/*
BaseUI
Developed and Maintained By:
- Ronald Garcia (HarukiToreda) – Lead development and implementation.
- JasonP (Xaositek) – Screen layout and icon design, UI improvements and testing.
- TonyG (Tropho) – Project management, structural planning, and testing
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Screen.h"
#include "NodeDB.h"
#include "PowerMon.h"
#include "Throttle.h"
#include "configuration.h"
#include "meshUtils.h"
#if HAS_SCREEN
#include "EInkParallelDisplay.h"
#include
#include "DisplayFormatters.h"
#include "TimeFormatters.h"
#include "draw/ClockRenderer.h"
#include "draw/DebugRenderer.h"
#include "draw/MenuHandler.h"
#include "draw/MessageRenderer.h"
#include "draw/NodeListRenderer.h"
#include "draw/NotificationRenderer.h"
#include "draw/UIRenderer.h"
#include "graphics/TFTColorRegions.h"
#include "modules/CannedMessageModule.h"
#include "security/LockdownDisplay.h"
#if !MESHTASTIC_EXCLUDE_GPS
#include "GPS.h"
#include "buzz.h"
#endif
#include "FSCommon.h"
#include "MeshService.h"
#include "MessageStore.h"
#include "RadioLibInterface.h"
#include "SPILock.h"
#include "error.h"
#include "gps/GeoCoord.h"
#include "gps/RTC.h"
#include "graphics/ScreenFonts.h"
#include "graphics/SharedUIDisplay.h"
#include "graphics/TFTPalette.h"
#include "graphics/emotes.h"
#include "graphics/images.h"
#include "input/TouchScreenImpl1.h"
#include "main.h"
#include "mesh-pb-constants.h"
#include "mesh/Channels.h"
#include "mesh/Default.h"
#include "mesh/generated/meshtastic/deviceonly.pb.h"
#include "modules/ExternalNotificationModule.h"
#include "modules/WaypointModule.h"
#include "sleep.h"
#include "target_specific.h"
extern MessageStore messageStore;
#if HAS_WIFI && !defined(ARCH_PORTDUINO)
#include "mesh/wifi/WiFiAPClient.h"
#endif
#ifdef ARCH_ESP32
#endif
#if ARCH_PORTDUINO
#include "modules/StoreForwardModule.h"
#include "platform/portduino/PortduinoGlue.h"
#endif
#if defined(T_LORA_PAGER)
// KB backlight control
#include "input/cardKbI2cImpl.h"
#endif
using namespace meshtastic; /** @todo remove */
namespace graphics
{
// This means the *visible* area (sh1106 can address 132, but shows 128 for example)
#define IDLE_FRAMERATE 1 // in fps
#define COMPASS_ACTIVE_FRAMERATE 20
// DEBUG
#define NUM_EXTRA_FRAMES 3 // text message and debug frame
// if defined a pixel will blink to show redraws
// #define SHOW_REDRAWS
#define ASCII_BELL '\x07'
// A text message frame + debug frame + all the node infos
FrameCallback *normalFrames;
static uint32_t targetFramerate = IDLE_FRAMERATE;
#if GRAPHICS_TFT_COLORING_ENABLED
static inline void prepareFrameColorRegions()
{
#if GRAPHICS_TFT_COLORING_ENABLED
clearTFTColorRegions();
// Full-frame FrameMono inversion for themes that need it (e.g. light themes).
if (isThemeFullFrameInvert()) {
setAndRegisterTFTColorRole(TFTColorRole::FrameMono, getThemeBodyFg(), getThemeBodyBg(), 0, 0, screen->getWidth(),
screen->getHeight());
}
#endif
}
#endif
#ifdef MESHTASTIC_LOCKDOWN
// Static lock screen drawn in place of normal frames when
// meshtastic_security::shouldRedactDisplay() returns true. Renders centered
// "LOCKED" plus battery so the operator can see the device is alive and
// charged without leaking any node/channel/message/position content.
// Draw the LOCKED frame into the host-side framebuffer. Does NOT commit
// to the panel — the caller is responsible for calling display->display()
// once it has composited any overlays on top. Committing here would cause
// visible flicker between "just LOCKED" and "LOCKED + banner overlay" when
// the pairing-PIN special-case in updateUiFrame paints the overlay after
// this returns.
static void drawLockdownLockScreenIntoBuffer(OLEDDisplay *display)
{
display->clear();
const int w = display->getWidth();
const int h = display->getHeight();
display->setTextAlignment(TEXT_ALIGN_CENTER);
display->setFont(FONT_LARGE);
display->drawString(w / 2, h / 2 - FONT_HEIGHT_LARGE, "LOCKED");
display->setFont(FONT_SMALL);
char status[32] = "Connect to unlock";
if (powerStatus && powerStatus->getHasBattery()) {
int pct = powerStatus->getBatteryChargePercent();
snprintf(status, sizeof(status), "Battery %d%%", pct);
}
display->drawString(w / 2, h / 2 + 2, status);
}
// Convenience wrapper for callers that want the LOCKED frame committed
// to the panel immediately and have no overlay to compose on top.
static void drawLockdownLockScreen(OLEDDisplay *display)
{
drawLockdownLockScreenIntoBuffer(display);
display->display();
}
#endif
static inline void updateUiFrame(OLEDDisplayUi *ui)
{
#ifdef MESHTASTIC_LOCKDOWN
if (meshtastic_security::shouldRedactDisplay() && screen != nullptr) {
OLEDDisplay *display = screen->getDisplayDevice();
// Paint LOCKED into the framebuffer WITHOUT committing. We commit
// exactly once at the bottom — after any overlay has been composed
// on top — so the panel never visibly transitions from "just LOCKED"
// to "LOCKED + overlay" mid-frame. Committing twice per cycle was
// the source of the H13 flicker.
drawLockdownLockScreenIntoBuffer(display);
// Special-case the BLE pairing PIN banner. The PIN is needed to
// complete first-pair against a locked device, but the lockdown
// short-circuit would otherwise hide the PIN entirely. The PIN is
// a per-attempt ephemeral pair-handshake artifact, not operator
// content, so compositing it over the LOCKED frame is safe.
//
// Calling ui->update() here would be wrong: it redraws the current
// carousel frame (the dashboard) into the framebuffer before the
// overlay paints, leaving operator content visible underneath the
// banner. Instead we invoke the banner overlay callback directly,
// which paints only the banner box on top of the LOCKED pixels we
// already have in the framebuffer.
if (NotificationRenderer::current_notification_type == notificationTypeEnum::pairing_pin) {
NotificationRenderer::drawBannercallback(display, ui->getUiState());
}
display->display();
return;
}
#endif
#if GRAPHICS_TFT_COLORING_ENABLED
prepareFrameColorRegions();
#endif
ui->update();
}
// Global variables for alert banner - explicitly define with extern "C" linkage to prevent optimization
uint32_t logo_timeout = 5000; // 4 seconds for EACH logo
// Threshold values for the GPS lock accuracy bar display
uint32_t dopThresholds[5] = {2000, 1000, 500, 200, 100};
// At some point, we're going to ask all of the modules if they would like to display a screen frame
// we'll need to hold onto pointers for the modules that can draw a frame.
std::vector moduleFrames;
#if HAS_GPS
// GeoCoord object for the screen
GeoCoord geoCoord;
#endif
#ifdef SHOW_REDRAWS
static bool heartbeat = false;
#endif
#include "graphics/ScreenFonts.h"
#include
// Usage: int stringWidth = formatDateTime(datetimeStr, sizeof(datetimeStr), rtc_sec, display);
// End Functions to write date/time to the screen
extern bool hasUnreadMessage;
static inline float wrapHeading360(float heading)
{
if (heading < 0.0f) {
heading += 360.0f;
} else if (heading >= 360.0f) {
heading -= 360.0f;
}
return heading;
}
static inline float wrapDelta180(float delta)
{
if (delta > 180.0f) {
delta -= 360.0f;
} else if (delta < -180.0f) {
delta += 360.0f;
}
return delta;
}
void Screen::setHeading(float heading)
{
const float wrappedHeading = wrapHeading360(heading);
if (!hasCompass) {
hasCompass = true;
compassHeading = wrappedHeading;
return;
}
// Interpolate using shortest-path angular delta to avoid jumps around 0/360.
float delta = wrapDelta180(wrappedHeading - compassHeading);
// Adaptive filtering:
// - Strong damping for tiny deltas (jitter)
// - Faster response for larger turns
const float absDelta = (delta >= 0.0f) ? delta : -delta;
if (absDelta >= 1.0f) {
float alpha = 0.35f;
if (absDelta > 25.0f) {
alpha = 0.85f;
} else if (absDelta > 10.0f) {
alpha = 0.65f;
}
float step = delta * alpha;
const float maxStep = 12.0f;
if (step > maxStep) {
step = maxStep;
} else if (step < -maxStep) {
step = -maxStep;
}
compassHeading = wrapHeading360(compassHeading + step);
}
}
// ==============================
// Overlay Alert Banner Renderer
// ==============================
// Displays a temporary centered banner message (e.g., warning, status, etc.)
// The banner appears in the center of the screen and disappears after the specified duration
void Screen::showSimpleBanner(const char *message, uint32_t durationMs)
{
BannerOverlayOptions options;
options.message = message;
options.durationMs = durationMs;
options.notificationType = notificationTypeEnum::text_banner;
showOverlayBanner(options);
}
// Called to trigger a banner with custom message and duration
void Screen::showOverlayBanner(BannerOverlayOptions banner_overlay_options)
{
#ifdef USE_EINK
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Skip full refresh for all overlay menus
#endif
// Store the message and set the expiration timestamp
strncpy(NotificationRenderer::alertBannerMessage, banner_overlay_options.message, 255);
NotificationRenderer::parseBannerMessageWithFonts(NotificationRenderer::alertBannerMessage);
NotificationRenderer::alertBannerMessage[255] = '\0'; // Ensure null termination
NotificationRenderer::alertBannerUntil =
(banner_overlay_options.durationMs == 0) ? 0 : millis() + banner_overlay_options.durationMs;
NotificationRenderer::optionsArrayPtr = banner_overlay_options.optionsArrayPtr;
NotificationRenderer::optionsEnumPtr = banner_overlay_options.optionsEnumPtr;
NotificationRenderer::alertBannerOptions = banner_overlay_options.optionsCount;
NotificationRenderer::alertBannerCallback = banner_overlay_options.bannerCallback;
NotificationRenderer::curSelected = banner_overlay_options.InitialSelected;
NotificationRenderer::pauseBanner = false;
NotificationRenderer::current_notification_type = banner_overlay_options.notificationType;
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
ui->setTargetFPS(60);
updateUiFrame(ui);
}
// Called to trigger a banner with custom message and duration
void Screen::showNodePicker(const char *message, uint32_t durationMs, std::function bannerCallback)
{
#ifdef USE_EINK
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Skip full refresh for all overlay menus
#endif
nodeDB->pause_sort(true);
// Store the message and set the expiration timestamp
strncpy(NotificationRenderer::alertBannerMessage, message, 255);
NotificationRenderer::alertBannerMessage[255] = '\0'; // Ensure null termination
NotificationRenderer::alertBannerUntil = (durationMs == 0) ? 0 : millis() + durationMs;
NotificationRenderer::alertBannerCallback = bannerCallback;
NotificationRenderer::pauseBanner = false;
NotificationRenderer::curSelected = 0;
NotificationRenderer::current_notification_type = notificationTypeEnum::node_picker;
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
ui->setTargetFPS(60);
updateUiFrame(ui);
}
// Called to trigger a banner with custom message and duration
void Screen::showNumberPicker(const char *message, uint32_t durationMs, uint8_t digits,
std::function bannerCallback)
{
#ifdef USE_EINK
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Skip full refresh for all overlay menus
#endif
// Store the message and set the expiration timestamp
strncpy(NotificationRenderer::alertBannerMessage, message, 255);
NotificationRenderer::alertBannerMessage[255] = '\0'; // Ensure null termination
NotificationRenderer::alertBannerUntil = (durationMs == 0) ? 0 : millis() + durationMs;
NotificationRenderer::alertBannerCallback = bannerCallback;
NotificationRenderer::pauseBanner = false;
NotificationRenderer::curSelected = 0;
NotificationRenderer::current_notification_type = notificationTypeEnum::number_picker;
NotificationRenderer::numDigits = digits;
NotificationRenderer::currentNumber = 0;
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
ui->setTargetFPS(60);
updateUiFrame(ui);
}
void Screen::showTextInput(const char *header, const char *initialText, uint32_t durationMs,
std::function textCallback)
{
LOG_INFO("showTextInput called with header='%s', durationMs=%d", header ? header : "NULL", durationMs);
// Start OnScreenKeyboardModule session (non-touch variant)
OnScreenKeyboardModule::instance().start(header, initialText, durationMs, textCallback);
NotificationRenderer::textInputCallback = textCallback;
// Store the message and set the expiration timestamp (use same pattern as other notifications)
strncpy(NotificationRenderer::alertBannerMessage, header ? header : "Text Input", 255);
NotificationRenderer::alertBannerMessage[255] = '\0';
NotificationRenderer::alertBannerUntil = (durationMs == 0) ? 0 : millis() + durationMs;
NotificationRenderer::pauseBanner = false;
NotificationRenderer::current_notification_type = notificationTypeEnum::text_input;
// Set the overlay using the same pattern as other notification types
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
ui->setTargetFPS(60);
updateUiFrame(ui);
}
static void drawModuleFrame(OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y)
{
uint8_t module_frame;
// there's a little but in the UI transition code
// where it invokes the function at the correct offset
// in the array of "drawScreen" functions; however,
// the passed-state doesn't quite reflect the "current"
// screen, so we have to detect it.
if (state->frameState == IN_TRANSITION && state->transitionFrameRelationship == TransitionRelationship_INCOMING) {
// if we're transitioning from the end of the frame list back around to the first
// frame, then we want this to be `0`
module_frame = state->transitionFrameTarget;
} else {
// otherwise, just display the module frame that's aligned with the current frame
module_frame = state->currentFrame;
}
MeshModule &pi = *moduleFrames.at(module_frame);
pi.drawFrame(display, state, x, y);
}
/**
* Given a recent lat/lon return a guess of the heading the user is walking on.
*
* We keep a series of "after you've gone 10 meters, what is your heading since
* the last reference point?"
*/
float Screen::estimatedHeading(double lat, double lon)
{
static double oldLat, oldLon;
static float b = -1.0f;
static uint32_t lastHeadingAtMs = 0;
const uint32_t now = millis();
const uint32_t gpsUpdateIntervalSecs =
Default::getConfiguredOrDefault(config.position.gps_update_interval, default_gps_update_interval);
uint32_t effectiveUpdateIntervalSecs = gpsUpdateIntervalSecs;
if (config.position.position_broadcast_smart_enabled) {
const uint32_t smartMinIntervalSecs = Default::getConfiguredOrDefault(
config.position.broadcast_smart_minimum_interval_secs, default_broadcast_smart_minimum_interval_secs);
if (smartMinIntervalSecs > effectiveUpdateIntervalSecs) {
effectiveUpdateIntervalSecs = smartMinIntervalSecs;
}
}
// Two expected update windows; keep arithmetic 32-bit to avoid pulling in larger 64-bit helpers.
const uint32_t headingStaleMs =
(effectiveUpdateIntervalSecs > (UINT32_MAX / 2000U)) ? UINT32_MAX : (effectiveUpdateIntervalSecs * 2000U);
if (oldLat == 0) {
// Need at least two position points before we can infer heading.
oldLat = lat;
oldLon = lon;
return b;
}
float d = GeoCoord::latLongToMeter(oldLat, oldLon, lat, lon);
if (d < 10) { // haven't moved enough, keep previous heading (invalid until first real movement)
if (lastHeadingAtMs != 0 && (now - lastHeadingAtMs) >= headingStaleMs) {
// Heading is stale after prolonged no-movement; force reacquire.
b = -1.0f;
oldLat = lat;
oldLon = lon;
}
return b;
}
b = GeoCoord::bearing(oldLat, oldLon, lat, lon) * RAD_TO_DEG;
oldLat = lat;
oldLon = lon;
lastHeadingAtMs = now;
return b;
}
/// We will skip one node - the one for us, so we just blindly loop over all
/// nodes
static int8_t prevFrame = -1;
// Combined dynamic node list frame cycling through LastHeard, HopSignal, and Distance modes
// Uses a single frame and changes data every few seconds (E-Ink variant is separate)
#if defined(ESP_PLATFORM) && (defined(USE_ST7789) || defined(USE_ST7796))
SPIClass SPI1(HSPI);
#endif
Screen::Screen(ScanI2C::DeviceAddress address, meshtastic_Config_DisplayConfig_OledType screenType, OLEDDISPLAY_GEOMETRY geometry)
: concurrency::OSThread("Screen"), address_found(address), model(screenType), geometry(geometry), cmdQueue(32)
{
graphics::normalFrames = new FrameCallback[MAX_NUM_NODES + NUM_EXTRA_FRAMES];
#if defined(USE_SH1106) || defined(USE_SH1107) || defined(USE_SH1107_128_64)
dispdev = new SH1106Wire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#elif defined(USE_ST7789)
#ifdef ESP_PLATFORM
dispdev = new ST7789Spi(&SPI1, ST7789_RESET, ST7789_RS, ST7789_NSS, GEOMETRY_RAWMODE, TFT_WIDTH, TFT_HEIGHT, ST7789_SDA,
ST7789_MISO, ST7789_SCK);
#else
dispdev = new ST7789Spi(&SPI1, ST7789_RESET, ST7789_RS, ST7789_NSS, GEOMETRY_RAWMODE, TFT_WIDTH, TFT_HEIGHT);
#endif
#elif defined(USE_ST7796)
#ifdef ESP_PLATFORM
dispdev = new ST7796Spi(&SPI1, ST7796_RESET, ST7796_RS, ST7796_NSS, GEOMETRY_RAWMODE, TFT_WIDTH, TFT_HEIGHT, ST7796_SDA,
ST7796_MISO, ST7796_SCK, TFT_SPI_FREQUENCY);
#else
dispdev = new ST7796Spi(&SPI1, ST7796_RESET, ST7796_RS, ST7796_NSS, GEOMETRY_RAWMODE, TFT_WIDTH, TFT_HEIGHT);
#endif
#elif defined(USE_SSD1306)
dispdev = new SSD1306Wire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#if defined(OLED_Y_OFFSET_PAGES)
// Panels whose active window does not start at GDDRAM row 0 (e.g. 72x40
// modules on pages 3..7) need a fixed vertical page shift on every write.
static_cast(dispdev)->setYOffset(OLED_Y_OFFSET_PAGES);
#endif
#elif defined(USE_SPISSD1306)
dispdev = new SSD1306Spi(SSD1306_RESET, SSD1306_RS, SSD1306_NSS, GEOMETRY_64_48);
if (!dispdev->init()) {
LOG_DEBUG("Error: SSD1306 not detected!");
} else {
static_cast(dispdev)->setHorizontalOffset(32);
LOG_INFO("SSD1306 init success");
}
#elif ARCH_PORTDUINO
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
if (portduino_config.displayPanel != no_screen) {
LOG_DEBUG("Make TFTDisplay!");
dispdev = new TFTDisplay(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
} else {
dispdev = new AutoOLEDWire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
isAUTOOled = true;
}
}
#elif USE_TFTDISPLAY
LOG_DEBUG("Make TFTDisplay!");
dispdev = new TFTDisplay(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#elif defined(USE_EINK) && !defined(USE_EINK_DYNAMICDISPLAY) && !defined(USE_EINK_PARALLELDISPLAY)
dispdev = new EInkDisplay(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#elif defined(USE_EINK) && defined(USE_EINK_DYNAMICDISPLAY)
dispdev = new EInkDynamicDisplay(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#elif defined(USE_EINK_PARALLELDISPLAY)
dispdev = new EInkParallelDisplay(EPD_WIDTH, EPD_HEIGHT, EInkParallelDisplay::EPD_ROT_PORTRAIT);
#elif defined(USE_ST7567)
dispdev = new ST7567Wire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
#else
dispdev = new AutoOLEDWire(address.address, -1, -1, geometry,
(address.port == ScanI2C::I2CPort::WIRE1) ? HW_I2C::I2C_TWO : HW_I2C::I2C_ONE);
isAUTOOled = true;
#endif
#if defined(USE_ST7789)
// Keep firmware and ST7789 driver region structs layout-compatible:
// we pass `graphics::colorRegions` through a type cast below.
static_assert(sizeof(graphics::TFTColorRegion) == sizeof(::TFTColorRegion),
"graphics::TFTColorRegion layout must match ST7789 TFTColorRegion");
static_cast(dispdev)->setRGB(TFTPalette::White, (::TFTColorRegion *)colorRegions);
#elif defined(USE_ST7796)
static_cast(dispdev)->setRGB(TFTPalette::White);
#endif
ui = new OLEDDisplayUi(dispdev);
cmdQueue.setReader(this);
}
Screen::~Screen()
{
delete[] graphics::normalFrames;
}
/**
* Prepare the display for the unit going to the lowest power mode possible. Most screens will just
* poweroff, but eink screens will show a "I'm sleeping" graphic, possibly with a QR code
*/
void Screen::doDeepSleep()
{
#ifdef USE_EINK
setOn(false, graphics::UIRenderer::drawDeepSleepFrame);
#else
// Without E-Ink display:
setOn(false);
#endif
}
void Screen::handleSetOn(bool on, FrameCallback einkScreensaver)
{
if (!useDisplay)
return;
if (on != screenOn) {
if (on) {
LOG_INFO("Turn on screen");
powerMon->setState(meshtastic_PowerMon_State_Screen_On);
#ifdef T_WATCH_S3
PMU->enablePowerOutput(XPOWERS_ALDO2);
#endif
// some screens seem to need a kick in the pants to turn back on
#if defined(MUZI_BASE) || defined(M5STACK_CARDPUTER_ADV)
dispdev->init();
dispdev->setBrightness(brightness);
dispdev->flipScreenVertically();
dispdev->resetDisplay();
#ifdef SCREEN_12V_ENABLE
digitalWrite(SCREEN_12V_ENABLE, HIGH);
#endif
delay(100);
#endif
#if !ARCH_PORTDUINO
#if defined(USE_ST7789) && defined(VTFT_CTRL)
// Ensure panel power rail is enabled before sending wake commands.
pinMode(VTFT_CTRL, OUTPUT);
digitalWrite(VTFT_CTRL, LOW);
#endif
dispdev->displayOn();
#endif
#ifdef PIN_EINK_EN
if (uiconfig.screen_brightness == 1)
digitalWrite(PIN_EINK_EN, HIGH);
#elif defined(PCA_PIN_EINK_EN)
if (uiconfig.screen_brightness > 0)
io.digitalWrite(PCA_PIN_EINK_EN, HIGH);
#endif
#if defined(ST7789_CS) && \
!defined(M5STACK) // set display brightness when turning on screens. Just moved function from TFTDisplay to here.
static_cast(dispdev)->setDisplayBrightness(brightness);
#endif
dispdev->displayOn();
#if defined(HELTEC_TRACKER_V1_X) || defined(HELTEC_WIRELESS_TRACKER_V2)
ui->init();
#endif
#if defined(USE_ST7789) && defined(VTFT_LEDA)
ui->init();
#ifdef ESP_PLATFORM
analogWrite(VTFT_LEDA, BRIGHTNESS_DEFAULT);
#else
pinMode(VTFT_LEDA, OUTPUT);
digitalWrite(VTFT_LEDA, TFT_BACKLIGHT_ON);
#endif
#endif
#ifdef USE_ST7796
ui->init();
#ifdef ESP_PLATFORM
analogWrite(VTFT_LEDA, BRIGHTNESS_DEFAULT);
#else
pinMode(VTFT_LEDA, OUTPUT);
digitalWrite(VTFT_LEDA, TFT_BACKLIGHT_ON);
#endif
#endif
enabled = true;
setInterval(0); // Draw ASAP
runASAP = true;
} else {
powerMon->clearState(meshtastic_PowerMon_State_Screen_On);
#ifdef USE_EINK
// eInkScreensaver parameter is usually NULL (default argument), default frame used instead
setScreensaverFrames(einkScreensaver);
#endif
#ifdef MESHTASTIC_LOCKDOWN
// M19: before turning the panel off, paint a safe frame into the
// OLED's GDDRAM. The panel retains whatever was last written even
// while powered down, so when displayOn() is called later the
// screen would otherwise flash the previous frame's content for
// 16-50 ms before the next ui->update() lands. Painting the
// LOCKED frame now ensures the only thing the operator (or
// someone over their shoulder) can see on wake is the redacted
// view. Gated on lockdown — non-lockdown builds keep the
// previous frame as a UX cue that the display is just dimmed.
// dispdev is dereferenced unguarded throughout this file (incl.
// displayOff() just below), so no null check here.
drawLockdownLockScreen(dispdev);
#endif
#ifdef PIN_EINK_EN
digitalWrite(PIN_EINK_EN, LOW);
#elif defined(PCA_PIN_EINK_EN)
io.digitalWrite(PCA_PIN_EINK_EN, LOW);
#endif
dispdev->displayOff();
#ifdef SCREEN_12V_ENABLE
digitalWrite(SCREEN_12V_ENABLE, LOW);
#endif
#ifdef USE_ST7789
SPI1.end();
// Keep TFT control pins in deterministic states while timed-off.
// Floating/default pin states can corrupt panel edge rows on wake.
#ifdef VTFT_LEDA
pinMode(VTFT_LEDA, OUTPUT);
digitalWrite(VTFT_LEDA, !TFT_BACKLIGHT_ON);
#endif
#ifdef VTFT_CTRL
pinMode(VTFT_CTRL, OUTPUT);
digitalWrite(VTFT_CTRL, HIGH);
#endif
pinMode(ST7789_RESET, OUTPUT);
digitalWrite(ST7789_RESET, HIGH);
pinMode(ST7789_RS, OUTPUT);
digitalWrite(ST7789_RS, HIGH);
pinMode(ST7789_NSS, OUTPUT);
digitalWrite(ST7789_NSS, HIGH);
#endif
#ifdef USE_ST7796
SPI1.end();
#if defined(ARCH_ESP32)
pinMode(VTFT_LEDA, OUTPUT);
digitalWrite(VTFT_LEDA, LOW);
pinMode(ST7796_RESET, ANALOG);
pinMode(ST7796_RS, ANALOG);
pinMode(ST7796_NSS, ANALOG);
#else
nrf_gpio_cfg_default(VTFT_LEDA);
nrf_gpio_cfg_default(ST7796_RESET);
nrf_gpio_cfg_default(ST7796_RS);
nrf_gpio_cfg_default(ST7796_NSS);
#endif
#endif
#ifdef T_WATCH_S3
PMU->disablePowerOutput(XPOWERS_ALDO2);
#endif
enabled = false;
}
screenOn = on;
}
}
void Screen::setup()
{
// Enable display rendering
useDisplay = true;
// Load saved brightness from UI config
// For OLED displays (SSD1306), default brightness is 255 if not set
if (uiconfig.screen_brightness == 0) {
#if defined(USE_OLED) || defined(USE_SSD1306) || defined(USE_SH1106) || defined(USE_SH1107)
brightness = 255; // Default for OLED
#else
brightness = BRIGHTNESS_DEFAULT;
#endif
} else {
brightness = uiconfig.screen_brightness;
}
// Restore which frames the user has hidden (persisted across reboots).
// Must happen before the first setFrames().
loadFrameVisibility();
// Detect OLED subtype (if supported by board variant)
#ifdef AutoOLEDWire_h
if (isAUTOOled)
static_cast(dispdev)->setDetected(model);
#endif
#if defined(USE_SH1107_128_64) || defined(USE_SH1107)
static_cast(dispdev)->setSubtype(7);
#endif
#if defined(USE_ST7789)
static_assert(sizeof(graphics::TFTColorRegion) == sizeof(::TFTColorRegion),
"graphics::TFTColorRegion layout must match ST7789 TFTColorRegion");
static_cast(dispdev)->setRGB(TFTPalette::White, (::TFTColorRegion *)colorRegions);
#endif
#if defined(MUZI_BASE)
dispdev->delayPoweron = true;
#endif
#if defined(USE_ST7796)
static_cast(dispdev)->setRGB(TFTPalette::White);
#endif
// Initialize display and UI system
ui->init();
displayWidth = dispdev->width();
displayHeight = dispdev->height();
ui->setTimePerTransition(0); // Disable animation delays
ui->setIndicatorPosition(BOTTOM); // Not used (indicators disabled below)
ui->setIndicatorDirection(LEFT_RIGHT); // Not used (indicators disabled below)
ui->setFrameAnimation(SLIDE_LEFT); // Used only when indicators are active
ui->disableAllIndicators(); // Disable page indicator dots
ui->getUiState()->userData = this; // Allow static callbacks to access Screen instance
// Apply loaded brightness
#if defined(ST7789_CS)
static_cast(dispdev)->setDisplayBrightness(brightness);
#elif defined(USE_OLED) || defined(USE_SSD1306) || defined(USE_SH1106) || defined(USE_SH1107) || defined(USE_SPISSD1306)
dispdev->setBrightness(brightness);
#endif
LOG_INFO("Applied screen brightness: %d", brightness);
#if defined(MESHTASTIC_LOCKDOWN) && defined(USE_EINK)
// M20: e-ink panels physically retain the last-rendered image without
// power, so a power-cycled lockdown handheld would keep showing
// operator-identifying content (position, messages, node info) until
// the firmware's first natural refresh — which on e-ink can be seconds
// into boot. Force a full refresh to the LOCKED frame here, immediately
// after the display is initialised and before any other rendering, so
// the persistent pixels are wiped to the redacted view before an
// observer can see them.
if (meshtastic_security::shouldRedactDisplay()) {
drawLockdownLockScreen(dispdev);
#if defined(USE_EINK_PARALLELDISPLAY)
// Parallel-display variants drive refresh through a different path;
// a bare drawLockdownLockScreen above lands the frame into the
// panel buffer and the next ui->update() commits it as normal.
#else
static_cast(dispdev)->forceDisplay();
#endif
}
#endif
// Set custom overlay callbacks
static OverlayCallback overlays[] = {
graphics::UIRenderer::drawNavigationBar // Custom indicator icons for each frame
};
ui->setOverlays(overlays, 1);
// Enable UTF-8 to display mapping
dispdev->setFontTableLookupFunction(customFontTableLookup);
#ifdef USERPREFS_OEM_TEXT
logo_timeout *= 2; // Give more time for branded boot logos
#endif
// Configure alert frames (e.g., "Resuming..." or region name)
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Skip slow refresh
alertFrames[0] = [this](OLEDDisplay *display, OLEDDisplayUiState *state, int16_t x, int16_t y) {
#ifdef ARCH_ESP32
if (wakeCause == ESP_SLEEP_WAKEUP_TIMER || wakeCause == ESP_SLEEP_WAKEUP_EXT1)
graphics::UIRenderer::drawFrameText(display, state, x, y, "Resuming...");
else
#endif
{
const char *region = myRegion ? myRegion->name : nullptr;
graphics::UIRenderer::drawBootIconScreen(region, display, state, x, y);
}
};
ui->setFrames(alertFrames, 1);
ui->disableAutoTransition(); // Require manual navigation between frames
// Log buffer for on-screen logs (3 lines max)
dispdev->setLogBuffer(3, 32);
// Optional screen mirroring or flipping (e.g. for T-Beam orientation)
#ifdef SCREEN_MIRROR
dispdev->mirrorScreen();
#else
if (!config.display.flip_screen) {
#if USE_TFTDISPLAY && !ARCH_PORTDUINO
static_cast(dispdev)->flipScreenVertically();
#elif defined(USE_ST7789)
static_cast(dispdev)->flipScreenVertically();
#elif defined(USE_ST7796)
static_cast(dispdev)->mirrorScreen();
#elif !defined(M5STACK_UNITC6L)
dispdev->flipScreenVertically();
#endif
}
#endif
// Generate device ID from MAC address
uint8_t dmac[6];
getMacAddr(dmac);
snprintf(screen->ourId, sizeof(screen->ourId), "%02x%02x", dmac[4], dmac[5]);
#if ARCH_PORTDUINO
handleSetOn(false); // Ensure proper init for Arduino targets
#endif
// Turn on display and trigger first draw
handleSetOn(true);
graphics::currentResolution = graphics::determineScreenResolution(dispdev->height(), dispdev->width());
updateUiFrame(ui);
#ifndef USE_EINK
updateUiFrame(ui); // Some SSD1306 clones drop the first draw, so run twice
#endif
serialSinceMsec = millis();
#if ARCH_PORTDUINO
if (config.display.displaymode != meshtastic_Config_DisplayConfig_DisplayMode_COLOR) {
if (portduino_config.touchscreenModule) {
touchScreenImpl1 =
new TouchScreenImpl1(dispdev->getWidth(), dispdev->getHeight(), static_cast(dispdev)->getTouch);
touchScreenImpl1->init();
}
}
#elif HAS_TOUCHSCREEN && !defined(USE_EINK) && !VARIANT_TOUCHSCREEN
touchScreenImpl1 =
new TouchScreenImpl1(dispdev->getWidth(), dispdev->getHeight(), static_cast(dispdev)->getTouch);
touchScreenImpl1->init();
#endif
// Subscribe to device status updates
powerStatusObserver.observe(&powerStatus->onNewStatus);
gpsStatusObserver.observe(&gpsStatus->onNewStatus);
nodeStatusObserver.observe(&nodeStatus->onNewStatus);
#if !MESHTASTIC_EXCLUDE_ADMIN
adminMessageObserver.observe(adminModule);
#endif
if (inputBroker)
inputObserver.observe(inputBroker);
// Load persisted messages into RAM
messageStore.loadFromFlash();
LOG_INFO("MessageStore loaded from flash");
// Notify modules that support UI events
MeshModule::observeUIEvents(&uiFrameEventObserver);
}
void Screen::setOn(bool on, FrameCallback einkScreensaver)
{
#if defined(T_LORA_PAGER)
if (cardKbI2cImpl)
cardKbI2cImpl->toggleBacklight(on);
#endif
if (!on) {
#ifdef MESHTASTIC_LOCKDOWN
// Screen powering off (idle timeout, shutdown, deep sleep) latches
// the screen-lock. Next time the display wakes it shows the LOCKED
// frame until a client authenticates with the passphrase.
meshtastic_security::lockScreen();
#endif
// We handle off commands immediately, because they might be called because the CPU is shutting down
handleSetOn(false, einkScreensaver);
} else
enqueueCmd(ScreenCmd{.cmd = Cmd::SET_ON});
}
void Screen::forceDisplay(bool forceUiUpdate)
{
// Nasty hack to force epaper updates for 'key' frames. FIXME, cleanup.
#ifdef USE_EINK
// If requested, make sure queued commands are run, and UI has rendered a new frame
if (forceUiUpdate) {
// Force a display refresh, in addition to the UI update
// Changing the GPS status bar icon apparently doesn't register as a change in image
// (False negative of the image hashing algorithm used to skip identical frames)
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST);
// No delay between UI frame rendering
setFastFramerate();
// Make sure all CMDs have run first
while (!cmdQueue.isEmpty())
runOnce();
// Ensure at least one frame has drawn
uint64_t startUpdate;
do {
startUpdate = millis(); // Handle impossibly unlikely corner case of a millis() overflow..
delay(10);
updateUiFrame(ui);
} while (ui->getUiState()->lastUpdate < startUpdate);
// Return to normal frame rate
targetFramerate = IDLE_FRAMERATE;
ui->setTargetFPS(targetFramerate);
}
// Tell EInk class to update the display
#if defined(USE_EINK_PARALLELDISPLAY)
static_cast(dispdev)->forceDisplay();
#elif defined(USE_EINK)
static_cast(dispdev)->forceDisplay();
#endif
#else
// No delay between UI frame rendering
if (forceUiUpdate) {
setFastFramerate();
}
#endif
}
static uint32_t lastScreenTransition;
int32_t Screen::runOnce()
{
// If we don't have a screen, don't ever spend any CPU for us.
if (!useDisplay) {
enabled = false;
return RUN_SAME;
}
if (displayHeight == 0) {
displayHeight = dispdev->getHeight();
}
// Detect frame transitions and clear message cache when leaving text message screen
{
static int8_t lastFrameIndex = -1;
int8_t currentFrameIndex = ui->getUiState()->currentFrame;
int8_t textMsgIndex = framesetInfo.positions.textMessage;
if (lastFrameIndex != -1 && currentFrameIndex != lastFrameIndex) {
if (lastFrameIndex == textMsgIndex && currentFrameIndex != textMsgIndex) {
graphics::MessageRenderer::clearMessageCache();
}
}
lastFrameIndex = currentFrameIndex;
}
menuHandler::handleMenuSwitch(dispdev);
// Show boot screen for first logo_timeout seconds, then switch to normal operation.
// serialSinceMsec adjusts for additional serial wait time during nRF52 bootup
static bool showingBootScreen = true;
if (showingBootScreen && (millis() > (logo_timeout + serialSinceMsec))) {
LOG_INFO("Done with boot screen");
stopBootScreen();
showingBootScreen = false;
}
#ifdef USERPREFS_OEM_TEXT
static bool showingOEMBootScreen = true;
if (showingOEMBootScreen && (millis() > ((logo_timeout / 2) + serialSinceMsec))) {
LOG_INFO("Switch to OEM screen...");
// Change frames.
static FrameCallback bootOEMFrames[] = {graphics::UIRenderer::drawOEMBootScreen};
static const int bootOEMFrameCount = sizeof(bootOEMFrames) / sizeof(bootOEMFrames[0]);
ui->setFrames(bootOEMFrames, bootOEMFrameCount);
updateUiFrame(ui);
#ifndef USE_EINK
updateUiFrame(ui);
#endif
showingOEMBootScreen = false;
}
#endif
#ifndef DISABLE_WELCOME_UNSET
bool suppressRegionOnboard = false;
#ifdef MESHTASTIC_LOCKDOWN
// While lockdown is active and storage is still locked, config.lora.region
// is a deliberate UNSET placeholder — the real region lives in encrypted
// storage and is restored on unlock (see NodeDB's locked-boot path). Don't
// pop the region picker over the lock screen: it would trap input, and the
// operator can't set a region until they unlock anyway.
suppressRegionOnboard = meshtastic_security::shouldRedactDisplay();
#endif
if (!suppressRegionOnboard && !NotificationRenderer::isOverlayBannerShowing() &&
config.lora.region == meshtastic_Config_LoRaConfig_RegionCode_UNSET) {
#if defined(OLED_TINY)
menuHandler::LoraRegionPicker();
#else
menuHandler::OnboardMessage();
#endif
}
#endif
if (!NotificationRenderer::isOverlayBannerShowing() && rebootAtMsec != 0 && !suppressRebootBanner) {
showSimpleBanner("Rebooting...", 0);
}
// Process incoming commands.
for (;;) {
ScreenCmd cmd;
if (!cmdQueue.dequeue(&cmd, 0)) {
break;
}
switch (cmd.cmd) {
case Cmd::SET_ON:
handleSetOn(true);
break;
case Cmd::SET_OFF:
handleSetOn(false);
break;
case Cmd::ON_PRESS:
if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
showFrame(FrameDirection::NEXT);
}
break;
case Cmd::SHOW_PREV_FRAME:
if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
showFrame(FrameDirection::PREVIOUS);
}
break;
case Cmd::SHOW_NEXT_FRAME:
if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
showFrame(FrameDirection::NEXT);
}
break;
case Cmd::START_ALERT_FRAME: {
showingBootScreen = false; // this should avoid the edge case where an alert triggers before the boot screen goes away
showingNormalScreen = false;
NotificationRenderer::pauseBanner = true;
alertFrames[0] = alertFrame;
#ifdef USE_EINK
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Use fast-refresh for next frame, no skip please
EINK_ADD_FRAMEFLAG(dispdev, BLOCKING); // Edge case: if this frame is promoted to COSMETIC, wait for update
handleSetOn(true); // Ensure power-on to receive deep-sleep screensaver (PowerFSM should handle?)
#endif
setFrameImmediateDraw(alertFrames);
break;
}
case Cmd::START_FIRMWARE_UPDATE_SCREEN:
handleStartFirmwareUpdateScreen();
break;
case Cmd::STOP_ALERT_FRAME:
NotificationRenderer::pauseBanner = false;
// Return from one-off alert mode back to regular frames.
if (!showingNormalScreen && NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
setFrames();
}
break;
case Cmd::STOP_BOOT_SCREEN:
EINK_ADD_FRAMEFLAG(dispdev, COSMETIC); // E-Ink: Explicitly use full-refresh for next frame
if (NotificationRenderer::current_notification_type != notificationTypeEnum::text_input) {
setFrames();
}
break;
case Cmd::NOOP:
break;
default:
LOG_ERROR("Invalid screen cmd");
}
}
if (!screenOn) { // If we didn't just wake and the screen is still off, then
// stop updating until it is on again
enabled = false;
return 0;
}
// this must be before the frameState == FIXED check, because we always
// want to draw at least one FIXED frame before doing forceDisplay
updateUiFrame(ui);
// Switch to a low framerate (to save CPU) when we are not in transition
// but we should only call setTargetFPS when framestate changes, because
// otherwise that breaks animations.
uint32_t desiredFramerate = IDLE_FRAMERATE;
#if HAS_GPS && !defined(USE_EINK)
if (showingNormalScreen && hasCompass) {
const uint8_t currentFrame = ui->getUiState()->currentFrame;
if ((framesetInfo.positions.gps != 255 && currentFrame == framesetInfo.positions.gps) ||
(framesetInfo.positions.waypoint != 255 && currentFrame == framesetInfo.positions.waypoint) ||
(framesetInfo.positions.firstFavorite != 255 && currentFrame >= framesetInfo.positions.firstFavorite &&
currentFrame <= framesetInfo.positions.lastFavorite)) {
desiredFramerate = COMPASS_ACTIVE_FRAMERATE;
}
}
#endif
if (targetFramerate != desiredFramerate && ui->getUiState()->frameState == FIXED) {
// oldFrameState = ui->getUiState()->frameState;
targetFramerate = desiredFramerate;
ui->setTargetFPS(targetFramerate);
forceDisplay();
}
// While showing the bootscreen or Bluetooth pair screen all of our
// standard screen switching is stopped.
if (showingNormalScreen) {
// standard screen loop handling here
if (config.display.auto_screen_carousel_secs > 0 &&
NotificationRenderer::current_notification_type != notificationTypeEnum::text_input &&
!Throttle::isWithinTimespanMs(lastScreenTransition, config.display.auto_screen_carousel_secs * 1000)) {
// If an E-Ink display struggles with fast refresh, force carousel to use full refresh instead
// Carousel is potentially a major source of E-Ink display wear
#if !defined(EINK_BACKGROUND_USES_FAST)
EINK_ADD_FRAMEFLAG(dispdev, COSMETIC);
#endif
LOG_DEBUG("LastScreenTransition exceeded %ums transition to next frame", (millis() - lastScreenTransition));
handleOnPress();
}
}
// LOG_DEBUG("want fps %d, fixed=%d", targetFramerate,
// ui->getUiState()->frameState); If we are scrolling we need to be called
// soon, otherwise just 1 fps (to save CPU) We also ask to be called twice
// as fast as we really need so that any rounding errors still result with
// the correct framerate
return (1000 / targetFramerate);
}
/* show a message that the SSL cert is being built
* it is expected that this will be used during the boot phase */
void Screen::setSSLFrames()
{
if (address_found.address) {
// LOG_DEBUG("Show SSL frames");
static FrameCallback sslFrames[] = {NotificationRenderer::drawSSLScreen};
ui->setFrames(sslFrames, 1);
updateUiFrame(ui);
}
}
#ifdef USE_EINK
/// Determine which screensaver frame to use, then set the FrameCallback
void Screen::setScreensaverFrames(FrameCallback einkScreensaver)
{
// Retain specified frame / overlay callback beyond scope of this method
static FrameCallback screensaverFrame;
static OverlayCallback screensaverOverlay;
#if defined(HAS_EINK_ASYNCFULL) && defined(USE_EINK_DYNAMICDISPLAY)
// Join (await) a currently running async refresh, then run the post-update code.
// Avoid skipping of screensaver frame. Would otherwise be handled by NotifiedWorkerThread.
EINK_JOIN_ASYNCREFRESH(dispdev);
#endif
// If: one-off screensaver frame passed as argument. Handles doDeepSleep()
if (einkScreensaver != NULL) {
screensaverFrame = einkScreensaver;
ui->setFrames(&screensaverFrame, 1);
}
// Else, display the usual "overlay" screensaver
else {
screensaverOverlay = graphics::UIRenderer::drawScreensaverOverlay;
ui->setOverlays(&screensaverOverlay, 1);
}
// Request new frame, ASAP
setFastFramerate();
uint64_t startUpdate;
do {
startUpdate = millis(); // Handle impossibly unlikely corner case of a millis() overflow..
delay(1);
updateUiFrame(ui);
} while (ui->getUiState()->lastUpdate < startUpdate);
#if defined(USE_EINK_PARALLELDISPLAY)
static_cast(dispdev)->forceDisplay(0);
#elif defined(USE_EINK) && !defined(USE_EINK_DYNAMICDISPLAY)
// Old EInkDisplay class
static_cast(dispdev)->forceDisplay(0); // Screen::forceDisplay(), but override rate-limit
#endif
// Prepare now for next frame, shown when display wakes
ui->setOverlays(NULL, 0); // Clear overlay
setFrames(FOCUS_PRESERVE); // Return to normal display updates, showing same frame as before screensaver, ideally
// Pick a refresh method, for when display wakes
#ifdef EINK_HASQUIRK_GHOSTING
EINK_ADD_FRAMEFLAG(dispdev, COSMETIC); // Really ugly to see ghosting from "screen paused"
#else
EINK_ADD_FRAMEFLAG(dispdev, RESPONSIVE); // Really nice to wake screen with a fast-refresh
#endif
}
#endif
// Regenerate the normal set of frames, focusing a specific frame if requested
// Called when a frame should be added / removed, or custom frames should be cleared
void Screen::setFrames(FrameFocus focus)
{
// Block setFrames calls when virtual keyboard is active to prevent overlay interference
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
return;
}
uint8_t originalPosition = ui->getUiState()->currentFrame;
uint8_t previousFrameCount = framesetInfo.frameCount;
FramesetInfo fsi; // Location of specific frames, for applying focus parameter
graphics::UIRenderer::rebuildFavoritedNodes();
LOG_DEBUG("Show standard frames");
showingNormalScreen = true;
indicatorIcons.clear();
size_t numframes = 0;
// If we have a critical fault, show it first
fsi.positions.fault = numframes;
if (error_code) {
normalFrames[numframes++] = NotificationRenderer::drawCriticalFaultFrame;
indicatorIcons.push_back(icon_error);
focus = FOCUS_FAULT; // Change our "focus" parameter, to ensure we show the fault frame
}
#if defined(DISPLAY_CLOCK_FRAME)
if (!hiddenFrames.clock) {
fsi.positions.clock = numframes;
#if defined(OLED_TINY)
normalFrames[numframes++] = graphics::ClockRenderer::drawAnalogClockFrame;
#else
normalFrames[numframes++] = uiconfig.is_clockface_analog ? graphics::ClockRenderer::drawAnalogClockFrame
: graphics::ClockRenderer::drawDigitalClockFrame;
#endif
indicatorIcons.push_back(digital_icon_clock);
}
#endif
if (!hiddenFrames.home) {
fsi.positions.home = numframes;
normalFrames[numframes++] = graphics::UIRenderer::drawDeviceFocused;
indicatorIcons.push_back(icon_home);
}
fsi.positions.textMessage = numframes;
normalFrames[numframes++] = graphics::MessageRenderer::drawTextMessageFrame;
indicatorIcons.push_back(icon_mail);
#ifndef USE_EINK
if (!hiddenFrames.nodelist_nodes) {
fsi.positions.nodelist_nodes = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawDynamicListScreen_Nodes;
indicatorIcons.push_back(icon_nodes);
}
if (!hiddenFrames.nodelist_location) {
fsi.positions.nodelist_location = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawDynamicListScreen_Location;
indicatorIcons.push_back(icon_list);
}
#endif
// Show detailed node views only on E-Ink builds
#ifdef USE_EINK
if (!hiddenFrames.nodelist_lastheard) {
fsi.positions.nodelist_lastheard = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawLastHeardScreen;
indicatorIcons.push_back(icon_nodes);
}
if (!hiddenFrames.nodelist_hopsignal) {
fsi.positions.nodelist_hopsignal = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawHopSignalScreen;
indicatorIcons.push_back(icon_signal);
}
if (!hiddenFrames.nodelist_distance) {
fsi.positions.nodelist_distance = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawDistanceScreen;
indicatorIcons.push_back(icon_distance);
}
#endif
#if HAS_GPS
#ifdef USE_EINK
if (!hiddenFrames.nodelist_bearings) {
fsi.positions.nodelist_bearings = numframes;
normalFrames[numframes++] = graphics::NodeListRenderer::drawNodeListWithCompasses;
indicatorIcons.push_back(icon_list);
}
#endif
if (!hiddenFrames.gps) {
fsi.positions.gps = numframes;
normalFrames[numframes++] = graphics::UIRenderer::drawCompassAndLocationScreen;
indicatorIcons.push_back(icon_compass);
}
#endif
if (RadioLibInterface::instance && !hiddenFrames.lora) {
fsi.positions.lora = numframes;
normalFrames[numframes++] = graphics::DebugRenderer::drawLoRaFocused;
indicatorIcons.push_back(icon_radio);
}
if (!hiddenFrames.system) {
fsi.positions.system = numframes;
normalFrames[numframes++] = graphics::DebugRenderer::drawSystemScreen;
indicatorIcons.push_back(icon_system);
}
#if !defined(DISPLAY_CLOCK_FRAME)
if (!hiddenFrames.clock) {
fsi.positions.clock = numframes;
normalFrames[numframes++] = uiconfig.is_clockface_analog ? graphics::ClockRenderer::drawAnalogClockFrame
: graphics::ClockRenderer::drawDigitalClockFrame;
indicatorIcons.push_back(digital_icon_clock);
}
#endif
if (!hiddenFrames.chirpy) {
fsi.positions.chirpy = numframes;
normalFrames[numframes++] = graphics::DebugRenderer::drawChirpy;
indicatorIcons.push_back(chirpy_small);
}
#if HAS_WIFI && !defined(ARCH_PORTDUINO)
if (!hiddenFrames.wifi && isWifiAvailable()) {
fsi.positions.wifi = numframes;
normalFrames[numframes++] = graphics::DebugRenderer::drawDebugInfoWiFiTrampoline;
indicatorIcons.push_back(icon_wifi);
}
#endif
// Beware of what changes you make in this code!
// We pass numframes into GetMeshModulesWithUIFrames() which is highly important!
// Inside of that callback, goes over to MeshModule.cpp and we run
// modulesWithUIFrames.resize(startIndex, nullptr), to insert nullptr
// entries until we're ready to start building the matching entries.
// We are doing our best to keep the normalFrames vector
// and the moduleFrames vector in lock step.
moduleFrames = MeshModule::GetMeshModulesWithUIFrames(numframes);
LOG_DEBUG("Show %d module frames", moduleFrames.size());
for (auto i = moduleFrames.begin(); i != moduleFrames.end(); ++i) {
// Draw the module frame, using the hack described above
if (*i != nullptr) {
normalFrames[numframes] = drawModuleFrame;
// Check if the module being drawn has requested focus
// We will honor this request later, if setFrames was triggered by a UIFrameEvent
MeshModule *m = *i;
if (m && m->isRequestingFocus())
fsi.positions.focusedModule = numframes;
if (m && m == waypointModule)
fsi.positions.waypoint = numframes;
indicatorIcons.push_back(icon_module);
numframes++;
}
}
LOG_DEBUG("Added modules. numframes: %d", numframes);
// We don't show the node info of our node (if we have it yet - we should)
size_t numMeshNodes = nodeDB->getNumMeshNodes();
if (numMeshNodes > 0)
numMeshNodes--;
if (!hiddenFrames.show_favorites) {
// Temporary array to hold favorite node frames
std::vector favoriteFrames;
for (size_t i = 0; i < nodeDB->getNumMeshNodes(); i++) {
const meshtastic_NodeInfoLite *n = nodeDB->getMeshNodeByIndex(i);
if (n && n->num != nodeDB->getNodeNum() && nodeInfoLiteIsFavorite(n)) {
favoriteFrames.push_back(graphics::UIRenderer::drawFavoriteNode);
}
}
// Insert favorite frames *after* collecting them all
if (!favoriteFrames.empty()) {
fsi.positions.firstFavorite = numframes;
for (const auto &f : favoriteFrames) {
normalFrames[numframes++] = f;
indicatorIcons.push_back(icon_node);
}
fsi.positions.lastFavorite = numframes - 1;
} else {
fsi.positions.firstFavorite = 255;
fsi.positions.lastFavorite = 255;
}
}
fsi.frameCount = numframes; // Total framecount is used to apply FOCUS_PRESERVE
this->frameCount = numframes; // Save frame count for use in custom overlay
LOG_DEBUG("Finished build frames. numframes: %d", numframes);
ui->setFrames(normalFrames, numframes);
ui->disableAllIndicators();
// Add overlays: frame icons and alert banner)
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
prevFrame = -1; // Force drawFavoriteNode to pick a new node (because our list just changed)
// Focus on a specific frame, in the frame set we just created
switch (focus) {
case FOCUS_DEFAULT:
ui->switchToFrame(fsi.positions.deviceFocused);
break;
case FOCUS_FAULT:
ui->switchToFrame(fsi.positions.fault);
break;
case FOCUS_MODULE:
// Whichever frame was marked by MeshModule::requestFocus(), if any
// If no module requested focus, will show the first frame instead
ui->switchToFrame(fsi.positions.focusedModule);
break;
case FOCUS_CLOCK:
// Whichever frame was marked by MeshModule::requestFocus(), if any
// If no module requested focus, will show the first frame instead
ui->switchToFrame(fsi.positions.clock);
break;
case FOCUS_SYSTEM:
ui->switchToFrame(fsi.positions.system);
break;
case FOCUS_PRESERVE:
// No more adjustment — force stay on same index
if (previousFrameCount > fsi.frameCount) {
ui->switchToFrame(originalPosition - 1);
} else if (previousFrameCount < fsi.frameCount) {
ui->switchToFrame(originalPosition + 1);
} else {
ui->switchToFrame(originalPosition);
}
break;
}
// Store the info about this frameset, for future setFrames calls
this->framesetInfo = fsi;
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("rebuild", ui->getUiState()->currentFrame);
#endif
setFastFramerate(); // Draw ASAP
}
void Screen::setFrameImmediateDraw(FrameCallback *drawFrames)
{
ui->disableAllIndicators();
ui->setFrames(drawFrames, 1);
setFastFramerate();
}
void Screen::toggleFrameVisibility(const std::string &frameName)
{
#ifndef USE_EINK
if (frameName == "nodelist_nodes") {
hiddenFrames.nodelist_nodes = !hiddenFrames.nodelist_nodes;
}
if (frameName == "nodelist_location") {
hiddenFrames.nodelist_location = !hiddenFrames.nodelist_location;
}
#endif
#ifdef USE_EINK
if (frameName == "nodelist_lastheard") {
hiddenFrames.nodelist_lastheard = !hiddenFrames.nodelist_lastheard;
}
if (frameName == "nodelist_hopsignal") {
hiddenFrames.nodelist_hopsignal = !hiddenFrames.nodelist_hopsignal;
}
if (frameName == "nodelist_distance") {
hiddenFrames.nodelist_distance = !hiddenFrames.nodelist_distance;
}
#endif
#if HAS_GPS
#ifdef USE_EINK
if (frameName == "nodelist_bearings") {
hiddenFrames.nodelist_bearings = !hiddenFrames.nodelist_bearings;
}
#endif
if (frameName == "gps") {
hiddenFrames.gps = !hiddenFrames.gps;
}
#endif
if (frameName == "lora") {
hiddenFrames.lora = !hiddenFrames.lora;
}
if (frameName == "clock") {
hiddenFrames.clock = !hiddenFrames.clock;
}
if (frameName == "show_favorites") {
hiddenFrames.show_favorites = !hiddenFrames.show_favorites;
}
if (frameName == "chirpy") {
hiddenFrames.chirpy = !hiddenFrames.chirpy;
}
// Save the new visibility state so it survives a reboot.
saveFrameVisibility();
}
bool Screen::isFrameHidden(const std::string &frameName) const
{
#ifndef USE_EINK
if (frameName == "nodelist_nodes")
return hiddenFrames.nodelist_nodes;
if (frameName == "nodelist_location")
return hiddenFrames.nodelist_location;
#endif
#ifdef USE_EINK
if (frameName == "nodelist_lastheard")
return hiddenFrames.nodelist_lastheard;
if (frameName == "nodelist_hopsignal")
return hiddenFrames.nodelist_hopsignal;
if (frameName == "nodelist_distance")
return hiddenFrames.nodelist_distance;
#endif
#if HAS_GPS
#ifdef USE_EINK
if (frameName == "nodelist_bearings")
return hiddenFrames.nodelist_bearings;
#endif
if (frameName == "gps")
return hiddenFrames.gps;
#endif
if (frameName == "lora")
return hiddenFrames.lora;
if (frameName == "clock")
return hiddenFrames.clock;
if (frameName == "show_favorites")
return hiddenFrames.show_favorites;
if (frameName == "chirpy")
return hiddenFrames.chirpy;
return false;
}
// ---------------------------------------------------------------------------
// Frame visibility persistence
//
// The set of hideable frames varies by build (USE_EINK, HAS_GPS, ...), so we
// serialize to a fixed bitmask where each frame name owns a permanent bit
// position. Bits for frames that don't exist in the current build are simply
// left untouched, which keeps the saved file portable across firmware variants.
// ---------------------------------------------------------------------------
namespace
{
static const char *frameVisibilityFileName = "/prefs/framevis";
constexpr uint32_t FRAMEVIS_MAGIC = 0x53495646; // "FVIS" little-endian
constexpr uint8_t FRAMEVIS_VERSION = 1;
// Permanent bit assignments. Never renumber these; only append new ones.
