the element has one if element_has_action(elements[n], action) then elements[n].eventresponder[action](elements[n]) end end end elseif what == "up" then if elements[state.active_element] then local n = state.active_element if n == 0 then --luacheck: ignore 542 --click on background (does not work) elseif element_has_action(elements[n], action) and mouse_hit(elements[n]) then elements[n].eventresponder[action](elements[n]) end --reset active element if element_has_action(elements[n], "reset") then elements[n].eventresponder["reset"](elements[n]) end end state.active_element = nil state.mouse_down_counter = 0 elseif source == "mouse_move" then state.mouse_in_window = true local mouseX, mouseY = get_virt_mouse_pos() if user_opts.minmousemove == 0 or ((state.last_mouseX ~= nil and state.last_mouseY ~= nil) and ((math.abs(mouseX - state.last_mouseX) >= user_opts.minmousemove) or (math.abs(mouseY - state.last_mouseY) >= user_opts.minmousemove) ) ) then if window_controls_enabled() and user_opts.windowcontrols_independent then if mouse_in_area("showhide_wc") then show_wc() elseif user_opts.visibility ~= "always" then hide_wc() end if mouse_in_area("showhide") then show_osc() elseif user_opts.visibility ~= "always" then hide_osc() end else show_osc() if window_controls_enabled() then show_wc() end end end state.last_mouseX, state.last_mouseY = mouseX, mouseY local n = state.active_element if element_has_action(elements[n], action) then elements[n].eventresponder[action](elements[n]) end end -- ensure rendering after any (mouse) event - icons could change etc request_tick() end local function do_enable_keybindings() if state.enabled then if not state.showhide_enabled then mp.enable_key_bindings("showhide", "allow-vo-dragging+allow-hide-cursor") mp.enable_key_bindings("showhide_wc", "allow-vo-dragging+allow-hide-cursor") end state.showhide_enabled = true end end local function enable_osc(enable) state.enabled = enable if enable then do_enable_keybindings() else hide_osc() -- acts immediately when state.enabled == false hide_wc() if state.showhide_enabled then mp.disable_key_bindings("showhide") mp.disable_key_bindings("showhide_wc") end state.showhide_enabled = false end end local function render() msg.trace("rendering") local mouseX, mouseY = get_virt_mouse_pos() local now = mp.get_time() -- check if display changed, if so request reinit if state.screen_sizeX ~= state.osd_dimensions.w or state.screen_sizeY ~= state.osd_dimensions.h then request_init_resize() state.screen_sizeX = state.osd_dimensions.w state.screen_sizeY = state.osd_dimensions.h end -- init management if state.active_element then -- mouse is held down on some element - keep ticking and ignore initReq -- till it's released, or else the mouse-up (click) will misbehave or -- get ignored. that's because osc_init() recreates the osc elements, -- but mouse handling depends on the elements staying unmodified -- between mouse-down and mouse-up (using the index active_element). request_tick() elseif state.initREQ then osc_init() state.initREQ = false -- store initial mouse position if (state.last_mouseX == nil or state.last_mouseY == nil) and not (mouseX == nil or mouseY == nil or mouseX == -1 or mouseY == -1) then state.last_mouseX, state.last_mouseY = mouseX, mouseY end end -- fade animation local function run_fade(anitype_key, anistart_key, animation_key, set_visible) local anitype = state[anitype_key] if anitype == nil then kill_animation(anitype_key, anistart_key, animation_key) return end if state[anistart_key] == nil then state[anistart_key] = now end local fadelen = user_opts.fadeduration / 1000 if now < state[anistart_key] + fadelen then if anitype == "in" then --fade in set_visible(true) state[animation_key] = scale_value(state[anistart_key], state[anistart_key] + fadelen, 255, 0, now) elseif anitype == "out" then --fade out state[animation_key] = scale_value(state[anistart_key], state[anistart_key] + fadelen, 0, 255, now) end else if anitype == "out" then set_visible(false) end kill_animation(anitype_key, anistart_key, animation_key) end end run_fade("anitype", "anistart", "animation", osc_visible) run_fade("wc_anitype", "wc_anistart", "wc_animation", set_wc_visible) --mouse show/hide area for _, cords in pairs(osc_param.areas["showhide"]) do set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "showhide") end if osc_param.areas["showhide_wc"] then for _, cords in pairs(osc_param.areas["showhide_wc"]) do set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "showhide_wc") end else set_virt_mouse_area(0, 0, 0, 0, "showhide_wc") end do_enable_keybindings() --mouse input area local function update_input_area(area_name, visible, enabled_key, enable_fn) local areas = osc_param.areas[area_name] if not areas then return end for _,cords in ipairs(areas) do if visible then set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, area_name) end if visible ~= state[enabled_key] then if visible then enable_fn() else mp.disable_key_bindings(area_name) end state[enabled_key] = visible end end end update_input_area("input", state.osc_visible, "input_enabled", function() mp.enable_key_bindings("input") end) update_input_area("window-controls", state.wc_visible, "windowcontrols_buttons", function() mp.enable_key_bindings("window-controls") end) update_input_area("window-controls-title", state.wc_visible, "windowcontrols_title", function() mp.enable_key_bindings("window-controls-title", "allow-vo-dragging") end) if state.hide_timer then state.hide_timer.timeout = math.huge end -- autohide local function run_autohide(showtime_key, hide_fn, input_areas) if state[showtime_key] == nil or get_hidetimeout() < 0 then return end local timeout = state[showtime_key] + (get_hidetimeout() / 1000) - now if timeout <= 0 and get_touchtimeout() <= 0 then if state.active_element == nil and not mouse_in_area(input_areas) then hide_fn() end else -- the timer is only used to recheck the state and to possibly run -- the code above again if not state.hide_timer then state.hide_timer = mp.add_timeout(0, tick) end if timeout < state.hide_timer.timeout then state.hide_timer.timeout = timeout -- re-arm state.hide_timer:kill() state.hide_timer:resume() end end end local osc_areas = {"input"} local wc_areas = {"window-controls", "window-controls-title"} if not user_opts.windowcontrols_independent then osc_areas = {"input", "window-controls", "window-controls-title"} wc_areas = osc_areas end run_autohide("showtime", hide_osc, osc_areas) run_autohide("wc_showtime", hide_wc, wc_areas) -- actual rendering local ass = assdraw.ass_new() -- actual OSC if state.osc_visible or state.wc_visible then render_elements(ass) end -- submit set_osd(state.osd, osc_param.playresy * osc_param.display_aspect, osc_param.playresy, ass.text, 1000) end local function render_logo() if state.osd_dimensions.aspect == 0 then return end local display_h = 360 local display_w = display_h * state.osd_dimensions.aspect -- logo is rendered at 2^(6-1) = 32 times resolution with size 1800x1800 local icon_x, icon_y = (display_w - 1800 / 32) / 2, (display_h - 1800 / 32) / 2 local line_prefix = ("{\\rDefault\\an7\\1a&H00&\\bord0\\shad0\\pos(%f,%f)}"):format(icon_x, icon_y) local ass = assdraw.ass_new() -- mpv logo for _, line in ipairs(logo_lines) do ass:new_event() ass:append(line_prefix .. line) end -- Santa hat if is_december and not user_opts.greenandgrumpy then for _, line in ipairs(santa_hat_lines) do ass:new_event() ass:append(line_prefix .. line) end end if state.idle_active then ass:new_event() ass:pos(display_w / 2, icon_y + 65) ass:an(8) ass:append("Drop files or URLs to play here.") end set_osd(state.logo_osd, display_w, display_h, ass.text, -1000) end -- called by mpv on every frame tick = function() if state.marginsREQ == true then update_margins() state.marginsREQ = false end if not state.enabled then return end if state.idle_active then -- render idle message msg.trace("idle message") if user_opts.idlescreen then render_logo() end -- Hide main OSC but keep window controls functional if state.osc_visible then osc_visible(false) end if window_controls_enabled() then render() else render_wipe(state.osd) if state.showhide_enabled then mp.disable_key_bindings("showhide") mp.disable_key_bindings("showhide_wc") state.showhide_enabled = false end end elseif state.fullscreen and user_opts.showfullscreen or (not state.fullscreen and user_opts.showwindowed) then if state.no_video and state.file_loaded and user_opts.audioonlyscreen then render_logo() else render_wipe(state.logo_osd) end -- render the OSC render() else -- Flush OSD render_wipe(state.osd) render_wipe(state.logo_osd) end state.tick_last_time = mp.get_time() local function tick_animation(anitype_key, anistart_key, animation_key, allow_idle) -- state.anistart can be nil - animation should now start, or it can -- be a timestamp when it started. state.idle_active has no animation. if state[anitype_key] ~= nil then if (allow_idle or not state.idle_active) and (not state[anistart_key] or mp.get_time() < 1 + state[anistart_key] + user_opts.fadeduration/1000) then -- animating or starting, or still within 1s past the deadline request_tick() else kill_animation(anitype_key, anistart_key, animation_key) end end end tick_animation("anitype", "anistart", "animation") tick_animation("wc_anitype", "wc_anistart", "wc_animation", window_controls_enabled()) end local function shutdown() reset_margins() mp.del_property("user-data/osc") end local function set_tick_delay(_, display_fps) -- may