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This change is a combination of two related PRs (#10536 && #10571). It was created to help validate the changes in both work together as expected.

Fixes: #10406 and #10322

@david-c-kline david-c-kline requested a review from MaxWang-MS May 4, 2022 22:13
@david-c-kline david-c-kline self-assigned this May 4, 2022
@david-c-kline david-c-kline added this to the MRTK 2.8 milestone May 4, 2022
@david-c-kline david-c-kline added the Build / Tools Issues related to build and tools. label May 4, 2022
@david-c-kline david-c-kline changed the base branch from main to prerelease/2.8.0 May 4, 2022 22:14
currentConnection.IP = EditorGUILayout.TextField(IPAddressLabel, currentConnection.IP, GUILayout.Width(HALF_WIDTH));
if (GUILayout.Button("Connect over USB", GUILayout.Width(128f)))
{
Application.OpenURL("https://docs.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/using-the-windows-device-portal#connecting-over-usb");
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Please remove en-us/ from the URL.

{
using (var c = new EditorGUI.ChangeCheckScope())
{
string target = IsHoloLensConnectedUsb ? HOLOLENS_USB : DeviceInfo.LocalMachine;
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I've been thinking through this, and Local is also used to deploy things like x64 to your local PC for VR. I'm not sure removing it wholesale like this is the best move. I might be missing it, but I don't see a new codepath restoring this feature.

{
using (var c = new EditorGUI.ChangeCheckScope())
{
string target = IsHoloLensConnectedUsb ? HOLOLENS_USB : DeviceInfo.LocalMachine;
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I've been thinking through this, and Local is also used to deploy things like x64 to your local PC for VR. I'm not sure removing it wholesale like this is the best move. I might be missing it, but I don't see a new codepath restoring this feature.

@david-c-kline david-c-kline deleted the usbNcm-2 branch June 28, 2022 23:31
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Build Window / Deploy Options can't connect in 2.7.3

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