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Calling DOFade() for the second time after changing a TMP_Text's color properties (be it color or vertexGradient) will reset it to its former solid color. Is this a known behavior that needs to be locally adressed or I'm just missing something?
Calling
DOFade()for the second time after changing a TMP_Text's color properties (be itcolororvertexGradient) will reset it to its former solid color. Is this a known behavior that needs to be locally adressed or I'm just missing something?