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Add YAML-based public build pipelines#7
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jehumb-havok merged 56 commits intodevfrom Jun 25, 2019
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Use a single unified YAML template for both webrtc.lib and the UWP wrappers, with the later only built on UWP. This simplify the template users since the UWP wrappers anyway always need to be built after webrtc.lib on UWP.
This allows sharing the script with multiple jobs, and including more comments and validation in the script file itself without bloating the job templates.
Change ci.yaml to only execute CI jobs, which means only compiling the C++ project for now, and move building of the core WebRTC into a new manually-triggered libwebrtc.yaml pipeline.
Azure pipeline parameters are replaced at compile time, and do not appear as environment variables. So pass them as arguments to the PowerShell script `mapVariables.ps1` instead of trying to read them from `$env`.
jehumb-havok
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Jun 24, 2019
jehumb-havok
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Jun 24, 2019
stkenned-havok
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Jun 25, 2019
This was referenced Feb 10, 2022
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Add public build pipelines for the core implementation and the C++ and C# libraries:
mr-webrtc-corebuilds the core Google implementation and UWP wrappers (manually triggered when needed).mr-webrtc-cpp-cibuilds the C++ library when a change is pushed to it.mr-webrtc-cs-cibuilds the C# library when a change is pushed to it.mr-webrtc-docs-cibuilds the documentation (user manual and API reference) when a change is pushed to thedocs/**sub-tree or to any C# file, then commit the changes to thegh-pagesbranch, a special branch that GitHub uses as sources for the online documentation https://microsoft.github.io/MixedReality-WebRTC (currently empty, and committing to the not-so-specialgh-pages-privateinstead, until making the repository public).