Description
We had an issue with MoveIt Servo that was fixed in #2747, where collision checking with attached objects was failing since the presence of the object was not correct.
Simply switching the line:
robot_state_ = planning_scene_monitor_->getStateMonitor()->getCurrentState();
to
robot_state_ = planning_scene_monitor_->getPlanningScene()->getCurrentState();
fixes the issue, so I wanted to file a bug tracking this mismatch.