atlas: build with Windows Razzle; fix inbox build#19848
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The Windows build system unavoidably adds `/I.` to the compiler flags, which means that the SDK attempts to include our poor little dwrite.h instead of the real one. That's not ideal
DHowett
commented
Feb 11, 2026
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| # Vertex Shaders | ||
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| $(OBJ_PATH)\$(O)\custom_shader_vs.h: custom_shader_vs.hlsl |
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yeah i used to write makefiles as a job, what of it
lhecker
approved these changes
Feb 11, 2026
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Atlas now builds in Windows!
The Windows build system unavoidably adds
/I.to the compiler flags,which means that the SDK attempts to include our poor little dwrite.h
instead of the real one. That's not ideal.
This pull request also fixes an issue building vtpipeterm on x86.