enum FrameVisBit : uint8_t {
FVBIT_TEXT_MESSAGE = 0,
FVBIT_WAYPOINT = 1,
FVBIT_WIFI = 2,
FVBIT_SYSTEM = 3,
FVBIT_HOME = 4,
FVBIT_CLOCK = 5,
FVBIT_NODELIST_NODES = 6,
FVBIT_NODELIST_LOCATION = 7,
FVBIT_NODELIST_LASTHEARD = 8,
FVBIT_NODELIST_HOPSIGNAL = 9,
FVBIT_NODELIST_DISTANCE = 10,
FVBIT_NODELIST_BEARINGS = 11,
FVBIT_GPS = 12,
FVBIT_LORA = 13,
FVBIT_SHOW_FAVORITES = 14,
FVBIT_CHIRPY = 15,
};
struct __attribute__((packed)) FrameVisFile {
uint32_t magic;
uint8_t version;
uint32_t mask;
};
inline void setBit(uint32_t &mask, uint8_t bit, bool value)
{
if (value)
mask |= (1UL << bit);
else
mask &= ~(1UL << bit);
}
inline bool getBit(uint32_t mask, uint8_t bit)
{
return (mask & (1UL << bit)) != 0;
}
} // namespace
uint32_t Screen::packHiddenFrames() const
{
uint32_t mask = 0;
setBit(mask, FVBIT_TEXT_MESSAGE, hiddenFrames.textMessage);
setBit(mask, FVBIT_WAYPOINT, hiddenFrames.waypoint);
setBit(mask, FVBIT_WIFI, hiddenFrames.wifi);
setBit(mask, FVBIT_SYSTEM, hiddenFrames.system);
setBit(mask, FVBIT_HOME, hiddenFrames.home);
setBit(mask, FVBIT_CLOCK, hiddenFrames.clock);
#ifndef USE_EINK
setBit(mask, FVBIT_NODELIST_NODES, hiddenFrames.nodelist_nodes);
setBit(mask, FVBIT_NODELIST_LOCATION, hiddenFrames.nodelist_location);
#endif
#ifdef USE_EINK
setBit(mask, FVBIT_NODELIST_LASTHEARD, hiddenFrames.nodelist_lastheard);
setBit(mask, FVBIT_NODELIST_HOPSIGNAL, hiddenFrames.nodelist_hopsignal);
setBit(mask, FVBIT_NODELIST_DISTANCE, hiddenFrames.nodelist_distance);
#endif
#if HAS_GPS
#ifdef USE_EINK
setBit(mask, FVBIT_NODELIST_BEARINGS, hiddenFrames.nodelist_bearings);
#endif
setBit(mask, FVBIT_GPS, hiddenFrames.gps);
#endif
setBit(mask, FVBIT_LORA, hiddenFrames.lora);
setBit(mask, FVBIT_SHOW_FAVORITES, hiddenFrames.show_favorites);
setBit(mask, FVBIT_CHIRPY, hiddenFrames.chirpy);
return mask;
}
void Screen::applyHiddenFramesMask(uint32_t mask)
{
hiddenFrames.textMessage = getBit(mask, FVBIT_TEXT_MESSAGE);
hiddenFrames.waypoint = getBit(mask, FVBIT_WAYPOINT);
hiddenFrames.wifi = getBit(mask, FVBIT_WIFI);
hiddenFrames.system = getBit(mask, FVBIT_SYSTEM);
hiddenFrames.home = getBit(mask, FVBIT_HOME);
hiddenFrames.clock = getBit(mask, FVBIT_CLOCK);
#ifndef USE_EINK
hiddenFrames.nodelist_nodes = getBit(mask, FVBIT_NODELIST_NODES);
hiddenFrames.nodelist_location = getBit(mask, FVBIT_NODELIST_LOCATION);
#endif
#ifdef USE_EINK
hiddenFrames.nodelist_lastheard = getBit(mask, FVBIT_NODELIST_LASTHEARD);
hiddenFrames.nodelist_hopsignal = getBit(mask, FVBIT_NODELIST_HOPSIGNAL);
hiddenFrames.nodelist_distance = getBit(mask, FVBIT_NODELIST_DISTANCE);
#endif
#if HAS_GPS
#ifdef USE_EINK
hiddenFrames.nodelist_bearings = getBit(mask, FVBIT_NODELIST_BEARINGS);
#endif
hiddenFrames.gps = getBit(mask, FVBIT_GPS);
#endif
hiddenFrames.lora = getBit(mask, FVBIT_LORA);
hiddenFrames.show_favorites = getBit(mask, FVBIT_SHOW_FAVORITES);
hiddenFrames.chirpy = getBit(mask, FVBIT_CHIRPY);
}
void Screen::loadFrameVisibility()
{
#ifdef FSCom
spiLock->lock();
auto file = FSCom.open(frameVisibilityFileName, FILE_O_READ);
if (file) {
FrameVisFile data{};
bool ok = file.read((uint8_t *)&data, sizeof(data)) == sizeof(data) && data.magic == FRAMEVIS_MAGIC &&
data.version == FRAMEVIS_VERSION;
file.close();
spiLock->unlock();
if (ok) {
applyHiddenFramesMask(data.mask);
LOG_INFO("Loaded frame visibility (mask 0x%08x)", data.mask);
} else {
LOG_WARN("Frame visibility file invalid, keeping defaults");
}
return;
}
spiLock->unlock();
LOG_DEBUG("No saved frame visibility, using defaults");
#endif
}
void Screen::saveFrameVisibility()
{
#ifdef FSCom
spiLock->lock();
FSCom.mkdir("/prefs");
if (FSCom.exists(frameVisibilityFileName))
FSCom.remove(frameVisibilityFileName);
auto file = FSCom.open(frameVisibilityFileName, FILE_O_WRITE);
if (file) {
FrameVisFile data{};
data.magic = FRAMEVIS_MAGIC;
data.version = FRAMEVIS_VERSION;
data.mask = packHiddenFrames();
file.write((uint8_t *)&data, sizeof(data));
file.flush();
file.close();
LOG_INFO("Saved frame visibility (mask 0x%08x)", data.mask);
} else {
LOG_WARN("Failed to open %s for writing", frameVisibilityFileName);
}
spiLock->unlock();
#endif
}
void Screen::handleStartFirmwareUpdateScreen()
{
LOG_DEBUG("Show firmware screen");
showingNormalScreen = false;
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // E-Ink: Explicitly use fast-refresh for next frame
static FrameCallback frames[] = {graphics::NotificationRenderer::drawFrameFirmware};
setFrameImmediateDraw(frames);
}
void Screen::blink()
{
#ifdef MESHTASTIC_LOCKDOWN
// L4: defensive guard. blink() paints arbitrary geometry, not node
// data, so it doesn't actually leak today. But it bypasses the normal
// ui->update() path that the lockdown short-circuit gates, so any
// future change that puts content into blink would silently leak past
// redaction. Refuse to draw when the redaction latch is set.
if (meshtastic_security::shouldRedactDisplay())
return;
#endif
setFastFramerate();
uint8_t count = 10;
dispdev->setBrightness(254);
while (count > 0) {
dispdev->fillRect(0, 0, dispdev->getWidth(), dispdev->getHeight());
#if GRAPHICS_TFT_COLORING_ENABLED
prepareFrameColorRegions();
#endif
dispdev->display();
delay(50);
dispdev->clear();
#if GRAPHICS_TFT_COLORING_ENABLED
prepareFrameColorRegions();
#endif
dispdev->display();
delay(50);
count = count - 1;
}
// The dispdev->setBrightness does not work for t-deck display, it seems to run the setBrightness function in
// OLEDDisplay.
dispdev->setBrightness(brightness);
}
void Screen::increaseBrightness()
{
brightness = ((brightness + 62) > 254) ? brightness : (brightness + 62);
#if defined(ST7789_CS)
// run the setDisplayBrightness function. This works on t-decks
static_cast(dispdev)->setDisplayBrightness(brightness);
#endif
/* TO DO: add little popup in center of screen saying what brightness level it is set to*/
}
void Screen::decreaseBrightness()
{
brightness = (brightness < 70) ? brightness : (brightness - 62);
#if defined(ST7789_CS)
static_cast(dispdev)->setDisplayBrightness(brightness);
#endif
/* TO DO: add little popup in center of screen saying what brightness level it is set to*/
}
void Screen::handleOnPress()
{
// If screen was off, just wake it, otherwise advance to next frame
// If we are in a transition, the press must have bounced, drop it.
if (ui->getUiState()->frameState == FIXED) {
ui->nextFrame();
lastScreenTransition = millis();
setFastFramerate();
}
}
#ifdef USERPREFS_UI_TEST_LOG
void Screen::logFrameChange(const char *reason, uint8_t targetIdx)
{
// Reverse-map an index to a stable name string keyed off FramePositions
// field names — so the pytest harness can assert `name=nodelist_nodes`
// without caring about how the positions were ordered this boot.
const auto &p = framesetInfo.positions;
const char *name = "unknown";
if (targetIdx == p.home)
name = "home";
else if (targetIdx == p.deviceFocused)
name = "deviceFocused";
else if (targetIdx == p.textMessage)
name = "textMessage";
else if (targetIdx == p.nodelist_nodes)
name = "nodelist_nodes";
else if (targetIdx == p.nodelist_location)
name = "nodelist_location";
else if (targetIdx == p.nodelist_lastheard)
name = "nodelist_lastheard";
else if (targetIdx == p.nodelist_hopsignal)
name = "nodelist_hopsignal";
else if (targetIdx == p.nodelist_distance)
name = "nodelist_distance";
else if (targetIdx == p.nodelist_bearings)
name = "nodelist_bearings";
else if (targetIdx == p.system)
name = "system";
else if (targetIdx == p.gps)
name = "gps";
else if (targetIdx == p.lora)
name = "lora";
else if (targetIdx == p.clock)
name = "clock";
else if (targetIdx == p.chirpy)
name = "chirpy";
else if (targetIdx == p.fault)
name = "fault";
else if (targetIdx == p.waypoint)
name = "waypoint";
else if (targetIdx == p.focusedModule)
name = "focusedModule";
else if (targetIdx == p.log)
name = "log";
else if (targetIdx == p.settings)
name = "settings";
else if (targetIdx == p.wifi)
name = "wifi";
else if (p.firstFavorite != 255 && p.lastFavorite != 255 && targetIdx >= p.firstFavorite && targetIdx <= p.lastFavorite)
name = "favorite";
LOG_INFO("Screen: frame %u/%u name=%s reason=%s", (unsigned)targetIdx, (unsigned)framesetInfo.frameCount, name, reason);
}
#endif
void Screen::showFrame(FrameDirection direction)
{
// Only advance frames when UI is stable
if (ui->getUiState()->frameState == FIXED) {
#ifdef USERPREFS_UI_TEST_LOG
// Log the *intended* target before the (async) transition fires, so
// tests see a deterministic record of what was requested.
if (framesetInfo.frameCount > 0) {
uint8_t curr = ui->getUiState()->currentFrame;
uint8_t target = (direction == FrameDirection::NEXT)
? (uint8_t)((curr + 1) % framesetInfo.frameCount)
: (uint8_t)((curr + framesetInfo.frameCount - 1) % framesetInfo.frameCount);
logFrameChange(direction == FrameDirection::NEXT ? "next" : "prev", target);
}
#endif
if (direction == FrameDirection::NEXT) {
ui->nextFrame();
} else {
ui->previousFrame();
}
lastScreenTransition = millis();
setFastFramerate();
}
}
#ifndef SCREEN_TRANSITION_FRAMERATE
#define SCREEN_TRANSITION_FRAMERATE 30 // fps
#endif
void Screen::setFastFramerate()
{
#if defined(OLED_TINY)
dispdev->clear();
#if GRAPHICS_TFT_COLORING_ENABLED
prepareFrameColorRegions();
#endif
dispdev->display();
#endif
// We are about to start a transition so speed up fps
targetFramerate = SCREEN_TRANSITION_FRAMERATE;
ui->setTargetFPS(targetFramerate);
setInterval(0); // redraw ASAP
runASAP = true;
}
int Screen::handleStatusUpdate(const meshtastic::Status *arg)
{
switch (arg->getStatusType()) {
case STATUS_TYPE_NODE:
if (showingNormalScreen && nodeStatus->getLastNumTotal() != nodeStatus->getNumTotal()) {
setFrames(FOCUS_PRESERVE); // Regen the list of screen frames (returning to same frame, if possible)
}
nodeDB->updateGUI = false;
break;
case STATUS_TYPE_POWER: {
bool currentUSB = powerStatus->getHasUSB();
if (currentUSB != lastPowerUSBState) {
lastPowerUSBState = currentUSB;
forceDisplay(true);
}
break;
}
}
return 0;
}
// Triggered by MeshModules
int Screen::handleUIFrameEvent(const UIFrameEvent *event)
{
// Block UI frame events when virtual keyboard is active
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
return 0;
}
if (showingNormalScreen) {
// Regenerate the frameset, potentially honoring a module's internal requestFocus() call
if (event->action == UIFrameEvent::Action::REGENERATE_FRAMESET) {
setFrames(FOCUS_MODULE);
}
// Regenerate the frameset, while attempting to maintain focus on the current frame
else if (event->action == UIFrameEvent::Action::REGENERATE_FRAMESET_BACKGROUND) {
setFrames(FOCUS_PRESERVE);
}
// Don't regenerate the frameset, just re-draw whatever is on screen ASAP
else if (event->action == UIFrameEvent::Action::REDRAW_ONLY) {
setFastFramerate();
}
// Jump directly to the Text Message screen
else if (event->action == UIFrameEvent::Action::SWITCH_TO_TEXTMESSAGE) {
setFrames(FOCUS_PRESERVE); // preserve current frame ordering
ui->switchToFrame(framesetInfo.positions.textMessage);
setFastFramerate(); // force redraw ASAP
}
}
return 0;
}
int Screen::handleInputEvent(const InputEvent *event)
{
LOG_INPUT("Screen Input event %u! kb %u", event->inputEvent, event->kbchar);
if (!screenOn)
return 0;
// Handle text input notifications specially - pass input to virtual keyboard
if (NotificationRenderer::current_notification_type == notificationTypeEnum::text_input) {
NotificationRenderer::inEvent = *event;
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
setFastFramerate(); // Draw ASAP
updateUiFrame(ui);
return 0;
}
#ifdef USE_EINK // the screen is the last input handler, so if an event makes it here, we can assume it will prompt a screen draw.
