When performing simple worldMatrix matching operations, the rotation pivot offset is not taken into account. As a result, the matched object's position is incorrect.
Additionally, this operation appears to cause an internal glitch in the transform node’s rotation pivot. This glitch introduces unexpected offsets that persist even after resetting the object's scale, rotation, and translation.
When performing simple
worldMatrixmatching operations, the rotation pivot offset is not taken into account. As a result, the matched object's position is incorrect.Additionally, this operation appears to cause an internal glitch in the transform node’s rotation pivot. This glitch introduces unexpected offsets that persist even after resetting the object's scale, rotation, and translation.