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Fix incorrect math surrounding text transforms in CGContextDrawGlyphRun#1188
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The text transforms were being incorrectly applied, directly concatenated onto the final transform. The text transform must be applied in text space (centered on the glyph run, inverted) Fixes microsoft#1113 Fixes microsoft#1135
aballway
approved these changes
Oct 19, 2016
rajsesh
reviewed
Oct 19, 2016
| // Technically there should be a horizontal translation to the center as well, | ||
| // but it's to the center of _each individual glyph_, as the reference platform applies the text matrix to each glyph individually | ||
| // Uncertain whether it's ever going to be worth it to support this using DWrite, so just ignore it for now | ||
| transform = CGAffineTransformConcat(CGAffineTransformMake(1, 0, 0, -1, 0, baselineCenterDelta), transform); |
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You could skip the initial CGAffineTransformConcat since transform is identity. #Resolved
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Or rather: CGAffineTransform transform = CGAffineTransformMake(...);
In reply to: 84172077 [](ancestors = 84172077)
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So this anchors the bottom left of the text at the text position? |
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Contributor
Author
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More or less yes. At the baseline instead of the bottom/top left corner though. In reply to: 254951164 [](ancestors = 254951164) |
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The text transforms were being incorrectly applied, directly concatenated onto the final transform.
The text transform must be applied in text space (centered on the glyph run, inverted)
Fixes #1113
Fixes #1135