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ExternalThis is an issue with, or behavior of a component / tool external to MRTKThis is an issue with, or behavior of a component / tool external to MRTKInput - Eye Tracking
Description
Overview
In the MRTK 2.8.2, the CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid always returns true even there is no valid eye calibration
Expected behavior
When there is no eye calibration, the CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid should return false
Actual behavior
When there is no eye calibration, the CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValid returns true
Steps to reproduce
- In HoloLens Settings, go to Privacy -> Eye tracker -> Clear all eye calibration data
- Take off HoloLens and wear it again
- Open the Unity app which needs to use gaze data
- Click Cancel in the prompt of “Let’s adjust HoloLens for your eyes” to decline the eye calibration
- The value of flag
CoreServices.InputSystem.EyeGazeProvider.IsEyeCalibrationValidalways return true
Unity editor version
2021.3.1f1
Mixed Reality Toolkit release version
2.8.2
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ExternalThis is an issue with, or behavior of a component / tool external to MRTKThis is an issue with, or behavior of a component / tool external to MRTKInput - Eye Tracking