be nil if unavailable or 0 fps is reported if not display_fps or not user_opts.tick_delay_follow_display_fps then tick_delay = user_opts.tick_delay return end tick_delay = 1 / display_fps end mp.register_event("shutdown", shutdown) mp.register_event("start-file", request_init) mp.observe_property("track-list", "native", update_tracklist) observe_cached("playlist-count", request_init) observe_cached("playlist-pos-1", request_init) observe_cached("chapter-list", function () table.sort(state.chapter_list, function(a, b) return a.time < b.time end) request_init() end) observe_cached("duration", function () if user_opts.livemarkers and state.chapter_list[1] then request_init() end end) -- These are for backwards compatibility only. mp.register_script_message("osc-message", function(message, dur) if not state.osc_message_warned then mp.msg.warn("osc-message is deprecated and may be removed in the future.", "Use the show-text command instead.") state.osc_message_warned = true end mp.osd_message(message, dur) end) mp.register_script_message("osc-chapterlist", function(dur) if not state.osc_chapterlist_warned then mp.msg.warn("osc-chapterlist is deprecated and may be removed in the future.", "Use show-text ${chapter-list} instead.") state.osc_chapterlist_warned = true end mp.command("show-text ${chapter-list} " .. (dur and dur * 1000 or "")) end) mp.register_script_message("osc-playlist", function(dur) if not state.osc_playlist_warned then mp.msg.warn("osc-playlist is deprecated and may be removed in the future.", "Use show-text ${playlist} instead.") state.osc_playlist_warned = true end mp.command("show-text ${playlist} " .. (dur and dur * 1000 or "")) end) mp.register_script_message("osc-tracklist", function(dur) if not state.osc_tracklist_warned then mp.msg.warn("osc-tracklist is deprecated and may be removed in the future.", "Use show-text ${track-list} instead.") state.osc_tracklist_warned = true end mp.command("show-text ${track-list} " .. (dur and dur * 1000 or "")) end) observe_cached("fullscreen", function () state.marginsREQ = true request_init_resize() end) observe_cached("border", request_init_resize) observe_cached("title-bar", request_init_resize) observe_cached("window-maximized", request_init_resize) observe_cached("idle-active", request_tick) mp.register_event("file-loaded", function() state.file_loaded = true state.no_video = mp.get_property_native("current-tracks/video") == nil request_tick() end) mp.add_hook("on_unload", 50, function() state.file_loaded = false disable_thumbnail() request_tick() end) mp.observe_property("display-fps", "number", set_tick_delay) observe_cached("pause", request_tick) observe_cached("volume", request_tick) observe_cached("mute", request_tick) observe_cached("demuxer-cache-state", request_tick) mp.observe_property("vo-configured", "bool", request_tick) mp.observe_property("playback-time", "number", request_tick) observe_cached("osd-dimensions", request_init_resize) observe_cached("osd-scale-by-window", request_init_resize) mp.observe_property('touch-pos', 'native', handle_touch) -- mouse show/hide bindings mp.set_key_bindings({ {"mouse_move", function() process_event("mouse_move", nil) end}, {"mouse_leave", mouse_leave}, }, "showhide", "force") mp.set_key_bindings({ {"mouse_move", function() process_event("mouse_move", nil) end}, {"mouse_leave", mouse_leave}, }, "showhide_wc", "force") do_enable_keybindings() --mouse input bindings mp.set_key_bindings({ {"mbtn_left", function() process_event("mbtn_left", "up") end, function() process_event("mbtn_left", "down") end}, {"mbtn_mid", function() process_event("mbtn_mid", "up") end, function() process_event("mbtn_mid", "down") end}, {"mbtn_right", function() process_event("mbtn_right", "up") end, function() process_event("mbtn_right", "down") end}, -- alias shift+mbtn_left to mbtn_mid for touchpads {"shift+mbtn_left", function() process_event("mbtn_mid", "up") end, function() process_event("mbtn_mid", "down") end}, {"wheel_up", function() process_event("wheel_up", "press") end}, {"wheel_down", function() process_event("wheel_down", "press") end}, {"mbtn_left_dbl", "ignore"}, {"shift+mbtn_left_dbl", "ignore"}, {"mbtn_right_dbl", "ignore"}, }, "input", "force") mp.enable_key_bindings("input") mp.set_key_bindings({ {"mbtn_left", function() process_event("mbtn_left", "up") end, function() process_event("mbtn_left", "down") end}, }, "window-controls", "force") mp.enable_key_bindings("window-controls") local function always_on(val) if state.enabled then if val then show_osc() show_wc() else hide_osc() hide_wc() end end end -- mode can be auto/always/never/cycle -- the modes only affect internal variables and not stored on its own. local function visibility_mode(mode, no_osd) if mode == "cycle" then for i, allowed_mode in ipairs(state.visibility_modes) do if i == #state.visibility_modes then mode = state.visibility_modes[1] break elseif user_opts.visibility == allowed_mode then mode = state.visibility_modes[i + 1] break end end end if mode == "auto" then always_on(false) enable_osc(true) elseif mode == "always" then enable_osc(true) always_on(true) elseif mode == "never" then enable_osc(false) else msg.warn("Ignoring unknown visibility mode '" .. mode .. "'") return end user_opts.visibility = mode mp.set_property_native("user-data/osc/visibility", mode) if not no_osd and tonumber(mp.get_property("osd-level")) >= 1 then mp.osd_message("OSC visibility: " .. mode) end -- Reset the input state on a mode change. The input state will be -- recalculated on the next render cycle, except in 'never' mode where it -- will just stay disabled. mp.disable_key_bindings("input") mp.disable_key_bindings("window-controls") state.input_enabled = false update_margins() request_tick() end local function idlescreen_visibility(mode, no_osd) if mode == "cycle" then if user_opts.idlescreen then mode = "no" else mode = "yes" end end if mode == "yes" then user_opts.idlescreen = true else user_opts.idlescreen = false end mp.set_property_native("user-data/osc/idlescreen", user_opts.idlescreen) if not no_osd and tonumber(mp.get_property("osd-level")) >= 1 then mp.osd_message("OSC logo visibility: " .. tostring(mode)) end request_tick() end mp.register_script_message("osc-visibility", visibility_mode) mp.register_script_message("osc-show", show_osc) mp.register_script_message("osc-hide", function () if user_opts.visibility == "auto" then osc_visible(false) set_wc_visible(false) end end) mp.add_key_binding(nil, "visibility", function() visibility_mode("cycle") end) mp.register_script_message("osc-idlescreen", idlescreen_visibility) -- Validate string type user options local function validate_user_opts() if layouts[user_opts.layout] == nil then msg.warn("Invalid setting '"..user_opts.layout.."' for layout") user_opts.layout = "bottombar" end if user_opts.seekbarstyle ~= "bar" and user_opts.seekbarstyle ~= "diamond" and user_opts.seekbarstyle ~= "knob" then msg.warn("Invalid setting '" .. user_opts.seekbarstyle .. "' for seekbarstyle") user_opts.seekbarstyle = "bar" end if user_opts.seekrangestyle ~= "bar" and user_opts.seekrangestyle ~= "line" and user_opts.seekrangestyle ~= "slider" and user_opts.seekrangestyle ~= "inverted" and user_opts.seekrangestyle ~= "none" then msg.warn("Invalid setting '" .. user_opts.seekrangestyle .. "' for seekrangestyle") user_opts.seekrangestyle = "inverted" end if user_opts.seekrangestyle == "slider" and user_opts.seekbarstyle == "bar" then msg.warn( "Using 'slider' seekrangestyle together with 'bar' seekbarstyle is not supported") user_opts.seekrangestyle = "inverted" end if user_opts.windowcontrols ~= "auto" and user_opts.windowcontrols ~= "yes" and user_opts.windowcontrols ~= "no" then msg.warn("windowcontrols cannot be '" .. user_opts.windowcontrols .. "'. Ignoring.") user_opts.windowcontrols = "auto" end if user_opts.windowcontrols_alignment ~= "right" and user_opts.windowcontrols_alignment ~= "left" then msg.warn("windowcontrols_alignment cannot be '" .. user_opts.windowcontrols_alignment .. "'. Ignoring.") user_opts.windowcontrols_alignment = "right" end local colors = { user_opts.background_color, user_opts.top_buttons_color, user_opts.small_buttonsL_color, user_opts.small_buttonsR_color, user_opts.buttons_color, user_opts.title_color, user_opts.timecode_color, user_opts.time_pos_color, user_opts.held_element_color, user_opts.time_pos_outline_color, } for _, color in pairs(colors) do if color:find("^#%x%x%x%x%x%x$") == nil then msg.warn("'" .. color .. "' is not a valid color") end end for str in string.gmatch(user_opts.visibility_modes, "([^_]+)") do if str ~= "auto" and str ~= "always" and str ~= "never" then msg.warn("Ignoring unknown visibility mode '" .. str .."' in list") else table.insert(state.visibility_modes, str) end end end -- read options from config and command-line opt.read_options(user_opts, "osc", function(changed) validate_user_opts() set_icon_style() set_osc_styles() set_time_styles(changed.timetotal, changed.timems) if changed.tick_delay or changed.tick_delay_follow_display_fps then set_tick_delay("display_fps", mp.get_property_number("display_fps")) end request_tick() visibility_mode(user_opts.visibility, true) request_init() end) validate_user_opts() set_icon_style() set_osc_styles() set_time_styles(true, true) set_tick_delay() visibility_mode(user_opts.visibility, true) set_virt_mouse_area(0, 0, 0, 0, "input") set_virt_mouse_area(0, 0, 0, 0, "window-controls") set_virt_mouse_area(0, 0, 0, 0, "window-controls-title")