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Description
Bug report
- AirSim Version/#commit: 1.6.0
- UE/Unity version: 4.27
- autopilot version: N/A
- OS Version: Windows 10 21H1
What's the issue you encountered?
After stopping a recording via the red button, the simulation's FPS stays as low as it was during the recording, instead of going back up to the value prior to starting a recording.
Settings
{
"SettingsVersion": 1.2,
"SimMode": "Multirotor",
"StereoCameraBaseline": 0.24,
"Recording":
{
"RecordOnMove": false,
"RecordInterval": 30,
"Folder": "C:\Users\Max\Documents\AirSim\Recordings",
"Enabled": false,
"Cameras": [
{
"CameraName": "front_left",
"ImageType": 0,
"PixelsAsFloat": false,
"VehicleName": "SimpleFlight",
"Compress": true
},
{
"CameraName": "front_left",
"ImageType": 1,
"PixelsAsFloat": true,
"VehicleName": "SimpleFlight",
"Compress": true
},
{
"CameraName": "front_left",
"ImageType": 5,
"PixelsAsFloat": false,
"VehicleName": "SimpleFlight",
"Compress": true
},
{
"CameraName": "front_right",
"ImageType": 0,
"PixelsAsFloat": false,
"VehicleName": "SimpleFlight",
"Compress": true
}
]
},
"CameraDefaults":
{
"CaptureSettings":
[
{
"ImageType": 0,
"Width": 256,
"Height": 144,
"FOV_Degrees": 90,
"ProjectionMode": ""
},
{
"ImageType": 1,
"Width": 256,
"Height": 144,
"FOV_Degrees": 90,
"ProjectionMode": ""
},
{
"ImageType": 5,
"Width": 256,
"Height": 144,
"FOV_Degrees": 90,
"ProjectionMode": ""
}
]
}
}
How can the issue be reproduced?
- Start a recording with a demand high enough to cut down the FPS
- Stop the recording
Include full error message in text form
What's better than filing an issue? Filing a pull request :).
Totally agree with this statement, but I spent a day trying to fix it with no luck. I'm completely stumped :(