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Fix how we determine if we are drawing pretransformed verts#59

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vdwtanner merged 1 commit intomainfrom
user/tvandewalle/preTransformedVerticesFix
Dec 2, 2022
Merged

Fix how we determine if we are drawing pretransformed verts#59
vdwtanner merged 1 commit intomainfrom
user/tvandewalle/preTransformedVerticesFix

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The correct way to determine if we are drawing pre transformed verts is by checking if the d3ddeclusage is positionT, not based off of which Draw API is being used.

https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics

Fixes #57

The correct way to determine if we are drawing pre transformed verts is
by checking if the d3ddeclusage is positionT.

https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-semantics
@vdwtanner vdwtanner requested a review from jenatali December 2, 2022 01:52
@vdwtanner vdwtanner merged commit 09d74c1 into main Dec 2, 2022
@vdwtanner vdwtanner deleted the user/tvandewalle/preTransformedVerticesFix branch December 2, 2022 20:28
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Text is not displaying in Empire Earth II

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