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[BUG] Behavior on EPIC_spine_02 : controls are rotating in wrong axis when moving IK #510

@RemiCuxac

Description

@RemiCuxac

🐞 Bug Report

Description

When building a rig from EPIC_spine_02, where all the guides are on the same plane, if we move yellow controls (IK), red controls (FK) are rotating in multiple axis and break the skeleton orientation.

Steps to Reproduce

  1. Run the Guide Manager
  2. create a EPIC_spine_02 setup
  3. rotate the root so all the chain is aiming to the up of the world (like Y axis)
  4. move spine_C0_tan0 in Z axis, and rotate spine_C0_spineTop in Z axis
  5. Build
  6. move the spine_C0_tan0_ctl and see what does fk controls and skeleton. They're rotating in diagonal.

Expected Behavior

FK controls should rotate in the same plane than IK is moving. So if I move FK in Z axis, FK will rotate in Z axis.

Actual Behavior

Image

Maya Version

  • Maya Version: 2024
  • OS: Windows 11

mGear Version

  • mGear Version: 5.0.7

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5.1.0

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