Skip to content

RiggedHandMesh spawned in scene when hand tracking is lost #10646

@soulicious1

Description

@soulicious1

Description

When Articulated hands can't be found on Hololens2, the RiggedHandLeft and RiggedHandRight prefabs are spawned at origin.

To reproduce

  • upgrading to MRTK 2.8.0
  • Use the articulated hand tracking
  • build for Hololens2
  • move your hands out of the fov so the Hololens can't track your hands anymore

Expected behavior

Nothing should spawn.

Screenshots

test_Trim.mp4

Your setup

  • Unity Version 2021.3.3f1
  • MRTK Version 2.8.0

Target platform

  • HoloLens 2

Additional context

I guess it has something to do with the controllers settings since changing the global left hand visualiz

Metadata

Metadata

Assignees

Labels

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions