Welcome to the mods.one OMORI modding resources repository. The purpose of this repository is to be a single place for as many useful resources for modding OMORI as possible.
Each resource lives in a directory denoting it's category, then a directory for itself, together with a short readme. General summary of each category:
Basic plugins that pretty much are auto-include in any mod 99% of the time.
Plugins related to creation of enemies, battles, skills, gameplay mechanics, etc. Status menu and related UI are also included.
- Battle System: Changes how the battles works itself
- Enemy AIs: Changes related to how enemy AI behaves, such as targeting or priority.
- Items: Changes in Items and Equipment functionalities
- Menu and UI: Changes in UI, both in battle and status menu. Also include any changes in UI related to communicating any stat related information.
- Skills: Changes in Skill functionalities, including damage formulas
- States: Changes in behavior of the state
Plugins related to Events in RPG MAKER maps, such as Event note tags, visual events, and modification to basic events such as camera or movement events.
- Informational: Related to giving some form of info to the player, such as time or item data
- Technical: Mostly internal changes, such as conditionals or variable support for plugin command
- Visual: Purely visual changes to the game, such as camera works and weather effects
Plugins that affect general gameplay. May add extra features, such as new menus or an overhaul.
- Badges: Badge functionality, mimicking the one used in Console versions
Plugins related to un-hardcoding certain things to be stored in files, such using YAML. This may include some functionalities, but the main intention is that requires less tampering with base game.
Plugins dedicated to changing how the game looks in terms of UI, such as messages or title screen
- Load and Title Screen: Changes related to loading, splash screens, and title screens
- Message System: Changes related to message functionality, usually contains some change in message macros
- Windows Skins or Layout: Changes in window skins or how the screen are arranged
Plugins that execute functions related to the modloader.
General plugins that are helpful with development features, such as simplifying commands or console.
- Dev Tools: Useful for development, usually only used while development and disabled in final product
- File Management: Plugins related to manipulating files, such as adding or copying files.
- Plugin Commands: Plugins that add extra functionality to Plugin Command feature in RPGMV. Usually for simplification and not dedicated new feature.
- Windows Functionality: Plugin that interacts with the windows functionality itself, such as error popups. Useful for "meta" mods.
Plugins that allows support for other mods, or is a "Core" plugin to other plugins, usually due to common shared functions.
- OneMaker MV - Modifies the RPGMaker MV Editor with useful tweaks for modding Omori.
- FruitDragon & TomatoRadio OMORI Modding Guide
- Beginner Guide to make OMORI Mods
- MrSkroob's Obsidian Repository Guide
- Omori Save Files
- Omori Yaml Portrait Viewer - VSCode extension to view face portrait files in yaml messages.
- Custom Error Message
- RMMV Plugin Making - Beginner plugin making guide
- JavaScript Beginner Tutorial - Crash course on ES5 and a little ES6
- Enable PixiJS Devtools in RMMV
- Dither Tool - Tool for applying the dither omori battle backgrounds use