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Utopia

Built for HuskyHack 2026 — a 12-hour hackathon at George Brown College, supported by MLH. Theme: Storytelling

minsikpaul92.github.io/Utopia/

title

About

We believe games are the most powerful medium for storytelling — they don't just tell a story, they put you inside one.

For this hackathon, we built a visual novel named Utopia: a story-driven game where every choice shapes the outcome. To deliver a complete, polished experience within 12 hours, we chose Ren'Py — a Python-based visual novel engine that let us focus on what matters most: the story.

Story

You play as a legal immigrant living in the United States. One morning, ICE agents knock on your door.

Every decision you make — whether to open the door, show your documents, or call a lawyer — affects your Suspicion meter. Reach 100 and you're arrested. Stay below and you survive.

This is not a hypothetical. In 2025, over 32,000 legal immigrants were detained by ICE. Many had valid visas. Many had jobs, families, and lives here.

Gameplay

  • Choices — Every decision has consequences
  • Suspicion System — A real-time meter that tracks how the agents perceive you
  • Two Endings — Arrested or survived. The outcome depends on how you play.
  • Target playtime — 7–10 minutes

Tech Stack

Technology Purpose
Ren'Py 8.5.2 Visual novel engine
Python Game logic & scripting

Play

Web version coming soon via GitHub Pages.

Run locally:

  1. Download and install Ren'Py
  2. Clone this repository
  3. Open the Ren'Py launcher → Add Project → select this folder
  4. Click Launch Project

Team — codeXperts

Name Role
Minsik Kim Engineering — game logic, Ren'Py scripting
Tuan Khai Ngo UI/UX Design, Narrative Design
Judy Nguyen Narrative Design, Story Writing

HuskyHack 2026 · George Brown College · MLH

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