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Adding the scene reorientation functionality #10100
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Adding the scene reorientation functionality #10100
Conversation
…leFeaturesPanel for Examples Hub to include reorient functionality.
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Need help: Currently, it does not give content proper z offset from the user since it uses camera position. |
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@RogPodge Wanted to maintain proper z-position as well. Something like this: |
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It works well! I just tested with HandInteractionExample scene with Align with Head Pose option and it works well even after Hub Menu was reoriented. Thanks @RogPodge ! |
…t with (0,0,0) position and set Alignment Type 'Align with head pose'
WORK-IN-PROGRESSUpdating example scenes to have proper MixedRealitySceneContent object with (0,0,0) position and set Alignment Type 'Align with head pose' |
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@RogPodge Somehow, reorientation does not work in the device. Not sure if there is any non-device specific code for reorientation? |
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@RogPodge, can you sync with @cre8ivepark and see if you can push it over the finish line? Thx! |
…RealityToolkit-Unity into ExamplesHub_Reorient
…RealityToolkit-Unity into ExamplesHub_Reorient
…/MixedRealityToolkit-Unity into ExamplesHub_Reorient
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FInally vetted it all and it looks good, will merge as soon as it passes CI |
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/azp run |
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Azure Pipelines successfully started running 2 pipeline(s). |
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/azp run |
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Azure Pipelines successfully started running 2 pipeline(s). |


Overview
Based on the feedback, adding re-center functionality to MRTK Examples Hub.
How to test
Run MRTKExamplesHub scene. Use the 'Re-Center' button on the floating menu to test reorientation.
Changes