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Fixing heap corruption when using core text to draw into opaque layers.#1295
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The heap corruption happened in an internal test app. The fix is to use BGRX pixel format for opaque layers - this is supported by WIC render target.
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@jaredhms is added to the review. #Closed |
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aballway
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Nov 2, 2016
jaredhms
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Nov 2, 2016
| // target = new CGVectorImage(width, height, _ColorBGR); | ||
| } else { | ||
| drawContext = _CGBitmapContextCreateWithFormat(width, height, _ColorBGR); | ||
| drawContext = _CGBitmapContextCreateWithFormat(width, height, _ColorBGRX); |
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ight, _ColorBGRX); [](start = 76, length = 18)
how is this related to the heap corruption issue?
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We were allocating 3 bytes per pixel and writing into 4 essentially.
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Fixing heap corruption when using core text to draw into opaque layers.
The heap corruption happened in an internal test app.
The fix is to use BGRX pixel format for opaque layers - this is supported
by WIC render target.
This change is