EINK_ADD_FRAMEFLAG(dispdev, DEMAND_FAST); // Use fast-refresh for next frame, no skip please
EINK_ADD_FRAMEFLAG(dispdev, BLOCKING); // Edge case: if this frame is promoted to COSMETIC, wait for update
handleSetOn(true); // Ensure power-on to receive deep-sleep screensaver (PowerFSM should handle?)
setFastFramerate(); // Draw ASAP
#endif
if (NotificationRenderer::isOverlayBannerShowing()) {
NotificationRenderer::inEvent = *event;
static OverlayCallback overlays[] = {graphics::UIRenderer::drawNavigationBar, NotificationRenderer::drawBannercallback};
ui->setOverlays(overlays, 2);
setFastFramerate(); // Draw ASAP
updateUiFrame(ui);
menuHandler::handleMenuSwitch(dispdev);
return 0;
}
// UP/DOWN in message screen scrolls through message threads
if (ui->getUiState()->currentFrame == framesetInfo.positions.textMessage) {
if (event->inputEvent == INPUT_BROKER_UP) {
if (messageStore.getMessages().empty()) {
cannedMessageModule->LaunchWithDestination(NODENUM_BROADCAST);
} else {
graphics::MessageRenderer::scrollUp();
setFastFramerate(); // match existing behavior
return 0;
}
}
if (event->inputEvent == INPUT_BROKER_DOWN) {
if (messageStore.getMessages().empty()) {
cannedMessageModule->LaunchWithDestination(NODENUM_BROADCAST);
} else {
graphics::MessageRenderer::scrollDown();
setFastFramerate();
return 0;
}
}
}
// UP/DOWN in node list screens scrolls through node pages
if (ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_nodes ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_location ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_lastheard ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_hopsignal ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_distance ||
ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_bearings) {
if (event->inputEvent == INPUT_BROKER_UP) {
graphics::NodeListRenderer::scrollUp();
setFastFramerate();
return 0;
}
if (event->inputEvent == INPUT_BROKER_DOWN) {
graphics::NodeListRenderer::scrollDown();
setFastFramerate();
return 0;
}
}
// Use left or right input from a keyboard to move between frames,
// so long as a mesh module isn't using these events for some other purpose
if (showingNormalScreen) {
// Ask any MeshModules if they're handling keyboard input right now
bool inputIntercepted = false;
for (MeshModule *module : moduleFrames) {
if (module && module->interceptingKeyboardInput())
inputIntercepted = true;
}
// If no modules are using the input, move between frames
if (!inputIntercepted) {
#if defined(INPUTDRIVER_ENCODER_TYPE) && INPUTDRIVER_ENCODER_TYPE == 2
bool handledEncoderScroll = false;
const bool isTextMessageFrame = (framesetInfo.positions.textMessage != 255 &&
this->ui->getUiState()->currentFrame == framesetInfo.positions.textMessage &&
!messageStore.getMessages().empty());
if (isTextMessageFrame) {
if (event->inputEvent == INPUT_BROKER_UP_LONG) {
graphics::MessageRenderer::nudgeScroll(-1);
handledEncoderScroll = true;
} else if (event->inputEvent == INPUT_BROKER_DOWN_LONG) {
graphics::MessageRenderer::nudgeScroll(1);
handledEncoderScroll = true;
}
}
if (handledEncoderScroll) {
setFastFramerate();
return 0;
}
#endif
if (event->inputEvent == INPUT_BROKER_LEFT || event->inputEvent == INPUT_BROKER_ALT_PRESS) {
showFrame(FrameDirection::PREVIOUS);
} else if (event->inputEvent == INPUT_BROKER_RIGHT || event->inputEvent == INPUT_BROKER_USER_PRESS) {
showFrame(FrameDirection::NEXT);
} else if (event->inputEvent == INPUT_BROKER_FN_F1) {
this->ui->switchToFrame(0);
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("fn_f1", 0);
#endif
lastScreenTransition = millis();
setFastFramerate();
} else if (event->inputEvent == INPUT_BROKER_FN_F2) {
this->ui->switchToFrame(1);
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("fn_f2", 1);
#endif
lastScreenTransition = millis();
setFastFramerate();
} else if (event->inputEvent == INPUT_BROKER_FN_F3) {
this->ui->switchToFrame(2);
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("fn_f3", 2);
#endif
lastScreenTransition = millis();
setFastFramerate();
} else if (event->inputEvent == INPUT_BROKER_FN_F4) {
this->ui->switchToFrame(3);
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("fn_f4", 3);
#endif
lastScreenTransition = millis();
setFastFramerate();
} else if (event->inputEvent == INPUT_BROKER_FN_F5) {
this->ui->switchToFrame(4);
#ifdef USERPREFS_UI_TEST_LOG
logFrameChange("fn_f5", 4);
#endif
lastScreenTransition = millis();
setFastFramerate();
} else if (event->inputEvent == INPUT_BROKER_UP_LONG) {
// Long press up button for fast frame switching
showPrevFrame();
} else if (event->inputEvent == INPUT_BROKER_DOWN_LONG) {
// Long press down button for fast frame switching
showNextFrame();
} else if ((event->inputEvent == INPUT_BROKER_UP || event->inputEvent == INPUT_BROKER_DOWN) &&
this->ui->getUiState()->currentFrame == framesetInfo.positions.home) {
cannedMessageModule->LaunchWithDestination(NODENUM_BROADCAST);
} else if (event->inputEvent == INPUT_BROKER_SELECT) {
if (this->ui->getUiState()->currentFrame == framesetInfo.positions.home) {
menuHandler::homeBaseMenu();
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.system) {
menuHandler::systemBaseMenu();
#if HAS_GPS
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.gps && gps) {
menuHandler::positionBaseMenu();
#endif
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.clock) {
menuHandler::clockMenu();
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.lora) {
menuHandler::loraMenu();
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.textMessage) {
if (!messageStore.getMessages().empty()) {
menuHandler::messageResponseMenu();
} else {
if (currentResolution == ScreenResolution::UltraLow) {
menuHandler::textMessageMenu();
} else {
menuHandler::textMessageBaseMenu();
}
}
} else if (framesetInfo.positions.firstFavorite != 255 &&
this->ui->getUiState()->currentFrame >= framesetInfo.positions.firstFavorite &&
this->ui->getUiState()->currentFrame <= framesetInfo.positions.lastFavorite) {
menuHandler::favoriteBaseMenu();
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_nodes ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_location ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_lastheard ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_hopsignal ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_distance ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_hopsignal ||
this->ui->getUiState()->currentFrame == framesetInfo.positions.nodelist_bearings) {
menuHandler::nodeListMenu();
} else if (this->ui->getUiState()->currentFrame == framesetInfo.positions.wifi) {
menuHandler::wifiBaseMenu();
}
} else if (event->inputEvent == INPUT_BROKER_BACK) {
showFrame(FrameDirection::PREVIOUS);
} else if (event->inputEvent == INPUT_BROKER_CANCEL) {
setOn(false);
}
}
}
return 0;
}
int Screen::handleAdminMessage(AdminModule_ObserverData *arg)
{
switch (arg->request->which_payload_variant) {
// Node removed manually (i.e. via app)
case meshtastic_AdminMessage_remove_by_nodenum_tag:
setFrames(FOCUS_PRESERVE);
*arg->result = AdminMessageHandleResult::HANDLED;
break;
// Default no-op, in case the admin message observable gets used by other classes in future
default:
break;
}
return 0;
}
bool Screen::isOverlayBannerShowing()
{
return NotificationRenderer::isOverlayBannerShowing();
}
} // namespace graphics
#else
graphics::Screen::Screen(ScanI2C::DeviceAddress, meshtastic_Config_DisplayConfig_OledType, OLEDDISPLAY_GEOMETRY) {}
#endif // HAS_SCREEN
bool shouldWakeOnReceivedMessage()
{
/*
The goal here is to determine when we do NOT wake up the screen on message received:
- Any ext. notifications are turned on
- If role is not CLIENT / CLIENT_MUTE / CLIENT_HIDDEN / CLIENT_BASE
- If the battery level is very low
*/
if (moduleConfig.external_notification.enabled) {
return false;
}
if (!IS_ONE_OF(config.device.role, meshtastic_Config_DeviceConfig_Role_CLIENT,
meshtastic_Config_DeviceConfig_Role_CLIENT_MUTE, meshtastic_Config_DeviceConfig_Role_CLIENT_HIDDEN,
meshtastic_Config_DeviceConfig_Role_CLIENT_BASE)) {
return false;
}
if (powerStatus && powerStatus->getBatteryChargePercent() < 10) {
return false;
}
return true;
}