Skip to content

Core: Anim_utils: space switch and range switch doesn't support rotation pivot offset #487

@miquelcampos

Description

@miquelcampos

When performing simple worldMatrix matching operations, the rotation pivot offset is not taken into account. As a result, the matched object's position is incorrect.

Additionally, this operation appears to cause an internal glitch in the transform node’s rotation pivot. This glitch introduces unexpected offsets that persist even after resetting the object's scale, rotation, and translation.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Type

No type

Projects

Status

5.0.7

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions